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PHYS 115 Formula Matrix Name Formula Pythagorean Theorem a2+b2=c2 Velocity average vav=∆x/∆t Specific distance equation Velocity Final d=vavt General distance equation d=vit+at2/2 Adjacent component Vad=Vcos θ Opposite component Vopp=Vsin θ vf=vi+at Variable definitions a&b are legs of a right triangle and c is the hypotenuse ∆x is total change in x, and ∆t is total change in t d is distance vf is final velocity, vi is initial velocity, a is acceleration, t is time All variables have been previousy noted V is hypotenuse, θ is angle between V and Vad, and Vad is adjacent component V is hypotenuse, θ is angle between V and Vopp, and Vopp is adjacent component Unknown angle tan-1 (Vopp/Vad)= θ Centripetal acceleration a=v2/r Centripetal force F=mv2/r F is force, m is mass Newton's 2nd Law F=ma F is force, m is mass, a is acceleration Gravitational Force F=Gm1m2/r2 G is the gravitational constant, m1 and m2 are masses of the objects and r is the distance between the centers of masses of each object tan-1 is also called arctan, it is the inverse tan of the ratio of Vopp over Vad a is centripetal acceleration and is directed perpendicular to v, v is tangential velocity or instantaneous velocity, and r is the radius of the circle Orbital velocity v=√(Gme/r) me is mass of earth, or other planetary/large mass object Kinetic Friction fk=µkN Static Friction fs≤µsN Work W=Fd W is work and has units of Joules, or Newton*meters Power P=W/t Kinetic Energy KE=(1/2)mv2 P is power and has units of Watts, or Joules per second J/s KE is kinetic energy, has units of Joules Potential Energy PE=mgh Conservation of Energy PEi + KEi = PEf + KEf µk is the coefficient of kinetic friction µs is the coefficient of static friction PE is potential energy, has units of Joules, h depends on where you define your zero point PEi and KEi are initial energies and PEf and KEf are final energies Momentum p=mv p is momentum, no specific units are used, p is kg*m/s Impulse FΔt=Δp Δ is change, units are non specific as N*s which is as above kg*m/s Impulse/Momentum FΔt=mΔv Conservation of Momentum Δpi=Δpf Variables as described above pi and pf are initial and final momentums mula Matrix Uses/applications Comments Find lengths of Usually needs to be sides/magnitues of right manipulated triangle Find velocity over a given Very general usage distance and time Distance with given velocity Several manipulations of and time this formula Gives final instantaneous velocity for given acceleration and time Gives final distance for a given initial velocity, acceleration, and time Useful for most general kinematics problems The most useful general kinematics equation, you can cancel terms for many situations Gives adjacent component of Usually needed in a 2D a triangle problem Gives opposite component of Usually needed in a 2D a triangle problem Finds the angle between two Useful when the problem components asks for both magnitude and direction of vector Gives acceleration for a given velocity and radius Gives for for centripetal acceleration Most useful equation for all force related problems This equation has many manipulations and can be applied to many higher level problems General gravitation problems Don't forget that r2 is the distance between the center of masses of the objects Orbital velocity Friction of motion Friction when there is no motion Derived from taking Gravitational force = Fc the centripetal force Opposes direction of motion Static friction acts for instances such as Centripetal force Simple formula for computing work. Work is always defined in the direction of motion, -W is against direction of motion Work done over a specific time The velocity component can dnow be calculated from Kinetic Energy Energy of position, you must be consistent with defining your zero point Sum the initial energies and When more than one object that will equal final energies is used the initial and final energies of each object must be calculated separately General momentum equation FΔt is force multiplied by the change in time, it will equal the change in momentum, or impulse A more useful manipulation of the above equation Sum of initial momentums As in energy, if more than will equal sum of final one object is present, the momentums sum of the momentums of each object will have to be calculated separately