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A Brief History of Light Isaac Newton, 1600’s: “Light is like little bullets.” • Scientists: “Okay, right, that makes sense!” Thomas Young, 1800’s: “No, no, check this out.” (Shines light through two slits.) “Interference! It’s a wave!” Scientists: “Oooooh, you’re right, it can’t be little bullets if it can do that!” Albert Einstein, 1905: “No, no, check this out.” (Describes the photoelectric effect with “photons”.) “It’s quantized! It must be particles!” Scientists: “Oooooh, you’re right! Waves don’t work that way!” (Einstein gets a Nobel prize in 1921.) Prince Louis deBroglie, 1924: “Hey, everybody. Maybe particles are waves! Everything’s both!” Scientists: “..... Woah.” (deBroglie gets a Nobel Prize in 1929.) 5: Electromagnetic Waves (Chapters 33 & 34) • Phys130, A01 Dr. Robert MacDonald • • 2 Snapshot of a light wave Wave vs Particle Shape of the wave at a certain moment in time. electric field ... photon Pirate and Ninja Bunnies from “Bunny” (http://www.frozenreality.co.uk/comic/bunny/) P Models of Light Light is obviously very important to us generally as human beings. It’s also very important to us as engineers and scientists. History graph of a light wave So there are many different models of light — some more simplified or abstract than others — that we can use depending on the situation. History of the fields at point P as the wave passes. • The main types of models are particles (photons), waves, or rays. E = electric field B = magnetic field We’ll be starting with the “ray” model. This branch is often called geometric optics. We’ll come back to the wave model later. That branch is often called physical optics. Rays A point source of light: A light ray represents an imaginary line along the direction of travel of the light. (Or maybe the path of a single photon, if you want to think of it that way.) A light ray will continue to travel along a straight line until it interacts with something else. Possible interactions include: • Reflection • Refraction (bending) • Scattering • Absorption happen at an interface between two materials happen within a single material 7 Rays go out uniformly in all directions. Extended source of light, such as a flood light. (A source that has some shape to it). An object that isn’t glowing. Light radiates uniformly in all directions from each point on the surface of the light source. Reflected light radiates in all directions from each point on the surface of the light source. No real difference between this and the floodlight! Light from a point source going past an object. Light from a point source going past an aperture (hole). screen point source Some rays are blocked. Shadow matches the object. Shadow’s edges are sharp. screen point source Some rays are blocked. Light patch matches the hole. Light patch edges are sharp. Light from an extended source going past an aperture. screen Light from an extended object going past a pinhole. screen Some rays are blocked. extended source Light patch matches the hole. Light patch edges are blurred. Images image! Most rays are blocked. Only “one” ray from each place gets through the pinhole. Image forms on screen! Note that if the hole isn’t of zero size, the image will blur. Seeing an Object To get an image on a screen, the light from a given point on the object (or other source of light) must strike exactly one point on the screen. screen eye image! not an image 15 Light rays from each point on the object go everywhere. Some light from each point reaches the eye. 16 fog eye eye If the light from the same point reaches the eye from several different directions — e.g. it’s scattered by fog — then we see each point fuzzed out, and object appears blurry. As long as only one ray from each point on the object reaches the eye, we see the object clearly. 17 18 screen screen projector projector eye Light from an image on a screen is scattered in all directions. We see the image in the same way as we see any object. It’s a sort of copy of the object. The eye sees no difference between an object and an image. 19 eye Light from an image on a screen is scattered in all directions. We see the image in the same way as we see any object. It’s a sort of copy of the object. The eye sees no difference between an object and an image. 20 object virtual image So now you know: • What the “ray” model of light is. • How the ray model can describe what will appear on a screen. eye When we look in a mirror, the rays that reach the eye appear to come from an object behind the mirror. What we see is called a virtual image. • What an image is, and how an image is formed. • What a “real” image and a “virtual” image are. As far as the eye is concerned, it’s the same as a real image (or an object). But the light that we see is not coming from the virtual image, unlike a real image. 21 Polarization A string can have transverse waves in the up-anddown (vertical) direction, or in the side-to-side (horizontal) direction. Waves that are only “waving” in one direction are said to be polarized. Up-and-down waves are vertically polarized. Side-to-side waves are horizontally polarized. If you sent a “twist” along the string, that would be an unpolarized wave. If you ran the twisty wave through a vertical slot, the string on the other side could only wave vertically. • • • 22 Light is a transverse wave, as well. • Can also be horizontally or vertically polarized (or neither). • Light’s “polarization” is the direction its electric field is oscillating. Most visible light is unpolarized when created. • It can be polarized by a “polarizing filter” —!like the slot for the string wave. “Unpolarized” light is made up of a mixture of all possible polarizations. Be warned: lots of vocabulary ahead! 24 Polarizing Filters Picturing polarization A good, and very common, polarizing filter is Polaroid, used in sunglasses and camera filters. Fig. 33.9 Horizontally-polarized light is absorbed by the Polaroid. Fig. 33.10 • The electric field in the light pushes electrons back and forth on long molecules in the Polaroid (like a little tiny BBQ grill), absorbing the light’s energy and producing heat. • The vertically polarized light has nowhere to push the electrons, so it just goes right through. An “ideal” filter passes 100% of the light with the right polarization, and none of the perpendicularly-polarized light. Intensity After Polarization The electric field vector of a photon can be decomposed into vertical and horizontal components. Unpolarized light is made up of all possible polarizations. So on average the horizontal and vertical components are equal. Polarizers select one component and absorb the other. So half the light gets through, and the resulting light beam has half the intensity of the incident light beam. • This is only true if the incident light is unpolarized. 27 Fig. 33.11 Polarized Incidence What happens when polarized light hits a polarizer? • A polarizer is often called an analyzer when it’s used with already-polarized light. If the incident light is polarized in the same direction as the analyzer’s polarization axis, the light goes right through (for an ideal filter!). If the incident light’s polarization is perpendicular to the analyzer’s polarization axis, the light is entirely blocked. So the important relationship is the angle between the light and the polarizer’s axis. 28 For incident light at some angle θ, we can decompose the incident polarization. If the amplitude of the electric field of the incident light is E, then the amplitude of the electric field that makes it through the analyzer is E cosθ. • Only the component • θ=0 means the light is polarized in the same aligned with the analyzer is passed. direction as the analyzer. ! It all gets through. cos(0) = 1 • θ=π/2 (90º) means the incident light is perpendicular to the analyzer,. ! It’s all absorbed. cos(π/2) = 0 Fig. 33.12 The “analyzer” is called an analyzer because you can turn it until you get zero light coming through; then the polarization of the incident light is perpendicular to the analyzer’s polarization axis. 29 30 Intensity after two polarizers Example: Two Polarizers Just like with other waves, the intensity of an electromagnetic wave (a light wave) is proportional to the square of the electric field amplitude: I α E2. Incident light with intensity I0 shines through two consecutive ideal polarizers. The angle between the polarization axes of the two polarizers is π/4 (45º). We can use this to compare the intensity before and after polarization. Take a ratio to get rid of constants: What is the intensity of the light after each polarizer? “Malus’s Law” for polarized light passing through another polarizer. (a.k.a. “the cosine-squared law”) (Remember that for unpolarized light, I = I0/2.) 32 Example: Three polarizers Angle between the first and second sheets: θ12 = 60° –!0° = 60° Angle between the second and third sheets: θ23 = 90° –!60° = 30° Liquid Crystal Display (LCD) Reflection and Refraction Reflection is when light bounces off of a surface. A “surface” here means the interface between any two media (air and glass, for example). Reflector or back light Horizontally polarizing filter Refraction is when light enters a new medium. Its path is usually bent in the process. Electrodes Liquid crystals Usually you get a little bit of both at the same time. • Consider light travelling through air (a medium) and striking a glass window (another medium)... Electrodes Vertically polarizing filter Diagram from Wikipedia. 36