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CHARMM Element doc/gamess.doc 1.1
File: Gamess, Node: Top, Up: (chmdoc/commands.doc), Next: Description
Combined Quantum Mechanical and Molecular Mechanics Method
Based on GAMESS in CHARMM
by Milan Hodoscek
([email protected],[email protected])
Ab initio program GAMESS (General Atomic and Molecular
Electronic Structure System) is connected to CHARMM program in a QM/MM
method. This method is extension of the QUANTUM code which is
described in J. Comp. Chem., Vol. 11, No. 6, 700-733 (1990).
* Menu:
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Description::
Using::
Installation::
Status::
Functionality::
Description of the gamess commands.
How to run GAMESS in CHARMM.
How to install GAMESS in CHARMM environment.
Status of the interface code.
Functionality of the interface code.
File: Gamess, Node: Description, Up: Top, Next: Usage, Previous: Top
The GAMESS QM potential is initialized with the GAMEss command.
[SYNTAX GAMEss]
GAMEss
[REMOve] [EXGRoup] [QINPut] [BLURred] [NOGUess] (atom selection)
REMOve:
Classical energies within QM atoms are removed.
EXGRoup: QM/MM Electrostatics for link host groups removed.
QINPut:
Charges are taken from PSF for the QM atoms. Charges
may be non integer numbers. Use this with the REMOve!
NOGUess: Obtains initial orbital guess from previous calculation.
Default is to recalculate initial orbitals each time.
BLURred: MM charges are scaled by a gaussian function (equivalent to ECP)
Width of the gaussian function is specified in WMAIN array
(usually by SCALar command)
The value for charge is taken from PSF. Some values of WMAIN
have
special meaning:
WMAIN.GT.999.0 ignore this atom from the QM/MM interaction
WMAIN.EQ. 0.0 treat this atom as point charge in the QM/MM
potential
The atoms in selection will be treated as QM atoms.
Link atom may be added between an QM and MM atoms with the
following command:
ADDLinkatom
link-atom-name
QM-atom-spec
MM-atom-spec
link-atom-name ::= a four character descriptor starting with QQ.
atom-spec::= {residue-number atom-name}
{ segid resid atom-name }
{ BYNUm atom-number
}
When using link atoms to break a bond between QM and MM
regions bond and angle parameters have to be added to parameter file
or better use READ PARAm APPEnd command. Also note that QQH type has
to be added in the RTF file (see test/c25test/gmstst.inp).
If define is used for selection of QM region put it after all
ADDLink commands so the numbers of atoms in the selections are not
changed. Link atoms are always selected as QM atoms.
=======================================================================
File: Gamess, Node: Usage, Up: Top, Next: Installation , Previous:
Description
In order to run GAMESS and CHARMM on parallel machines I/O of
GAMESS and CHARMM was separated. This is now true even for scalar
runs. CHARMM input scripts are the same as before except the addition of
ENVIronment commands and GAMEss command itself. GAMESS commands are in a
separate file which is pointed to by INPUT environment variable.
Names of the files for GAMESS are specefied with environment
variables as follows:
use ENVIronment command inside CHARMM
envi
envi
envi
envi
envi
envi
INPUT
OUTPUT
PUNCH
DICTNRY
WORK15
DASORT
"test.gms"
"test.out"
"scratch/test.dat"
"scratch/test.F10"
"scratch/test.F15"
"scratch/test.F20"
or use (t)csh
setenv
setenv
setenv
setenv
INPUT
OUTPUT
PUNCH
DICTNRY
test.gms
test.out
scratch/test.dat
scratch/test.F10
! quotes needed for lowercase names
setenv WORK15
setenv DASORT
scratch/test.F15
scratch/test.F20
or ksh,sh,bash
export
export
export
export
export
export
INPUT
OUTPUT
PUNCH
DICTNRY
WORK15
DASORT
=
=
=
=
=
=
test.gms
test.out
scratch/test.dat
scratch/test.F10
scratch/test.F15
scratch/test.F20
For complete information about GAMESS input see INPUT.DOC file in
GAMESS distribution. (NIH: ~milan/gamess/hp/INPUT.DOC)
Example:
-------GAMESS commands have to be in a separate file. Example for the GAMESS
input
follows:
---------------------------------------------------------------------------$CONTRL COORD=CART NOSYM=1 NPRINT=-5
! This is rarely changed
SCFTYP=RHF ICHARG=0
! This usually has to be changed
RunTyp=Gradient
! Normally forces are needed
!
RunTyp=Energy
! If only energy is needed
$END
$SYSTEM MEMORY=1000000
! memory allocation
TIMLIM=100000 $END
$BASIS GBASIS=N31 NGAUSS=6 $END
$SCF
DIRSCF=.True. $END
! DIRSCF=.true. recommended
! if there are convergence
problems
! try SOSCF=.FALSE.
$DATA
! This can be empty
$END
----------------------------------------------------------------------------The above is for 6-31G calculation of any neutral molecule.
$DATA
section may be left empty or filled with basis set information in the
case
when it cannot be specified by the $BASIS keyword.
[NOTE: For more examples look at test/c25test/gmstst.inp]
==========================================================
File: Gamess, Node: Installation, Up: Top, Next: Status, Previous: Usage
Installation
-----------Look at the GAMESS home page for instructions how to obtain the
code.
Installation itself cannot be automated yet so one has to
follow this procedure (if there are any problems ask [email protected]):
1.
Put all the source (*.src and *.c) files in
source/gamint/gamess
2.
C
C
C
C
C
C
C
C
C
Follow instructions in the begining of the gamess.src file, to
change:
----- CHARMM INTERFACE ----TO USE GAMESS FROM INSIDE OF CHARMM, YOU MUST
1. INITIALIZE KCHRMM JUST BELOW TO 1
2. CHANGE "PROGRAM GAMESS" ABOVE TO "SUBROUTINE GAMESS"
3. CHANGE THE "STOP" STATEMENT BELOW TO "RETURN"
4. DELETE DUMMY SUBROUTINES -CHGMIU- AND -CHMDAT- BELOW
5. CHANGE -MXCHRM- FROM 1 TO 25120 IN ALL PARAMETER DEFINITIONS
FOUND IN GAMESS,GRD1,INPUTB,INPUTC,INT1 MODULES
3. install.com <machine-type> <size-keyword> Q <other-options>
The compile scripts are available for the following platforms:
T3E, T3D, IBMRS, IBM/SP, SUN, SGI, HP-UX, Convex SPP, DEC alpha,
PC/Linux with 3 compilers (Absoft, f2c, g77)
==========================================================
File: Gamess, Node: Status, Up: Top, Next: Functionality, Previous:
Installation
GAMESS/CHARMM interface status (July 1996)
- Parallel version is fully functional
- I/O including standard input and output are separated for
GAMESS.
- All CHARMM testcases are still OK when CHARMM is compiled
with GAMESS inside.
- GAMESS, CADPAC and QUANTUM keywords cannot coexist in pref.dat
- MNDO, AM1, PM3 hamiltonians work only in pure QM
calculations. No QM/MM energies and derivatives with this
wavefunctions yet.
- GAMESS recognizes atoms by their masses as specified in the
RTF file
File: Gamess, Node: Functionality, Up: Top, Next: Implementation,
Previous: Status
The following methods work with the GAMESS/CHARMM
(from GAMESS INTRO.DOC file)
I. A wide range of quantum chemical computations are
possible using GAMESS in the CHARMM MM field, which
1. Calculates RHF, UHF, ROHF, GVB, or MCSCF selfconsistent field molecular wavefunctions.
2. Calculates CI or MP2 corrections to the energy
of these SCF functions.
3. Calculates analytic energy gradients for all SCF
wavefunctions, plus closed shell MP2 or CI.
4. Optimizes molecular geometries using the energy
gradient, in terms of Cartesian or internal coords.
5. Searches for potential energy surface saddle points.
6. Computes the energy hessian, and thus normal modes,
vibrational frequencies, and IR intensities.
7. Traces the intrinsic reaction path from a saddle
point to reactants or products.
8. Traces gradient extremal curves, which may lead from
one stationary point such as a minimum to another,
which might be a saddle point.
9. Follows the dynamic reaction coordinate, a classical
mechanics trajectory on the potential energy surface.
10. Computes radiative transition probabilities.
11. Evaluates spin-orbit coupled wavefunctions.
12. Applies finite electric fields, extracting the
molecule's linear polarizability, and first and
second order hyperpolarizabilities.
13. Evaluates analytic frequency dependent non-linear
optical polarizability properties, for RHF functions.
14. Obtains localized orbitals by the Foster-Boys,
Edmiston-Ruedenberg, or Pipek-Mezey methods, with
optional SCF or MP2 energy analysis of the LMOs.
15. Calculates the following molecular properties:
a. dipole, quadrupole, and octupole moments
b. electrostatic potential
c. electric field and electric field gradients
d. electron density and spin density
e. Mulliken and Lowdin population analysis
f. virial theorem and energy components
g. Stone's distributed multipole analysis
16. Models solvent effects by
a. effective fragment potentials (EFP)
b. polarizable continuum model (PCM)
c. self-consistent reaction field (SCRF)
II. A quick summary of the current program capabilities
is given below.
Energy
SCFTYP= RHF
--CDP
ROHF
---CDP
UHF
--CDP
GVB
--CDP
MCSCF
----CDP
analytic gradient
CDP
CDP
CDP
CDP
CDP
numerical Hessian
CDP
CDP
CDP
CDP
CDP
analytic Hessian
CDP
CDP
-
CDP
-
MP2 energy
CDP
CDP
CDP
-
C
MP2 gradient
CD
-
-
-
-
CI energy
CDP
CDP
-
CDP
CDP
CI gradient
CD
-
-
-
-
MOPAC energy
yes
yes
yes
yes
-
MOPAC gradient
yes
yes
yes
-
-
C= conventional storage of AO integrals on disk
D= direct evaluation of AO integrals
P= parallel execution
III. The methods listed above which don't have analytic gradients
are not available for CHARMM minimizations and dynamic
calculations.
IV.
The following are available only in the pure QM calculations:
1. Calculates semi-empirical MNDO, AM1, or PM3
RHF, UHF, or ROHF wavefunctions.
File: Gamess, Node: Implementation, Up: Top, Next: Top, Previous:
Functionality
Implementation
-------------This is for version 6 SEP 2001 R3 of GAMESS or later:
The new DDI (Distributed Data Interface) library is used by parallel
GAMESS. This implementation in GAMESS uses 2 threads per CPU, and
client-server model which CANNOT be made compatible with CHARMM
parallel library. The new library was made from scratch and put in
source/gamint/ddi.src, which replaces the ddi.src file in GAMESS
distribution.
The following files need to be removed from gamint/gamess directory:
ddi.src
ddikick.c
ddisoc.c
ddishm.src
vector.src
The following files are modified from original GAMESS:
gamint/gamess/gamess.src
gamint/gamess/grd1.src
gamint/gamess/guess.src
gamint/gamess/inputa.src
gamint/gamess/inputb.src
gamint/gamess/inputc.src
gamint/gamess/int1.src
gamint/gamess/iolib.src
gamint/gamess/mccas.src
gamint/gamess/scflib.src
gamint/gamess/zunix.c
Some changes for CHARMM interface into upstream version of the GAMESS
still didn't made it so contact [email protected] for more info.