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2015 FIELD
UMPIRING
BOOKLET
2015 Field Umpiring Booklet
Page 1
Contents
Section A: Introduction ....................................................................................................................... 3
Section B: Code of Conduct ................................................................................................................ 3
Section C: Uniform and Match Day Items ........................................................................................... 4
Section D: Commencing the Match .................................................................................................... 4
Section E: Field Umpiring Information ................................................................................................ 5
(a)
One Umpire System............................................................................................................ 5
(b)
Two Umpire System ........................................................................................................... 7
(c)
Selected Laws of the Game ................................................................................................ 9
(d)
Signals ............................................................................................................................... 11
Section F: After Game Requirements ............................................................................................... 14
2015 FIELD UMPIRING BOOKLET
Page 2
Section A: Introduction
This booklet covers helpful information for new field umpires. It is not intended to cover all aspects
of field umpiring, but rather to provide new umpires with a basic knowledge of field umpiring to
allow them to commence their umpiring.
We encourage all umpires to attend the weekly training and coaching sessions which will give you
the best opportunity to umpire at your full potential.
Section B: Code of Conduct
Signing up to become a field umpire with the DRJFL does not merely mean that you arrive at your
appointed match and officiate; you also have a responsibility to perform your duties in a
professional manner at all times. As an DRJFL umpire you are expected to abide by the following
guidelines:
 Appointments and Unavailability
Your match appointments will be handed out every Monday evening after every training
session and meeting. Appointments will then be re-posted via the DRJFL junior umpire
facebook page. If unable to attend meetings or do not have access to facebook, please call
any the coaches by Thursday 12pm. If for any reason you are unable to umpire any particular
day during the season, you must give any of the coaches at LEAST two weeks’ notice, via the
unavailability book or personal interaction..In situations where you feel you are unable to
umpire (ie. become ill), you should immediately contact any of the coaches.
 Dress Standards, Uniform and Appearance
All umpires are expected to arrive at their match in a neat manner and suitable footwear (no
thongs).
Your umpiring uniform should also be clean and well-presented with clean white boots or
runners, a tucked-in shirt and garters or tape to hold up your socks.
 Behaviour
All DRJFL umpires are expected to conduct themselves in a professional manner at all times.
This includes at umpiring functions, training and on match day before, during and after the
match. Remember, you are not just representing yourself but the entire umpiring group and
the League as well.
All umpires who also play football in the DRJFL are expected to be respectful of the
officiating umpires. Any umpire that receives a yellow or red card whilst playing in the DRJFL
or who is suspended by the Tribunal will automatically be suspended from umpiring at any
level for a period of time proportional to the severity of the offence.
Umpires shall not make derogatory comments about any other umpire, player, coach or
official through any medium whether verbally, online, in print etc. These kinds of comments
are unacceptable from any umpire and will be treated with the utmost seriousness.
2015 FIELD UMPIRING BOOKLET
Page 3
Section C: Uniform and Match Day Items
The following items should be part of your checklist for your bag on match day:
o
o
o
o
o
Umpire Shirt
White Underwear
Towel
Whistle + 1 Spare
Pens
o
o
o
o
o
Umpire Shorts
Plain White Undershirt
Clean Boots and Runners
Red and Yellow Cards
AFL Laws of Game book
o
o
o
o
Umpire Socks
Wristbands
Garters/Tape
Drink Bottle
Section D: Commencing the Match
1. Arrive at the ground at least 30-45 minutes before the commencement of your match.
2. If possible, it is always a good idea to check the ground condition before the game starts to
determine if runners or boots are required. Half-time or three-quarter-time of the game
before is the best time to check the ground.
3. At least 20 minutes before the start of the match, visit both clubs and request the two
footballs from the home club. The away team captain will select which ball to use for the
match.
4. Introduce yourself to each coach and/or team manager and ask to meet the captain. Make
sure you remember the captain’s name and number so that you can call them into the coin
toss by name.
5. Ensure that no players are wearing boots with sharp edges that could be dangerous or that
have any metal on them. Under no circumstances are players allowed to take the field whilst
wearing dangerous boots.
6. Players must also completely remove all jewellery that they are wearing. No player may play
with jewellery. Placing tape over the top of their piercing is not acceptable.
7. Approximately 5 minutes prior to the start time, inform each team that you are going out
onto the ground and then proceed onto the field.
8. When you are about 20 metres inside the field, hold the ball up above your head until the
timekeepers acknowledge you with a blast of the siren. If no siren is given, you can take the
ball down after 10 metres or so and continue walking to the centre circle.
9. Where boundary and goal umpires have not been supplied by the DRJFL, ensure that both
team managers have supplied the required umpires as the game cannot start until the
boundary and goal umpires are in position.
10. About 2 minutes before the start of the match, call both captains in to the centre square and
ask someone close by (an umpire escort or goal umpire perhaps) for a coin to decide which
end each team will kick towards. The away captain calls heads or tails and the winner of the
toss chooses which end they will kick towards first.
11. After the coin toss, both teams should move into position. Once they are ready to
commence, hold the ball over your head and when the siren is blown, blow your whistle and
throw the ball up to commence the game.
2015 FIELD UMPIRING BOOKLET
Page 4
Section E: Field Umpiring Information
(a) One Umpire System
Position at Ball Ups
Figure 1 below shows the position from which the field umpire commences to walk in to
throw the ball up to start the quarter or restart play after a goal (point A). After the contest,
the umpire will run in the direction of the ball (towards point B), aiming to keep 20-25
metres away and side on to the contest.
Point C shows the position the umpire should adopt for a field ball up around the ground.
After throwing the ball up, the umpire should run backwards towards the centre corridor
and be prepared to move quickly to the next contest.
X
X
XX
C
A
KEY:
X – Players
Path of ball
Path of Umpire
B
FIGURE 1
Positioning in General Play
In Figure 2 below, point A shows the original position of the field umpire at a set kick who is
positioned at a 45° angle in preparation for the kick down the ground. Once the ball is
kicked, the umpire should be looking at the players contesting the mark and be moving to
the position 20-25 metres and side-on to the contest (point B).
The positioning 20-25m away and side-on to the contest should be maintained for all
contests around the ground as it gives the umpire the best position from which to observe
the entire contest.
X
X
A
B
FIGURE 2
2015 FIELD UMPIRING BOOKLET
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Position for a Set Kick at Goal
Figure 3 below shows the positioning for a set kick at goal. Once the umpire has awarded the
free kick or mark, they should run in to set up the mark. The player kicking for goal should be
lined up in a straight line between the centre of the goals and the player on the mark. The
umpire should then run backwards to the position shown at point A, approximately 20-25
metres from the mark and on the opposite side of the goal square to the kicker; just be wary
of forwards leading out of the goal square who may run into you.
If the player on the mark is within the goal square, the kick can be taken from directly in
front of goal.
Mark
A
FIGURE 3
Positioning for Boundary Throw-Ins
Figure 4 below shows the positioning for a boundary throw-in. Point 1 is the initial position
of the field umpire, approximately 15 metres from the boundary umpire on the “long” side
of the ground and 5 metres from the boundary line. As the ball is thrown back into play, the
field umpire should begin running in an arc and arrive at point 2, 20 metres away and side on
to the ruck contest, just as the ball hits the ruckmen’s hands. After the contest, the umpire
should sprint back inside play to point 3 in preparation for the next act of play.
1
2
XX
3
FIGURE 4
2015 FIELD UMPIRING BOOKLET
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(b) Two Umpire System
Position at Ball Ups
As with the one umpire system, the umpire recommencing play walks in to throw the ball up
from point A. The second umpire (known as the No. 2 umpire as they are not currently in
control of the play) is positioned just off the point of the centre square. The umpire giving all
clear after a goal normally becomes the No. 2 umpire at the time the ball is thrown up.
After the ball up, the first umpire will generally keep control of the play except when the ball
clearly travels in the direction of the No. 2 umpire (see Figure 5 below).
B
Change of
Control
A
FIGURE 5
Change of Control
A long kick clearly towards No. 2 umpire will generally result in a change of control. The
umpire handing over control should continue to move up the ground and be prepared to
move quickly to take control of a set kick.
If the ball is in dispute, the umpire should retain control and No. 2 should adjust their
position accordingly.
Position for a Set Kick at Goal
Point A in Figure 6 shows the position the umpire adopts when a set kick at goal is likely to
score after they have run over to set up the mark. Point B shows the position that No. 2
adopts.
Point C shows No. 2 umpire’s position for a set kick at goal that is not likely to score whilst
Point D shows the umpire’s position.
Mark
Mark
B
D
A
C
FIGURE 6
2015 FIELD UMPIRING BOOKLET
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Positioning for Boundary Throw-Ins
Figure 7 below shows the positioning for a boundary throw-in. As for the one-umpire
system, point 1 is the initial position of the field umpire, approximately 15 metres from the
boundary umpire and 5 metres from the boundary line. As the ball is thrown back into play,
the field umpire should begin running in an arc and arrive at point 2, 20 metres away and
side on to the ruck contest, just as the ball hits the ruckmen’s hands. After the contest, the
umpire should sprint back inside play to point 3 in preparation for the next act of play.
The umpire’s initial position should be on the opposite side of the No. 2 umpire; the only
exception is when the throw-in is less than a kick from goal.
Point B shows the position of No. 2 umpire for the throw-in.
1
XX
2
3
B
FIGURE 7
Positioning for Kick-In after a Behind
Figure 8 below shows the positioning for a kick-in after a behind. Point A shows the position
of the umpire approximately 20 metres away from the goal square which will allow the
umpire to clear the area within 5 metres of the goal square. As the ball is kicked, the umpire
should run to a position 20-25 metres away and side-on to the next contest.
The No. 2 umpire should initially be positioned at point B, outside of the forward arc and
observing any huddles that form at the kick-in. After the kick, No. 2 umpire should adjust
their position to remain a kick to a kick-and-a-half away from the umpire, depending on
weather conditions.
XX
B
A
FIGURE 8
2015 FIELD UMPIRING BOOKLET
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(c) Selected Laws of the Game
1. The most important aim for a field umpire is to always protect the player going for
the ball. This means a player must receive a free kick if they are:
o held or tackled without the football
o pushed in the back
o tackled above the shoulders or below the knees
o bumped above the shoulders when bending down to pick up the football
2. The holding the ball rule is one of the most difficult to interpret. The following
flowchart should be used for guidance in paying holding the ball:
Player is tackled
Is Tackle
Legal?
YES
NO
Has the
player had prior
opportunity?
YES
Does the player
correctly dispose of the
ball immediately?
NO
YES
Play On
NO
Tackled player
receives free kick
Holding the Ball
Is the ball
pinned in the
tackle?
YES
Ball Up
NO
Does the player
make an attempt to
dispose of the ball?
YES
Play On
NO
Holding the Ball
3. Where a player has been awarded a set kick and an opponent causes a further
infringement, the free kick should be paid where the infringement occurs or a 25/50
metre penalty imposed from the original set kick, whichever causes the greatest
penalty.
4. Where a stretcher is brought onto the ground for an injured player, the match needs
to be stopped until the player is off the field. Play must also be stopped when a
badly injured player is on the ground and the ball is likely to travel towards them.
5. When a free kick is paid and a teammate of the recipient takes the ball to an
advantage, the advantage should be paid. If the siren sounds after the advantage is
taken, play comes to an end and the quarter is over.
2015 FIELD UMPIRING BOOKLET
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Note that advantage can only be taken from a free kick and cannot be taken from a
mark.
6. Play in any quarter comes to an end when any one of the field umpires hears the
siren. The umpire immediately blows their whistle and extends both hands above
their head.
Any set kick awarded before the siren sounds may be taken by that player whilst
25/50 metre penalties for major infringements (i.e. running over the mark) can still
be awarded.
A score will be recorded when the ball has been disposed of and is in transit before
the siren sounds. The score will still count even if it is touched so long as it is not
assisted over the line by a player of the same team.
A kick heading over the boundary line on the full will not result in a free kick being
awarded.
2015 FIELD UMPIRING BOOKLET
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(d) Signals
Starting the game
Ball up
End of the quarter/
game
Holding the Ball
All clear- one
behind
All clear- Goal
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Contact too high
Shepherding
Running too farmore than 15 meters
without a bounce
Holding the man
2015 FIELD UMPIRING BOOKLET
Trip
Push in the back
Page 12
Kicking to the
danger of
Time on
2015 FIELD UMPIRING BOOKLET
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Section F: After Game Requirements
At the conclusion of the match, you need to complete the match report and collect all the required
paperwork for your match
If a report is made by yourself or any of the DRJFL umpires, the tribunal report form must be
completed with all relevant details. If possible, have another DRJFL umpire check the details on the
report form and then sign the page. When multiple reports are made, a separate report form must
be completed for each report.
When the club delegates arrive with the paperwork, you should inform them that a report has been
made and ask for a delegate of each club to be in attendance before the report is read out. The
report must be read out by the umpire making the report and if the umpire chooses to give the
option of a set penalty, the reported player has 15 minutes to either accept the offer or challenge
the report at the tribunal. The reported player’s delegate should then return with the opposite
team’s delegate to inform you of the decision. Finalise the paperwork and then have both delegates
sign the report form.
Leave all paperwork together for the match and place neatly inside the large envelope left by the
home club. Inform Steve Walter of any reports by phone (0408 997 005) by no later 11am Monday
morning after the game.
2015 FIELD UMPIRING BOOKLET
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