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Multimethods Itay Maman Demo Multimethods (1/2) A dynamic-dispatch mechanism The executed method is selected by the dynamic type of one (or more) argument(s) virtual methods in Java/C++ are all “SingleMethods” Related terms: Multi-dispatch Binary-dispatch 2 Multimethods (2/2) Single-method dispatching as a mapping: (t, mid) -> mp t - The dynamic type of the receiver mid – Method id mp – Pointer to selected method Multimethod dispatching: (t1, t2, … tn, mid) -> mp 3 The many faces of Multimethods Design decision (responsibilities of classes) Aspects Compilation techniques + runtime system Programming language Expected to be highly popular 4 Motivation The bouncing ball simulation: A 2d plain with walls Two kinds of walls: Blue, Yellow Two kinds of balls: Red, Green Collision rules Red ball hits a Blue wall – changes direction Red ball hits a Yellow wall – Stops moving Green ball hits a Blue wall – changes direction + looses speed Green ball hits a Yellow wall – wall disappears 5 Motivation The OO model: Vector of Balls, Walls Abstract class Wall Maintains location, color Has an active/not active flag Two direct sub-classes: WallX, WallY StickyWallX is a sub-class of WallX Class Ball Maintains location, color Maintains vx, vy (velocity in each axis) One sub-class: PowerBall 6 Motivation – Wall // file: Wall.java public abstract class Wall { private Rectangle rect_; private Color color_; public boolean active_ = true; public Wall(int x, int y, int w, int h, Color color) { color_ = color; rect_ = new Rectangle(x, y, w, h); } public void draw(Graphics g) { if(!active_) return; g.setColor(color_); g.fillRect(rect_.x, rect_.y, rect_.width, rect_.height); } public boolean contains(double x, double y) { return active_ && rect_.contains((int) x, (int) y); } } 7 Motivation – Ball // file: Ball.java public class Ball { private static double chooseVelocity() { .. } public double vx_ = chooseVelocity(); public double vy_ = chooseVelocity(); public double x_ = 50; public double y_ = 50; public Color color_ = Color.RED; public void draw(Graphics g) { g.setColor(color_); g.fillArc((int) x_ - 5, (int) y_ - 5, 10, 10, 0, 360); } public void move() { x_ += vx_; y_ += vy_; } } 8 Motivation – The catch (1/2) // Precondition: // w.contains(b.x_, b.y_) == true // // Postcondition: // The state of b, w has changed according // to the simulation’s collision rules // void collision(Wall w, Ball b) { // ? ? ? ? // ? ? ? ? } This function/method should implement the “collision rules” A plain virtual method will not do 9 Motivation – The catch (2/2) The collision rules depend on the dynamic type of TWO objects: At least two relevant classes: Wall, Ball Formal argument w (static type: Wall) Formal argument b (static type: Ball) No obvious class to place the code at Solution 1: Use instanceof Solution 2: Use the “visitor” hack 10 Motivation – solution 1 void collision(Wall w, Ball ball) { if(w instanceof WallX) { if(ball instanceof Ball) b.vy_ *= -1; else if(ball instanceof PowerBall) b.vy_ *= -0.9; } if(w instanceof WallY) { if(ball instanceof Ball) b.vx_ *= -1; else if(ball instanceof PowerBall) b.vx_ *= -0.9; } if(w instanceof StickyWallX) { if(ball instance of Ball) b.vy_ = b.vx_ = 0; else if(ball instnaceof PowerBall) w.active_ = false; } } Pros: Code is located in one place Cons: A Complex chain of if-else No alert if a case was not handled No alert if we change the hierarchy Order is significant 11 Motivation – solution 2 // file: Wall.java class Wall { .. abstract void hit(Ball b); abstract void hit(PowerBall pb); } // file: Ball.java void collide(Wall w) { w.hit(this); } // file: PowerBall.java void collide(Wall w) { w.hit(this); } // file: WallX.java void hit(Ball b) { b.vy_ *= -1; } void hit(PowerBall b) { b.vy_ *= -0.9; } // file: StickyWallX.java void hit(Ball b) { b.vx_ = b.vy_ = 0; } void hit(PowerBall b) { active_ = false; } // file: BouncingBallDemo.java void collision(Wall w, Ball b) { b.collide(w); } 12 Motivation – solution 2 (cont’d) Pros: Order is less significant Some compiler alerts Cons: Code is highly scattered Reduced cohesion, increased coupling Many methods must be implemented 13 Motivation – A Nicer solution // file: BouncingBallDemo.nice void collision(Wall w, Ball b); collision(WallX w, Ball b) { b.vy_ *= -1; } collision(WallY w, Ball b) { b.vx_ *= -1; } collision(StickyWallX w, Ball b) { b.vx_ = b.vy_ = 0; } collision(WallX w, PowerBall b) { b.vy_ *= -0.9; } collision(WallY w, PowerBall b) { b.vx_ *= -0.9; } collision(StickyWallX w, PowerBall b) { w.active_ = false; } 14 Questions Where (in the source code) can a multimethod be defined? Just like a virtual method? File scope? Within a dedicated class? Does a multimethod have a “this” reference? Policy for selecting the “best” match Implementation Much more complicated than a virtual method dispatch 15 MultiJava (1/2) Clifton, Leavens, Chambers, Millstein First presented at OOPSLA 2000 Available at: http://multijava.sourceforge.net Currently working on various enhancements 16 MultiJava (2/2) An extension to Java A legal Java program is also a MultiJava program Compilation/execution The MultiJava compiler replaces javac Produces standard .class files No linking phase Any standard JVM can run the program Excluding J2SE 5.0 17 MultiJava – example 1 public class Shape { public String both(Shape s) { return "s-s"; } public String both(Shape@Rect r) { return "s-r"; } } public class Rect extends Shape { public String both(Shape s) { return "r-s"; } public String both(Shape@Rect r) { return "r-r"; } } public static void main(String args[]) { Shape s = new Shape(); Shape r = new Rect(); System.out.println(s.both(s)); System.out.println(s.both(r)); System.out.println(r.both(s)); System.out.println(r.both(r)); “s-s” “s-r” “r-s” “r-r” } 18 MultiJava – example 2 public static class Shape { } // file: Shape.java public static class Rect extends Shape { } // file: Rect.java // file: something.java public static String both(Shape s1, Shape s2) { return "s-s"; } public static String both(Shape s, Shape@Rect r) { return "s-r"; } public static String both(Shape@Rect r, Shape s) { return "r-s"; } public static String both(Shape@Rect r1, Shape@Rect r2) { return "r-r"; } public static void main(String args[]) { Shape s = new Shape(); Shape r = new Rect(); System.out.println(both(s,s)); System.out.println(both(s,r)); System.out.println(both(r,s)); System.out.println(both(r,r)); “s-s” “s-r” “r-s” “r-r” } 19 Nice (1/2) Bonniot, Keller, Barber Not an academic work Mentioned in several articles (Scala) Available at: http://nice.sourceforge.net A java-like programming language Not an extension of Java Paradigms: OO, Functional 20 Nice (2/2) Besides multimethods, offers additional features: Functions are 1st class values, anonymous functions Tuples Generics Named parameters Limited inference Compilation/Execution The compiler (nicec) produces executables (jar files) Any standard JVM can run the program Has a linking phase Compilation unit: package 21 Nice – example 1 public class Shape { } public class Rect extends Shape { } String both(Shape a1, Shape a2) { return "s-s"; } both(Shape a1, Rect a2) { return "s-r"; } both(Rect a1, Shape a2) { return "r-s"; } both(Rect a1, Rect a2) { return "r-r"; } public void main(String[] args) { Shape s = new Shape(); Shape r = new Rect(); “r-s” System.out.println(both(r,s)); } 22 Nice – example 2 public abstract class Shape { } public class Rect extends Shape { } String both(Shape a1, Shape a2); both(Shape a1, Rect a2) { return "s-r"; } public void main(String[] args) { Shape r1 = new Rect(); Shape r2 = new Rect(); “s-r” System.out.println(both(r1,r2)); } No need to implement both(Shape, Shape) Q: How is it possible? A: Linking Dispatching is checked at link-time 23 Nice – example 3 Let’s add a circle class to the last program.. public abstract class Shape { } public class Rect extends Shape { } public class Circle extends Shape { } String both(Shape a1, Shape a2); both(Shape a1, Rect a2) { return "s-r"; } This code will not compile !! Pattern matching is incomplete: E.g.: both(Circle,Circle) is not handled 24 Nice – Methods vs. Functions public class Rect { int w = 0; int h = 0; public int area() { return w * h; } } public void set(Rect r, int w, int h) { r.h = h; r.w = w; } public void main(String[] args) { Rect r = new Rect(); r.set(10,10); System.out.println(r.area()); set(r,10,20); System.out.println(area(r)); } Two equivalent forms for method/function invocation x.f(y,z) f(x,y,z) Every file-scope function is also a method But, there is no “this” in file-scope functions 25 Consequences (We will use Nice for most code samples) 26 Open classes Let’s define a function with an Object argument public void show(Object o) { System.out.println(‘<‘ + o.getClass() + ":" + o + ‘>‘); } public void main(String[] args) { String s = "abc"; s.show(); } “<class java.lang.String:abc>” => Full support for “Open classes” Any class can be expanded 27 Playing with two arguments Printer.show() displays the hash-code of an Object StringPrinter.show()displays the length of a String public class Printer { void show(Object o) { // *1* System.out.println("Hashcode=" + o.hashCode()); } } public class StringPrinter extends Printer { void show(String s) { // *2* System.out.println("Len=" + s.length()); } } public void main(String[] args) { Printer p = new StringPrinter(); p.show(new java.util.Date()); // Invokes *1* p.show("abc"); // Nice: Invokes *2*. Java: Invokes *1* } 28 “Best match” policy String both(Shape a1, Shape a2) = "s-s"; // *1* both(Rect a1, Shape a2) = "r-s"; // *2* both(Shape a1, Circle a2) = "s-c"; // *3* both(new Rect(), new Circle()); // Invokes ??? Which implementation is invoked? Asymmetric multimethods: *2* Order of parameters is significant Not intuitive Symmetric multimethods: None (compiler error) Order is insignificant May yield ambiguity (see the above sample) Used by MultiJava, Nice 29 Implementation The magic behind multimethods.. 30 Reminder: Java’s single-dispatch Each class has a dispatch table with N entries Created by the compiler N – Number of “messages” the class can receive Each entry specifies the “address” of the relevant method When the .class file is generated, N is known In multimethods: N is not known 31 MultiJava – Implementation (1/2) // file: something.java public static String both(Shape s1, Shape s2) { return "s-s"; } public static String both(Shape s, Shape@Rect r) { return "s-r"; } public static String both(Shape@Rect r, Shape s) { return "r-s"; } public static String both(Shape@Rect r1, Shape@Rect r2) { return "r-r"; } public class both$20 public static void if(s1 instanceof return "r-r"; if(s1 instanceof return "r-s"; if(s1 instanceof return "s-r"; if(s1 instanceof return "s-s"; } } { apply(Shape s1, Shape s2) { Rect && s2 instanceof Rect) Rect && s2 instanceof Shape) Shape && s2 instanceof Rect) Shape && s2 instanceof Shape) 32 MultiJava – Implementation (2/2) both$20 is a “Generic Function class” Generated automatically by the compiler In the previous example, both$20 is generated for both(Shape, Shape) Is used for all versions of both() which are a specialization of both(Shape, Shape) Call site translation by the compiler: Provides the multi-dispatching functionality Translates multimethod calls to invocations of apply() on the proper generic function class both(..) is converted to: both$20.apply(..) Q: Drawbacks? 33 MultiJava – the flaw Splitting the definition Let’s define both() in two compilation units: Something.java, SomethingElse.java public static class Shape { } // file: Shape.java public static class Rect extends Shape { } // file: Rect.java // file: Something.java public static String both(Shape s1, Shape s2) { return "s-s"; } public static String both(Shape s, Shape@Rect r) { return "s-r"; } // file: SomethingElse.java public static String both(Shape@Rect r, Shape s) { return "r-s"; } public static String both(Shape@Rect r1, Shape@Rect r2) { return "r-r"; } This code will NOT compile The compiler will not regenerate the generic function class Separate compilation principle 34 Nice – the flaw Implementation of multimethods in Nice: Multimethod dispatching code is created during linking All declared types are known at link-time Thus, Pattern-matching can make sure all cases are handled Q: Where is the flaw? public abstract class Shape { } public class Rect extends Shape { } public toString(Shape s) { return "Shape/" + s.getClass(); } String both(Shape l, Shape r); both(Rect l, Rect r) { return "r-r"; } public void main(String[] args) { Object o = Class.forName("s14.Circle").newInstance(); System.out.println("Object=" + o.toString()); Run s14 if(o instanceof Shape) both(o, o); } 35 Overview of features Basic features/properties Additional features Methods functions Open classes Decoupling of state and behavior Covariance Symmetry Value dispatch Exact matching Static dispatching of multimethods (“super”) Not all features are supported by every implementation 36 Summary MultiJava Simpler compilation model Restrictions on the definitions of multimethods The less-specialized method must be implemented Nice Complex compilation Uses pattern matching => Compile-time safety Dynamic loading of classes yields dispatch errors at run-time 37 Multimethods in ML (1/3) Definition of Multimethods: Dispatching mechanism where the executed method is selected by the dynamic type of one (or more) argument(s) Q:Is it possible to create a similar mechanism in ML? First approach: “A language without virtual methods cannot offer multimethods” Second approach: Let’s change the definition (!) Multimethods: Dispatching mechanism where the executed function is selected by the concrete type of one (or more) polymorphic values 38 Multimethods in ML (2/3) ML support polymorphism: A single variable can hold values of different types Datatype (AKA: Variant record) -datatype Shape = Circle of real | Rect of real*real; -fun area(Circle(r)) = r*r*3.14 | area(Rect(w,h)) = w*h; val area = fn : Shape -> real The area() function is analogous to an area() method defined by class Shape 39 Multimethods in ML (3/3) Now, let’s define our both() function.. both() accepts a tuple of Shape*Shape Uses Pattern-matching to select correct implementation -datatype Shape = Circle of real | Rect of real*real; -fun both(Circle(_), Circle(_)) = "c-c" | both(Circle(_), Rect(_,_)) = "c-r" | both(Rect(_,_), Circle(_)) = "r-c" | both(Rect(_,_), Rect(_,_)) = "r-r"; val both = fn : Shape * Shape -> string 40 ML style multimethods in C++ struct Circle { }; struct Rect { }; typedef Variant<Circle,Rect> Shape; struct Both { void action(Circle a1, Circle a2) const { cout << "c-c"; } void action(Circle a1, Rect a2) const { cout << "c-r"; } void action(Rect a1, Circle a2) const { cout << "r-c"; } void action(Rect a1, Rect a2) const { cout << "r-r"; } }; int main() { Shape c = Circle(); Shape r = Rect(); dispatch(c,r,Both()); reutrn 0; } 41 References Curtis, Leavens, Chambers and Todd, MultiJava: Modular open classes and symmetric Multiple Dispatch for Java, OOPSLA 2000 Baker and Hsie, Maya: Multiple-Dispatch Syntax Extension in Java, PLDI 2002 Dutchyn, Szafron, Bromling and Holst, Multi-Dispatch in the Java virtual machine: design and implementation, COOTS 2001 Bonniot, Keller and Barber, The Nice user’s manual 42 -The End- 43