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MBUS 626 - AIE
Information Systems: Theory and Practice
EXAM-I [PARTS II & III]
Fall 2015
Professor Chen
Student Name: ___________________________
(Print Please)
ROW No.: _____________________________
Part I: Multiple Choice
[online]
100 points
Parts II & III. Essay and Mini-Case [Take-Home]
70 points
-----------------------------------------------------------------------------------Total
170 points
*** You MUST read the following instructions carefully. Failure to follow the instructions, your
final course grade may result an F (a failure grade).
1. This is the Part II of take-home Exam I, an INDIVIDUAL work – it means that NO one is
allowed to communicate with anyone.
2. ALL answers should be done using a WORD PROCESSING SOFTWARE including “draw”
the IS/IT triangle strategy model.
3. The due date is Sunday 11:59pm, Nov. 1, 2015. You need to UPLOAD the entire test
(original one and your answers) to the Bb. No late work will be accepted unless a prior
permission from the instructor.
4. Please use the following format: Font: Times New Roman, Font size: 12 pt
5. There are three (3) pages on the exam.
6. Turn in the exam with the following instructions:
a. Rename the file as mbus626-AIE-EXAM I-Lastname_Firstname.doc x
b. Save the entire test and the answers in a single file and UPLOAD to the Bb.
G O O D L U C K!
MBUS626-AIE Mid-term EXAM Page-1
Part II: Short Essay 25 points
1. According to the class materials (text book and powerpoint) (10 points)
a. what are the THREE most important essentials for a successful enterprise? (3 points)
b. explain with a business example (a real-world company) why they (each of them) are “essential” (7
points)
2. According to class materials and case studies, please answer the following questions: (15 points)
a. How can the “PlentyofFish” company survive or even prosper in the social networking industry (i.e.,
“online dating”). Explain your answer from the perspective of “Business and Revenue models” and
other related issues. (9 points)
b. What type of organization can be best described the PlentyofFish company? Why? (6 points)
Part III. Mini Case - Case Study questions (45 points)
Lego has long been an industry leader in children’s toys with its simple, yet unique building block-style
products. The privately-held company was founded in 1932 by a Danish carpenter whose family still
owns Lego today. But by 2004, the company found itself close to extinction, losing $1 million a day. A
new CEO was brought in, and five years later, sales were strong, profits were up, and naysayers who felt
the new strategy was going to fail were proven wrong.
With the advent of high tech forms of entertainment such as the iPod and PlayStation Lego found itself
more antique than cutting edge in the toy world. When new CEO Jorgen Vig Knudstorp, a father and
former McKinsey consultant, took over, the company struggled with poor performance, missed deadlines,
long development times, and poor deliver record. The most popular toys would run out and Lego was
unable to ship enough products or manage production of its more complicated sets. Retail stores were
frustrated, and that translated into reduced shelf space and ultimately to business losses.
Knudstorp changed all of that. He reached out to top retailers, cut costs, and untangled the supply chain.
For example, prior to the new strategy, 90% of the components were used in just one design. Designers
were encouraged to reuse components in their new products, which resulted in a reduction from about
13,000 different Lego components to 7,000. Since each component’s mold could cost up to 50,000 euros
on average to create, this reduction saved significant expense.
Lego was known for their traditional blocks and components that would allow a child to build just about
anything their imagination could create. The new strategy broadened the products, targeting new
customer segments. Lego managers created products based on themes of popular movies, such as Star
Wars and Indiana Jones. They moved into video games, which featured animated Lego characters
sometimes based on Hollywood movies. They created a product strategy for adults and engaged the
communities who had already set up thousands of websites and blogs featuring Lego creations. They
embraced the community who though of Lego as an art form, rather than simply a toy. And they
designed a line of Legos aimed at girls, since the majority of their products had primarily targeted boys.
The culture of Lego changed, too. “We needed to build a mind-set where nonperformance wasn’t
accepted,” Knudstorp remarked, “There’s no place to hid if performance is poor. You will be
embarrassed and embarrassment is stronger than fear.” The company had an aversion to focusing on
profits, preferring instead to focus on innovation, often at the expense of profits. But that changed.
“Knudstorp made it clear that results, not simply feeling good about making the best toys, would be
essential if Lego was to succeed…Its business may still be fun and games, but working here isn’t,”
according to one source.
Some of the most drastic changes came from within Lego’s organizational structure. After racking up
MBUS626-AIE Mid-term EXAM Page-2
massive losses in 2004, Lego switched its employee pay structure, offering incentives for appropriate
product innovation and sales. Key Performance Indicators, or KPIs, encourage product innovation that
catalyzed sales while decreasing costs. Development time dropped by 50% and some manufacturing and
distribution functions were moved to less expensive locations, but the focus on quality remained. The
creation of reusable parts alleviated some of the strain on Lego’s supply chain, which in turn helped its
bottom line.
Lego also expanded into the virtual world, extending into video gaming and virtual-interaction games on
the Internet. Going “beyond the brick” cuts costs while encouraging real-time feedback from customers
across a global market. Additionally, Lego created brand ambassadors who organized conventions across
the world to discuss product innovation and building communities of fellow customers. With increased
revenue, Lego managers considered entering the movie making business--a risky proposition for a toy
company. However, Lego’s success with Hollywood-type action figures fueled its interest in a moviemaking endeavor.
The growth put strains on the information systems supporting the business. Order management and
fulfillment were particularly affected, resulting in the inability to meet customer demands. Employee
management systems were stretched as new employees were added to support the growth and additional
locations. Product design and development, especially the virtual and video games, required new
technology, too.
To solve some of these problems, Lego managers used the same approach they used for their
blocks. They created a modularized and standardized architecture for their information systems, making
it possible to expand more quickly and add capacity and functionality as it was needed. They
implemented an integrated enterprise system that gave them new applications for human capital
management, operations support, product lifecycle management, and data management. The new systems
and services, purchased from vendors such as SAP and IBM, simplified the IT architecture and the
management processes needed to oversee the IS.
One manager at Lego summed it up nicely, “The toy world moves onwards constantly, and Lego
needs to re-invent itself continuously. Significant corporate re-shaping introduced new energy to the
company… Rapid change meant being able to respond to the market quickly, using short product
development processes without losing control of cost and quality and being able to manage both people
and operations effectively and efficiently. To make this possible, we simplified and standardized our IT
systems.”
Questions: (45 points)
1. (19 points)
a) DRAW and use the Information Systems Strategy Triangle to illustrate and explain the case clearly and
thoroughly. (Note: You need to identify and elaborate the element on each angle/strategy like we did
in the class. (12 points)
b) How did the information systems and the organization design changes implemented by Knudstorp
align with the changes in business strategy? (7 points)
2. Which of the generic strategies does Lego appear to be using based on this case? Provide support for
your choice. (9 points)
3. Are the changes implemented by Knudstorp an indication of hypercompetition? Defend your position.
(9 points)
4. What advice would you give Knudstorp to keep Lego competitive, growing, and relevant? (8 points)
MBUS626-AIE Mid-term EXAM Page-3