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Solving Percent (%) Problems with “I” Chart When you see a percent problem, one way to solve it is using an “I” chart set up as shown below. fraction side Part % side Whole 100% Ex) 75% of what is 17? You can look at the question and remove unnecessary wording (always the “of” phrase). You want to remove the preposition. Whenever you read what you have left, it should be a complete sentence, so 75% is 17. This information can be put into the “I” chart. fraction part 17 N whole % 75% 100% 17 75 N = 100 cross multiply and 75N = 1700. Divide both sides by 75 and N≈22.67 *completion statement* 75% of 22.67 is 17 2-1 Solving Percent (%) Problems with the 10% Method To find: (MEMORIZE) 10% - move the decimal one place to the left because you are dividing your whole by 10. 10% is 1 of the whole 10 5% - half of what you got for 10% (5 is half of 10) 1% - move the decimal two places to the left because you are dividing your whole by 100. 1% is 1 of the whole 100 .5% - half of what you got for 1% (.5 is half of 1) When using the 10% method, think in terms of money. Round to the nearest penny. Ex) 25% of 42 is what? Ask yourself: • How many dollars do I have? - 10 dollars • How many dimes do I have:? - 5 dimes • How many pennies do I have? - 0 pennies 10% = 4.20 10% = 4.20 + 5% = 2.10 (Add from left to right and estimate instead of from right to left. 25% = 10.50 This will MINIMIZE ERRORS!) 25% of 42 = 10.5. Check using the “I” chart N 25% 42 100% N 25 = 100N=1050 N=10.5 42 100 *10% method is best on a NONCALCULATOR TEST. You can also do the old way – change % to decimal and multiply by whole. 42 X .25 210 840 10.50 2-2 Consumer Problems *Look at consumer problem hand out. Step 1 – set up 3 columns Whole % ? Whole is the original amount. ? is what is being asked for. Note whether you need to add/subtract after finding the percent. If the whole or percent are missing, use “I” chart to solve, otherwise use 10% method. Ex) Mary went to the store to buy shoes. The $30 pair of shoes was on sale for 40% off the original price. What was the sale price? ? Whole (original) % 30.00 40% Sales price( - )Need to subtract 40% of 30.00 When I find 40% of $30.00, I am finding the 10% = 3.00 amount taken off the original price. Need 10% = 3.00 to subtract % off from original price to get 10% = 3.00 the sales price. 10% = 3.00 40% = 12.00 $30.00-$12.00=$18.00 Whole-discount=sales price Common mistake – finding the percent of the percent instead of percent of the whole. Common mistake – students just find the tip, tax or discount when they sometimes want you to find the new total. – Read carefully! 2-3 Frequency Distribution Tables All graphs tell a story. The job is to interpret what that story is. The title is the main part of the story. Graphs are visual representations of data sets. Frequency is how often something occurs. Table headings: Intervals – Should not be too big or too small. They must be consecutive. They cannot overlap. Intervals should be equal. (Sometimes the last interval is not equal but this is not standard.) Frequency charts show where there are gaps or clusters of data. Easier to visualize data. Tally – must match number of data entries. Frequency – number of tally marks in an interval. Cumulative frequency – add consecutive frequencies. Total must equal number of data entries. Ex) High temperatures in the month of January in Amherst, VA. 25, 44, 40, 27, 30, 32, 39, 37, 44, 48, 52, 45, 32, 30, 35 Step one – order data from least to greatest and ensure all data is included. (Count data entries to check.)25, 27, 30, 30, 32, 32, 35, 37, 39, 40, 44, 44, 45, 48, 48 High Temperatures in January in Amherst VA Intervals 25-27 28-30 31-33 34-36 37-39 40-42 43-45 46-48 49-51 52-54 Tally ll ll ll l ll l lll l l Frequency 2 2 2 1 2 1 3 1 0 1 2-4 Cumulative Frequency 2 4 6 7 9 10 13 14 14 15 Histograms Histograms are a type of bar graph. The bars in a histogram touch unless there is a gap in the data. The categories (intervals) are consecutive, equal, and don’t overlap. Intervals are equal so bar width should be the same. Histograms are similar to frequency charts. Gaps and clusters are easily seen in a histogram. Gaps are empty intervals (there is no data). Cluster is where there is a group of data entries. Scale – smallest number to largest number. Ex) Create a histogram of 6th grade math test scores. Scores: 57, 68, 73, 73, 78, 78, 83, 83, 83, 85, 92, 100, 100 Order data least to greatest. Intervals usually go on the “x” axis and frequency usually goes on the “y” axis. Number of students Gap Cluster Gap 5 4 3 2 1 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-95 96100 Intervals Intervals in example are 5. Common mistake is to subtract smallest from biggest 6056=4 but interval is 56, 57, 58, 59, 60 (five). The interval will always be one more than it looks. Scale in the example is 56-100. 2-5 Line Plots Line plots are another type of graph. With line plots you can find mean, median, range and mode. Measures of central tendency are: Mean – average Median – middle number (if there are two, find the average of the two) Mode – the numbers that occur the most Range – difference between the least and greatest numbers Ex) Plot the amount of homework assignments students completed out of 20. Data: 3, 7, 7, 10, 10, 10, 10, 10, 11, 11, 12, 12, 12, 17, 20, 20, 20 Order data from least to greatest. Count the number of data entries. Make a number line that includes the lowest and highest data. X 2 4 6 Key X = 1 student X X 8 X X X X X X X X X X 10 12 X X X 20 X 14 16 18 22 Common mistake – students don’t look at the key. (Sometimes X = more than one entry.) To find range – subtract lowest data recorded from highest data recorded. Common mistake – student subtract lowest number on number line from greatest number on number line. For lines with big gaps, use a zigzag to show this. 5 10 15 2-6 100 Stem and Leaf Look at questions for graphs handouts. Stems must be consecutive. If no data, leave leaf blank. Columns of numbers should line up in the leaves. Blanks in the leaves show gaps in the data. Ex) Test scores: 37, 48, 68, 74, 75, 77, 77, 82, 82, 85, 88, 88, 90, 90, 97, 97, 97, 100, 100 Order from least to greatest and count number of data entries. Stem (tens) Leaf (ones) 3 7 4 8 5 6 8 7 4577 8 22588 9 00777 10 00 Key 3/7= 37 Columns of number should line up in the leaves. Blanks in the leaves show gaps in the data. 1. How many students scored at least a 93? 5 2. How many more students scored in the 80’s than in the 50’s? 5 3. What is the mode? 97 4. How many students scored at most 85? 10 Know what these terms mean: (examples from chart above) At most – that number and less (at most a 74 – 4) At least – that number and more (at least an 82 – 12) Greater than – just more than the number (greater than 90 – 5) Less than – just less than the number (less than 68 – 2) 2-7 Probability – Experimental vs. Theoretical *Look at probability handout (Math Discovery). Make sure you understand questions. Terms: Probability – chance of something occurring. Experimental – after trials Theoretical – expected before trials Theoretical probability is the expected probability of an event occurring. Experimental probability is the probably of an event occurring determined by carrying out a simulation or experiment (trials) The law of large numbers – the more trials, the closer you get to the theoretical probability. Any time you do any problem numerator *Always think in terms of a formula: with probability, think about deno min ator the formulas before you Theoretical probability: # favorable # possible approach it. Experimental probability: # favorable # trials Ex) Using a six-sided number cube 1) What is the probability of getting a multiple of 2? P(multiple of 2) = # favorable = 3 = 1 =0.5= 50% because # favorable is 3 (2,4,6) # # possible 6 2 possible is 6 (6 sides to the cube) 2) What is the probability of not getting a 4? P(not 4) - # favorable = 5 = .83 – 83.3% . because # favorable is 5 (1,2,3,5,6) # possible # possible 6 is 6 (6 sides to the cube) 2-8 Probability and Predictions When making a prediction, half of the proportion is going to be the theoretical probability. Ex) Joe rolled a number cube 30 times. He got a 5, 17 out of the 30 times. If he rolled the number cube 300 more times, how many times would you expect him to get a 5? # favorable 1 n = = # possible 6 300 Cross multiply to get 6n=300. Then divide both sides by 6 to get n=50 Common mistakes: #1) 17 n = in this case the experimental probability was used instead of the theoretical 30 300 probability. 1 6 #2) = n in this case the 30 trials were included in the formula and they should not be part of 330 the prediction. The prediction could also be made using proportional reasoning, an “I” chart, or the 10% method. Prediction using proportional reasoning. # favorable 1 n = = 6•50=300 so 1•50=n. ( n=50) We # possible 6 300 would expect to get a 5, 50 out of the next 300 trials or 16.66% Prediction using “I” chart fraction part % N 16.7% (rounded 16.66%) 300 whole 100% cross multiply and 100N≈5010. Divide both sides by 100 and N≈50.1 Prediction using 10% method 16.5% (rounded 16.66% to nearest half percent) 16.5% 300 10 = 30.00 5 = 15.00 1 = 3.00 .5 = 1.5 16.5 = 49.50 2-9 Tree Diagrams *Tree diagrams are a tool used to show all possible outcomes of a situation (theoretical probability). The list of these outcomes is the *sample space. To set up the tree diagram first determine the number of items or categories, then the number of possible outcomes for each. *Possible outcomes must be drawn for each possible outcome from the first item/category. In other words, there are 6 possible outcomes in the 2nd category or item below. You must draw each outcome from each outcome in the first category. Ex) Using a 6 sided number cube and a coin determine all possible outcomes. Items/possible outcomes Coin (2 possibilities) Number cube (6 possibilities) 1 2 3 4 5 6 H Possible Outcomes 1 2 3 4 5 6 T If I get heads first, what are my possible outcomes for the number cube? 1,2,3,4,5,6 If I get tails first, what are my possible outcomes for the number cube? 1,2,3,4,5,6 Sample space: H1, H2, H3, H4, H5, H6, T1, T2, T3, T4, T5, T6. Count the branches to determine all possible outcomes. There are six possible outcomes: 1-6 Heads and 1-6 Tails. Problems: # favorable 3 1 = = =.25=25% # possible 12 4 # favorable 9 3 P(tails or even) = = =.75=75% # possible 12 4 P(tails and even) Tree diagrams get more complicated if the categories are all the same. Try three coins. 2-10 Fundamental Counting Principal (FCP) FCP is a way to find the total number of outcomes without using a tree diagram. Multiply the possible outcomes in each category to get the total number of possible outcomes in the sample space. You cannot get the list in the sample space using FCP. Ex) Using a 6 sided number cube and a coin determine all possible outcomes. Items/possible outcomes Coin (2 possibilities) Number cube (6 possibilities) 2 x 6 2•6 = 12 Common mistakes: When all the categories are the same do not just multiply the number of items by possible outcomes to determine the sample space. You must multiply the number of options in each category by the number of options for each category. Ex) 3 coins with two options (heads/tails). It is not correct to multiple 3 times 2 and get a sample space of 6. You must multiply 2• 2 • 2=8 Ex) What are all the possible numbers in a pick 3 lottery with 0-9 on each category. 3•10 = 30 WRONG (only counted number of items multiplied by options) 3•9 = 27 WRONG (same mistake as above and counted the wrong interval) 10•10•10 = 1,000 is correct sample space. 2-11 Compound Events – 2 or more simple events Independent compound events – if the outcome of one event does not influence he occurrence of the other event. To solve independent compound events, break into simple events and mulitiply them. Ex) Using a 6 sided number cube and a coin what is the probability of flipping a head and getting a 3 on the number cube? P(heads, 3)=? is the same equation as P(heads and 3)=? Because the comma represents “and.” P(heads) = 1 and P(3) = 1 Multiply 1 • 1 = 2 6 getting a 3 on the number cube is 1 12 2 6 1 . This 12 The probability of flipping a head and can be checked using a tree diagram and determining the sample space. Coin (2 possibilities) Number cube (6 possibilities) 1 2 3 H 4 5 6 Possible Outcomes 1 2 3 T 4 5 6 Sample space: H1, H2, H3, H4, H5, H6, T1, T2, T3, T4, T5, T6. The probability of flipping a head and getting a 3 on the number cube is 1 . 12 Fair game means there is equal chance for everybody to win. 2-12