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Social software: the building blocks
of online communities
IMKE CSC2006
Kaido Kikkas
Innovation or another buzzword?


IT 'magic words' through the ages:

programming

expert system

multimedia

e- (learning, banking, work etc)

new media
Social software? Yes and no
Hard to define



Roughly overlapping with new media
New communication technologies plus their
impact on human interaction and formation of
virtual communities
Stowe Boyd: SoSo is the antithesis of groupware:

traditional collaborative software approach – projectbased, 'top-down'

social software approach – stemming from individual,
spontaneous, 'bottom-up'
Boyd's criteria



Support for conversational interaction between
individuals or groups – incl. chance to determine
the pace of interaction by choosing a suitable
channel (see previous lecture)
Support for social feedback – E. S. Raymond and
CatB: reputation as the basis (whether connected
to the real identity or not). Sometimes can have
direct financial influence
Support for social networks – reflects existing
relationships and builds new ones. 6 degrees!
Matt Webb: 6 factors

identity: steady <= social capital (reputation)

presence: awareness of others; state indicators

relationships: friendship => privileges

conversations: ct. messaging – cont. vs discrete

reputation: objective or tradeable

sharing: helping, community building, fame
Categories of social software


Today's Internet is not only a 'network of network'
but a network of very diverse social applications
All the previously seen factors are evident, but
the proportions vary a lot
Mailing lists

Among the oldest, sometimes not counted among
social software proper

First attempts soon after 1972

Wider spread after the software arrived:

LISTSERV 1986

Majordomo 1992
Usenet





Probably one of the least known
1979 UUCP, 1985 NNTP (TCP/IP) - “Usenet is
not Internet”
Network of news servers, each hosts a number of
newsgroups
An article posted to one server is forwarded to
others
A “pull” medium (ct. lists)
The Great 8

comp.*: computer-related discussions (comp.software, comp.sys.amiga)

misc.*: Miscellaneous topics (misc.education, misc.forsale, misc.kids)

news.*: Discussions and announcements about news (meaning Usenet,
not current events) (news.groups, news.admin)

rec.*: Recreation and entertainment (rec.music, rec.arts.movies)

sci.*: Science related discussions (sci.psychology, sci.research)

soc.*: Social discussions (soc.college.org, soc.culture.african)


talk.*: Talk about various controversial topics (talk.religion, talk.politics,
talk.origins)
humanities.*: Fine arts, literature, and philosophy (humanities.classics,
humanities.design.misc)
Others

alt.* - informal, more freedom, specific groups

alt.binaries.* - various files

Regional and language groups

Business groups
Web groups


Similar to the previous ones, but has a Web
interface and users can choose the operation
mode:

purely web-based (like a web forum)

like a newsgroup (messages are downloaded)

like a mailing list (messages are mailed)
Big players: Yahoo!, Google, MSN
IRC




Internet Relay Chat , Jarkko Oikarinen 1988
Usenet-like server system, channels, text-based
communication
Dynamic and informal (no logins)
Was used during many international crises to
forward objective information
Talkers & chatrooms

Virtual spaces for real-time interaction

First one 1984, the golden age were the 90s

Layout often imitates reality

Three-level conversation

Telnet vs clients vs Web interface
IM

I Seek You => ICQ, 1995

MSN, AIM, Yahoo!, Jabber

Multi-protocol messengers:

Trillian

GAIM
Web forums

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Simpler than the web groups, but

easier to maintain (more control locally)

easier to build one's own
Lots of free/open-source packages:

phpBB

Slash

PHP-Nuke ....
Blogs
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Early ones: Tim Berners Lee, Justin Hall

“Weblog” 1997

“We blog” 1999

The boom <== aggregation standards (RSS etc)

Like IRC, have been used as free-speech tool

Photo- and videoblogs
Podcasting

iPod + broadcasting – actually iPod was not
needed

Audio blog or on-demand radio

uses RSS to spread the content
Wiki

wiki <= “quickly”. “Wiki-wiki!”

Ward Cunningham 1995 – WikiWikiWeb

everyone can edit

editing is simple, no need for HTML

Wikipedia, NuPedia, GNUpedia

Wider use

Less open now, 'soft security' is not enough
Social bookmarking, tagging

First link repository: Yahoo! 1994

attempts during the dot-com boom

del.icio.us – 1999

bookmarks + tags

Tagging is superior to automatic metadata

Technorati – blog search + tags

Targetted advertising
Media sharing

Wild times – beginning of the 90s
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Mad times – end of the 90s

New century brought some reason

Flickr – photoes; many use CC licenses

YouTube – Flash-based videos

community censorship

large players start to reconsider their position
Online games
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First MUDs - automatic AD&D

90s

New century: MMORPG

MUDs are still alive

Pictures: ready-made vs DIY?
Social networking
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Personal profiles + something else

groups

messaging

ratings

...

MySpace, Friendster, Orkut...

Various problems
Social shopping
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
Introduction of many SoSo features to online
shops (especially Amazon.com)
Parallel with real life: shopping centres =>
entertainment facilities
Social citations


More scientific variant of social bookmarking –
exact quotes and references are needed
Connotea, BibSonomy
Evolutionary computing



aka human-based computation
specific parts of a problem are assigned to
different people, solutions are synthesized from
answers
Google Answers, Yahoo! Answers, 3form.com
Virtual or real? Or both?

Clay Shirky's experiment:

Real-life meeting

online chat between people in the same room

Two-tier communication

Ct. EUDORA LEARN IP 2006 Haapsalu

Sometimes gives good results
Conclusions

SoSo is a crucial component in widening the
influence of IT

Like all IT, changes rapidly

Sometimes mixing real and virtual pays off