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IJMTES | International Journal of Modern Trends in Engineering and Science ISSN: 2348-3121 512 LED THREE DIMENSIONAL DISPLAY & ITS LATTICE AN ALYSIS USING A TMEGA 32A A LOW POWER 8 BIT MICROCONTROLLER Aruna Pant 1, Mukesh Kumar jha 2 1 (Electronics & Telecommunication Dept, COER Roorkee, Roorkee,India , [email protected]) (Electronics & Telecommunication Dept, COER Roorkee, Roorkee, India , [email protected]) ______________________________________________________________________________________________________ 2 Abstract—This paper Consist of Building 3 dimensional LED array that will be able to display Various graphics through the Concept of persistence of Vision. The array will also be Sensitive to motion in three direction, allowing it to focus certain graphics to a targeted audience through motion Detection. There will be Several options for Display Including no directional animations & Direction Focused graphics. We will be Using Infrared Sensors to Design a Build a motion detection system that will fed into our Processor. The Processor will, through Several Inputs, decide what Graphic to Present and Will Feed it to an FPGA.The FPGA will then Process the necessary data & Output to the 512 LEDs to be used in the 3D array. Keywords— Three Dimensional Array, 512 LEDs , LED Cube _________________________________________________________________________________________________________________ 1. INTRODUCTION A LED cube is like a LED screen, but it is special in that it has a third dimension, making it 3D. In normal displays it is normal to try to stack the pixels as close as possible in order to make it look better, but in a cube one must be able to see through it, and more spacing between the pixels (actually it's voxels since it is in 3d) is needed. The spacing is a tradeoff between how easy the layers behind it is seen, and voxel fidelity. Since it is a lot more work making a LED cube than a LED display, they are usually low resolution. A LED display of 8x8 pixels is only 64 LEDs, but a LED cube in 8x8x8 is 512 LEDs, an order of magnitude harder to make! This is the reason LED cubes are only made in low resolution. A LED cube does not have to be symmetrical, it is possible to make a 7x8x9, or even oddly shaped ones. A. The Anatomy of a LED Cube We are going to be talking about anodes, cathodes, columns and layers, so let’s take a Moment to get familiar with the anatomy of a LED cube.An LED has two legs. One positive (the anode) and one negative (cathode). In order to light up an LED, you have to run current from the positive to the negative leg. (If I remember correctly the actual flow of electrons is the other way around. But let's stick to the flow of current which is from positive to negative for now).The LED cube is made up of columns and layers. The cathode legs of every LED in a layer are soldered together. All the anode legs in one column are soldered together.Each of the 64 c ocolumns are connected to the controller board with a separate w wir e. Each column can be controlled individually. Each of the layers are connected to a transistor that enables the ctube to turn on and off the flow of current through each layer. By oonly turning on the transistor for one layer, current from the anode columns can only flow through that layer. The transistors for the other layers are off, and the image outputted on the 64 anode wires are only shown on the Volume: 03 Issue: 10 2016 selected layer. To display the nnext layer, simply turn off the transistor for the current layer, and ththe image on the 64 anode wires to the image for the next lllayer. Then turn on the transistor for the next layer. Rinse and rrepeat very very fast. The layers will be referred to as layers, c aathode layers or ground layers.The columns will be referred to as cColumns, anode columns or anodes.Each of the layers are cconnected to a transistor that enables the cube to turn on and off ttthe flow of current through each layer.By only turning on the trtransistor for one layer, current from the anode columns can only flflow through that layer. The transistors for the other layers are ooff, aand the image outputted on the 64 anode wires are only sshown on ttthe selected layer.To display the next layer, simply tuturn off the trtransistor for the current layer, change the image o on the 64 anode wires to the image for the next layer. Then turn on ththe transistor for the next layer. Rinse and repeat very very fast. Tthe layers will be referred to as layers, cathode layers or ground l aayers.The columns will be referred to as columns, anode columns a and anode. B. Philosophy of Displaying Images The display philosophy allows us to only light up one layer of LED lights at a time, so in order to view the entire cube of LEDs simultaneously, we rely on a phenomenon known as Persistence of Vision. This is so we can scan through all of the LEDs or layers of LEDs Without necessarily having them all on at one time. If we can scan through them fast enough,(typically 20 - 25 cycles per second or 8 layers 25 times per second) then they will appear to all be on at the same time In reality, because of the structure of the code, the cycle time will vary so the image or the current state of the image is represented by a 3 dimensional byte array. It is an array with the dimensions of 0 - 8 in all directions but realistically only 1 - 8 are used for the current state of display. The 0 address is used for manipulating row when we think about patterns and algorithms. Just focus on the 1 - 8 for each axis for now. This gives us 512 bytes of storage and each byte represents 0 - www.ijmtes.com 97 IJMTES | International Journal of Modern Trends in Engineering and Science 255 grey scale value which then gets converted into a pulse with modulated representation of intensity. 2. METHODOLOGY USED A. Tmega 32 AVR Microcontroller 1. 1.The Atmel® ATmega32A is a low-power CMOS 8-bit microcontroller based on the AVR® 2. Enhanced RISC architecture. By executing powerful instructions in a single clock cycle, the ATmega32A achieves throughputs close to 1 MIPS per MHz A. Features High-performance, Low-power Atmel AVR 8-bit Microcontroller. Advanced RISC Architecture – 32 × 8 General Purpose Working Registers – Fully Static Operation – Up to 16MIPS Throughput at 16MHz High Endurance Non-volatile Memory segments – 32Kbytes of In-System Self-programmable program memory – 1024Bytes EEPROM Flash B. Usage in LED Cube ATmega32 acts as the brain of the whole system. The output of ATmega 32 controls the LEDwith the help of N222 Transistor. In order to provide the clock frequency to ATmega 32 we use a crystal of 14.67 MHz .The microcontroller basically controls all the output functions of the lads with the help of program fed into it. The AT mega 32 has four ports, out of which only one port is used to control the cube display. This port is connected to latch circuit. This latch circuit controls all 64 anodes .The transistors are used at the O/P of the AT mega 32 in order to decide the logic levels , if logic 0 is needed then the transistor is OFF and if we need logic 1 then the transistors is ON. The input of the latch circuit is coupled by the other ports of microcontroller. ISSN: 2348-3121 devices are used to interface with bus lines in a bus organised system.These devices are positive edge triggered flip-flops. Data at the D-inputs, meeting the set-up and hold time requirement are transferred to the 0 output on positive going transition of the clock input. When a high logic level is applied to the output control input , all output go to a high impedance state regardless of what signal are present at the other input and the state of the storage element. D. Working To illuminate 8*8*8 LED cube, 512 pins connected with 512 lads are to be controlled but this method is not feasible at all. So to reduce the number of pins we divide the whole cube In layers and columns. We have total of eight layer. The cathode terminal of each LED on each column is made common and a wire is taken to drive the cathodes of layer .Similarly we have 64 columns and the anode of each LED on each column is made common and a wire is taken out to drive all the anodes in a column . So now we have total 64 wires from column and 8 wires from layers . Now to handle 64 wires we need 64 input pins that is not physically feasible, so we require a latch circuit , and for this we are using 74HC574 latching IC . This is 20 pin IC in which 8 output pins and 8 are input pins , and a Vcc , Ground, Clk and a output enable pin . We are using 8 74HC574 ICs , all the inputs of these ICs are made common and given to microcontroller and a total 64 outputs are used to control the 64 columns in LED cube .In order to provide a synchronised clock to these ICs we are using 74HC138 IC . E. 74HC138 – (3-8 Decoder IC) It is a 3-8 line decoder , that accepts three binary weighted address inputs (A1, A2, A3) and when enabled , provides 8 mutually exclusive active low output is a 3-8 line decoder , that accepts three binary weighted address inputs (A1, A2, A3) and when enabled , provides 8 mutually exclusive active C. IC- 74HC574 It is a high speed octal D-type flip-flop which utilizes advanced silicon gate p-well CMOS technology. These Volume: 03 Issue: 10 2016 www.ijmtes.com 98 IJMTES | International Journal of Modern Trends in Engineering and Science ISSN: 2348-3121 H. Circuit implemented on Development board with all necessary components Soldered F. 74HC138 – (3-8 DECODER IC) working It is a 3-8 line decoder , that accepts three binary weighted address inputs (A1, A2, A3) and when enabled , provides 8 mutually exclusive active low output .We are using 8 74HC574 ICs , all the inputs of these ICs are made common and given to microcontroller and a total 64 outputs are used to control the 64 columns in LED cube .In order to provide a synchronised clock to these ICs we are using 74HC138 IC. G. Circuit Schematics of Latch Connection I. Volume: 03 Issue: 10 2016 ATmega 32 and other external devices schematics www.ijmtes.com 99 IJMTES | International Journal of Modern Trends in Engineering and Science J. Circuit implemented in development board ISSN: 2348-3121 L. ATmega 32 3. IMPLEMENTATION K. Pin Configuration of DIP20 and SO20 The goal of this design is to be able to output and modify the LED array fast enough to see a persistent image: The first issue that must be dealt with is the physical construction of the array. The array will be 8x8x8 LEDs, accounting for a total of 512 devices. Due to lack of accessibility we will have to make certain that each LED is functional and stays so throughout the construction. A study base and casing will also have to be provided for the array, as the construction doesn’t allow for a large amount of structural integrity. A wooden base and a Plexiglas case is proposed to deal with this issue and to protect the LED array from general jostling and movement. Due to the very large number of LEDs that need to be used at once, current considerations will have to be taken into account, verifying that we have enough power to supply a good level of luminescence so that we may not only turn on all LEDs but also modify them through pulse width modulation. The microprocessor will be in charge of user inputs, motion detection and general code development for the graphics. It will process all inputs and verify what set of parameters need to be outputted to the FPGA. It will also control the pulse width modulation that will be used to modify the dimness of the LEDs. The FPGA will process the various inputted signals and implement the digital hardware necessary to output the +64 signals required to functionally modify the LED array. Here we are looking to make the code as fast as possible, so as not to create a bottle neck in our refresh rate. Since each LED needs to be controlled individually, memory issues will have to be considered when adding more graphic options. Otherwise, we will have to find ways to streamline Volume: 03 Issue: 10 2016 www.ijmtes.com 100 IJMTES | International Journal of Modern Trends in Engineering and Science our code to allow for more variety without a significant increase in the memory needed. A. Concept/Technology Selection: We have chosen the implementation of this Work based on our teams experience and the simplest methods by which we see to complete our goals. When constructing the actual LED array we have chosen to construct the array in columns, verifying that all LEDs function after every step. Due to close proximity soldering there is a high chance that some of them may burn out and we would like to catch this early on. Once we have all columns completed.we will stack them and fix the columns beside each other till they are fully assembled in a cube form. We shall also place several strong strands of wire to support the structure and increase its integrity. ISSN: 2348-3121 would be more eloquent and require a physically smaller design. The best solution may be a combination of the two systems to achieve a maximum number of graphics possible. 4. APPLICATION 3D Display Cube: A Next Generation Display B. LED Columns , LED cube consists of many columns Fig.9 An LED cube glowing and displaying patterns Many aspects of contemporary work and recreation require the effective visualisation of three dimensional data: studying the structures and interactions of biochemicals, designing a new space vehicle extracting a relationship from multi-variable plots in the social sciences diagnosing a patient's illness from non-invasive scans planning a new sculpture or playing the latest computer gameConventional methods for displaying 3D data exclusively involve flat (2D) displays that give the illusion of depth. 5. POSSIBILITIES OF FUTURE EXPANSION We have chosen to do the main processing in C through our MSP430. Since both team members have significant experience in coding this device and language it will help develop more intelligent and succinct code. The digital hardware that will be the basis for the LED driver will come from an FPGA. This will allow us the benefit of speed to update outputs as fast as needed as well as reducing our design footprint. Though the PCB design may be more difficult the result would be much more beneficial than using several ICs, especially due to the large number of outputs we require.There are two ways in which we can fashion the code to control the LEDs. The first would be to preprogram individual bits to be retrieved and outputted sequentially. This is the brute force method but it may prove easier than the others. The main issue however is memory allocation and size, for multiple graphics or the addition of new ones we will probably need to add external memory to process it. The second method which is the one we will attempt is to make code as intelligently as possible so that the designs can be created and output directly from the microprocessor, without other hardware required. This method maybe slower but it Volume: 03 Issue: 10 2016 Low-level (as opposed to application-level) pulse width modulation brightness control of the LEDs, with corresponding intensity variations on the SVGA output. Implementation of the Bresenham line drawing algorithm to allow projection angles other than 45°. Display of 3D data stored on a Compact Flash card - may be used as initial conditions for cellular automata. True 3D rendering (rather than orthographic projection) of the cube on SVGA output,rotatable in real time by user. Modification of the cube to increase resolution/enhance visibility – use a larger lattice spacing or smaller LEDs (ideally SMT, but this would require a new construction technique) 6. CONCLUSION AND RESULT Our cube performed reasonably well; we were able to display a message on the cube that was readable if the room was relatively dark and you were looking at it on axis. Our light show also worked as expected and both the message and the light show adjusted themselves when you turned to cube sideways. If we were to redo our project we would have www.ijmtes.com 101 IJMTES | International Journal of Modern Trends in Engineering and Science ISSN: 2348-3121 designed a slightly different LED driver circuit that would be able to supply enough current to power all 5 LED's at once and also make each LED brighter. We might also consider making some sort of plexiglass case to make the structure stronger and more visually pleasing. Additionally we would look into displaying some other interesting thing on our cube. 7. ACKNOWLEDGEMENT We are also thankful to entire faculty and staff members of Electronics and Telecommunication Department who devoted their valuable time and helped us in all possible ways towards successful completion of this work. We are greatly indebted to all our friends, who have graciously applied themselves to the task of helping us with ample morale support and valuable suggestions. REFERENCES [1] [2] [3] [4] [5] [6] [7] [8] Actuality Systems, “Perspecta 3d display”, http://www.actualitysystems.com/ Shin-Mim Liu and Kaung-Chang Chou, “The Design and Implementation of a Low Cost 360 Degree Color LED Display System”, IEEE Transaction and Consumer Electronics, Volume 57, No. 2, May 2011. Chao – Huang Wei and Phuong –Nhung Bui “Implementing a web based remote controlled system for Led dot matrix display Felix 3D, “Felix 2”/”solidFELIX”, http://www.felix3d.com/ Network Wizards, “Cubatron”, http://nw.com/nw/projects/cubatron/ Todd Holoubeck, “LED cube”, http://www.toddholoubek.com/projects/ledpage/ ChrisLomont, “LED Cube”, http://www.lomont.org/Projects/LEDCube/LEDCube.php Wikipedia, “Persistence of Vision”, http://en.wikipedia.org/wiki/Per Volume: 03 Issue: 10 2016 www.ijmtes.com 102