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Transcript
Force and Potential Energy (3D)
β€’ Combing these in vector form,
πœ•π‘ˆ
πœ•π‘ˆ
πœ•π‘ˆ
𝑭=βˆ’
𝒙+
π’š+
𝒛
πœ•π‘₯
πœ•π‘¦
πœ•π‘§
β€’ We can write this more succinctly using the β€œdel” operator.
πœ•
πœ•
πœ•
𝛁= 𝒙
+π’š
+𝒛
πœ•π‘₯
πœ•π‘¦
πœ•π‘§
β€’ The force is the negative gradient of the potential.
𝑭 = βˆ’π›π‘ˆ
Energy Diagram
β€’ We can glean a lot of information by looking at graph of
the potential energy.
Energy Diagram Example
Chapter 7 Summary
Potential Energy and Energy Conservation
β€’ Gravitational potential energy: π‘ˆg = π‘šπ‘”β„Ž
β€’ Conservation of mechanical energy
𝐸tot = 𝐾1 + π‘ˆg1 = 𝐾2 + π‘ˆg2 = constant
β€’ Elastic potential energy: π‘ˆel = 12π‘˜π‘₯ 2
β€’ Conservative forces
β€’ Potential energy, reversible, path-independent, zero closed loop
β€’ Conservation of energy: βˆ†πΎ + βˆ†π‘ˆ + βˆ†π‘ˆint = 0
β€’ Force and potential energy: 𝑭 = βˆ’
β€’ Energy diagrams
β€’ Stable minima and unstable maxima
πœ•π‘ˆ
𝒙
πœ•π‘₯
+
πœ•π‘ˆ
π’š
πœ•π‘¦
+
πœ•π‘ˆ
𝒛
πœ•π‘§
Chapter 8 Outline
Momentum, Impulse, and Collisions
β€’ Momentum
β€’ Impulse
β€’ Conservation of momentum
β€’ Vector components
β€’ Collisions
β€’ Elastic and inelastic
β€’ Center of mass
β€’ Rocket propulsion
Momentum
β€’ Consider the case of a collision between two cars.
β€’ Using Newton’s laws to find the resulting motion is difficult.
β€’ We do not fully know the exact forces involved.
β€’ We can deal with situations such as these by considering a new
concept, momentum.
β€’ Newton’s second law:
𝑑𝒗 𝑑
𝑭=π‘š
=
π‘šπ’—
𝑑𝑑 𝑑𝑑
β€’ We call the product of mass
and velocity momentum, 𝒑.
𝒑 = π‘šπ’—
Momentum
β€’ We therefore rewrite
Newton’s second law. The
net force acting on a particle
equals the time rate of
change of momentum.
𝑑𝒑
𝑭=
𝑑𝑑
Impulse-Momentum Theorem
β€’ We have already considered a force applied over some
distance (work).
β€’ What about a force applied for some time? This is called
the impulse, 𝑱.
β€’ First consider a constant force.
𝑱 = Σ𝑭 Δ𝑑
β€’ But, Σ𝑭 =
πš«π‘­
π›₯𝑑
, so 𝑱 = Δ𝒑
β€’ This is called the impulse-momentum theorem.
𝑱 = 𝒑2 βˆ’ 𝒑1
β€’ The change in momentum over a time period is the impulse of the
net force that acts on the particle during that interval.
Impulse
β€’ In general, we express the
impulse as the integral of the
force over time.
𝑑2
𝑱=
Σ𝑭 𝑑𝑑
𝑑1
β€’ We can define an average
force, 𝑭ave , such that
𝑱 = 𝑭ave Δ𝑑
Impulse Example
Conservation of Momentum
β€’ Consider two bodies that interact
with each other but nothing else.
β€’ In this system, there are no external
forces, only internal forces.
β€’ This is an isolated system.
β€’ Each body exerts a force on the
other with an equal magnitude
but opposite direction.
𝑭𝐡 on 𝐴 + 𝑭𝐴 on 𝐡 = 0
𝑑𝒑𝐴 𝑑𝒑𝐡 𝑑(𝒑𝐴 + 𝒑𝐡 )
+
=
=0
𝑑𝑑
𝑑𝑑
𝑑𝑑
β€’ The total momentum of the
system, 𝑷 = 𝒑𝐴 + 𝒑𝐡 is
constant.
Conservation of Momentum
β€’ If the net external force on a
system is zero, the total
momentum of the system is
constant.
β€’ Conservation of momentum.
β€’ This is a fundamental principle.
β€’ Treat each vector component
separately.
𝑷 = π‘šπ΄ 𝒗𝐴 + π‘šπ΅ 𝒗𝐡 + β‹― = constant
Conservation of Momentum Example
Types of Collisions
β€’ We define a collision to be any strong interaction between
bodies that lasts for a relatively short time.
β€’ In an elastic collision, all of the forces between the
colliding bodies are conservative, no mechanical energy is
lost and the total kinetic energy is the same before and
after.
β€’ In an inelastic collision, the internal forces are not all
conservative, the total kinetic after the collision is less
than before.
β€’ If the bodies stick together after the collision, it is a completely, or
perfectly inelastic collision.
β€’ Regardless, momentum is conserved!
Collision Example
Elastic Collisions in One Dimension
β€’ For an elastic collision, both momentum and
mechanical energy are conserved.
β€’ In one dimension,
π‘šπ΄ 𝑣𝐴1π‘₯ + π‘šπ΅ 𝑣𝐡1π‘₯ = π‘šπ΄ 𝑣𝐴2π‘₯ + π‘šπ΅ 𝑣𝐡2π‘₯
1
1
1
1
2
2
2
2
π‘š
𝑣
+
π‘š
𝑣
=
π‘š
𝑣
+
𝐴
𝐡
𝐴
𝐴1π‘₯
𝐡1π‘₯
𝐴2π‘₯
2
2
2
2π‘šπ΅ 𝑣𝐡2π‘₯
β€’ Given the masses and initial velocities, we can
solve for the final velocities.
β€’ For the special case where one body is
initially at rest, this reduces to:
2π‘šπ΄
𝑣𝐡2π‘₯ =
𝑣𝐴1π‘₯
π‘šπ΄ + π‘šπ΅
Collision Example #2