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Innovation Management, GSB 2013 Stefan Wuyts 1 1. 2. Forecasting ◦ Adoption ◦ Diffusion ◦ Managing uncertainty Voice of the customer ◦ Product Protocol ◦ R&D – Marketing Interface 2 3 AWARENESS INTEREST EVALUATION (mental rehearsal) TRIAL ADOPTION 4 Innovativeness: predisposition to buy new and different products and brands rather than remain with previous choices and consumption patterns. (Steenkamp, ter Hofstede and Wedel 1999) If your target customers score high on “innovativeness”: blessing or curse? Innovativeness is in turn determined by personal traits such as: ◦ Conservative (security, conformity, tradition) versus Openness to Change (‘self-direction’, searching for stimuli) ◦ Ethnocentrism: appropriateness to purchase foreign products ◦ General attitude towards the past Innovativeness is also determined by cultural traits: ◦ Individualism (+); Uncertainty avoidance (-); Masculinity (+) 5 Probability of trial in consumer packaged goods markets (Steenkamp & Gielens 2003) is a function of: ◦ Innovativeness (+) ◦ Importance of social-normative pressure in society (-) ◦ Recent marketing communication (+) ◦ Brand strength (+) ◦ Intensive strategy regarding the marketing mix (+) ◦ Characteristics of the category (e.g., competitive reactions, crowding, marketing intensity, intensity of new product introductions) ◦ Novelty (nature of effect not so clear) 6 Perceptions of usage difficulty delay purchase (48% of potential digital camera buyers) and actual usage difficulty increases product returns to the shop (30% of home networking products). Model of the influence of complexity expectations on innovation evaluation: Updating expectations Step 1: Complexity expectations Awareness Step 2: (Dis)confirmed expectations Step 3: Experienced emotions Early use of innovation (Trial) Step 4: Innovation evaluation Step 5: Usage diffusion Adoption (Source: Wood and Moreau 2006) 7 Network externalities ◦ The value of a product to its users increases with the installed base (number of users) ◦ Three sources (Lee and O’Connor 2003): Direct effects—the relationship of the product to its customer base (e.g., fax machine) Indirect effects—the relationship of product compatibility to product utility (e.g., operation system and application software) The standards issue (battle of competing standards, e.g. VHS vs. Betamax) ◦ Network effects lead to lock-in and “winner-take-all” competition 8 ◦ Consumers derive intrinsic value from features/attributes and extrinsic value from installed base and availability of complementary products Illustration: positive feedback loop indicating indirect network effects in the PC industry: 9 10 Express T as the ultimate long-run trial rate (in %) Express R as the ultimate long-run repeat rate (share of purchases among those who tried the product) Use prior information on repeat rates, switching rates, etcetera to value the components of this model Use what-if analysis to examine the sensitivity of the market share forecasts 11 Adoption % 100 Laggards (16%) Late majority (34%) Early majority (34%) Early adopters (13.5%) 0 Innovators (2.5%) Time 12 Roger’s classification of adopters: Innovators Entrepreneurial, open to new ideas, higher income Early adopters Opinion leaders, link to early majority, social networks Early Majority Less leadership, more risk-averse, social networks Late majority Often economic/social pressure to adopt, less embedded in social networks Laggards Not open to change, often adoption after new versions or substitute products are already entering the market 13 (Source: Tellis, Stremersch and Yin 2003) 14 Moore’s chasm model for discontinuous high-tech innovations 15 Cumulative # adopters Market potential dY (t ) g (t )[ M Y (t )] dt Diffusion speed at time t Adoption rate 16 In diffusion model g(t) can take on different forms: g(t) = p: the innovation coefficient (sometimes called initial g(t) = qY(t): late adopters learn from early adopters. q is g(t) = p + qY(t): adoption rate is function of both Bass model: g(t) = p + (q/M) Y(t) trial probability). called the imitation coefficient. consumers’ innovativeness and imitation. 17 Yt S t p( M Yt ) q( )( M Yt ) M St = sales at time t p = innovation coefficient, initial trial q = imitation coefficient, M = total market potential Yt= cumulative sales up to time t M is a constant, considered to be “known” Unknown parameters to be estimated, on basis of previous experiences if the product has not been launched yet: p & q The Bass diffusion model has great predictive power 18 Marketing mix instruments are ignored Network effects are ignored Valid only for first purchase Subsequent product generations are ignored Population is assumed homogeneous. But population of potential adopters can be heterogeneous with some adopters being driven more by their intrinsic innovativeness and other adopters being driven more by imitation 19 Heterogeneity among adopters: influencers vs. imitators (Van den Bulte and Joshi 2007) Some customers are more in touch with new developments and some (often same) have disproportionate influence on others. If a proportion θ of the population consists of influentials (denoted with subscript 1) and the other 1- θ are imitators (denoted by subscript 2), one needs to account for heterogeneity in adoption rates: g1(t) = p1 + q1Y1(t) g2(t) = p2 + q2[wY1(t) + (1-w)Y2(t)] (the influentials) (the imitators) Note the asymmetry! Also note: q1 and p2 need not be zero. If p2 = 0, contagion from influencers to imitators is critical! If p2 = 0 and also w is small, then the diffusion process is “bimodal”, i.e. the “chasm” pattern (see next sheet). 20 Application of this extension to the Bass diffusion model: If: p1=0.01; p2=0; q1=0.5; q2=0.2; θ=0.15; w=0.01 Then: diffusion process becomes bimodal, with “chasm” Adoptions 0.04 0.02 Time 21 22 (1) Use the Life Cycle concept of financial analysis 23 (2) Adopt real-options analysis in new product value assessment: taking an option on a new product opportunity Data (see Figure 11.7): Startup costs in Year 0: $70,000. The cash flows for Years 1 through 4 are estimated to be $40,000 in a high-demand scenario, or $10,000 in a lowdemand scenario. The probabilities of a high- or low-demand scenario are both 50 percent. The product concept could be abandoned after Year 1, and the equipment could be sold for $38,000. Discount rate = 12%. 24 Cash flow in Year 1 for each demand scenario: Demand Year 1 Year 2 Year 3 Year 4 Total High 40,000 10,000 40,000/(1.12)2 = 31,888 10,000/(1.12)2 = 7,972 40,000/(1.12)3 = 28,471 10,000/(1.12)3 = 7,118 $136,073 Low 40,000/(1.12) = 35,714 10,000/(1.12) = 8,929 $34,018 Low demand scenario: cash flow in Year 1 if option taken to abandon project and equipment is sold: Demand Year 1 Take Option to Abandon and Sell Equipment Total Low 10,000 38,000 $48,000 Therefore the project would be abandoned after Year 1 in case we find ourselves in the low demand scenario. 25 Now assess NPV for each demand scenario, assuming project is abandoned after Year 1 if demand is low. Demand Year 0 Year 1 Year 2 Year 3 Year 4 Total High -70,000 40,000/(1.12) = 35,714 40,000/(1.12)2 = 31,888 40,000/(1.12)3 = 28,471 40,000/(1.12)4 = 25,421 $51,494 Low -70,000 48,000/(1.12) = 42,857 -$27,143 Expected value of investment is: (0.5)($51,494) + (0.5)(-27,143) = $12,176 Since this expected value is greater than 0, firm should make the investment. Source: Edward Nelling, "Options and the Analysis of Technology Projects," in V. K. Narayanan and Gina C. O'Connor (eds.), Encyclopedia of Technology & Innovation Management, Chichester, UK: John Wiley, 2010, Chapter 8. 26 27 Sometimes referred to as product requirements, product definition, deliverables necessary to make smooth transition from “full screen” toward actual “development” Product protocol summarizes the output of the NPD process and specifies the (measurable) deliverables per functional area to the final product. It provides direction for integrative action consistent with the full screen (especially technical people and marketeers) It helps improve cycle time by reducing inefficiencies since it forces everyone to think of key deliverables of the new product. 28 Core Benefit Proposition: states the unique benefits that the product is to provide customers as well as those benefits required to meet and surpass competition. CBP can be understood as a description of strategy in terms of customer benefits. Example: CBP of American Express Traveler’s Cheques: accepted everywhere; prompt replacement and complete protection if lost; prestige. 29 Other example: Built NY’s carrier for two wine bottles. Key customer benefits: ◦ Protective, insulating, ergonomic, lightweight, reusable, inexpensive, flexible (easy to fold) Result: neoprene wine bottle carriers (inexpensive, easy to cut and dye into designer colors). Spinoffs included beer carriers and baby-bottle carriers. 30 The protocol should include (keep in mind for assignment): ◦ ◦ ◦ ◦ ◦ Target market Core Benefit Proposition Positioning versus competition Product features to fulfill CBP Initial marketing mix strategies consistent with CBP, marketing deliverables ◦ Financials ◦ Potholes ◦ Other: Augmentation dimensions Timing Production Regulation See Figure 12.4 for an example for a home trash disposal system 31 32 R&D engineering Marketing Production Finance Urban and Hauser 1993 33 Marketing: identifying customer needs; R&D/engineering: how to satisfy needs; Evaluating product concepts (full screen) requires interdepartmental communication: ◦ R&D needs insight into customer needs; ◦ Marketing needs insight into technological capabilities and restrictions; ◦ Both need to realize the consequences for production and competitive strategy. 34 MKTG: We’re going to be needing a solar-powered version of our standard garage door opener, soon. R&D: How reliable should it be? Should it be controllable from inside the house? Should we use new electronics technology? Should it be separate from the collector system already installed? MKTG: Well, you’re the technical people, make some recommendations. R&D: In other words, you don’t know what you want. MKTG: Cripes, do we have to tell you everything? What do you do for a living? How should we know where the collectors should be located? R&D: If we go electronic, you’ll say it’s too expensive. If we go electric, you’ll say we’re living in the 1930s. Wherever we put the collectors you will say we are wrong. If we guess, you second-guess. MKTG: OK. Put the collectors on the garage roof. R&D: That probably can’t be done. 35 Communication problems due to: ◦ Differences in personality; ◦ Different thought worlds: Training and background Time horizon ◦ Language ◦ Incentives (e.g. market share versus patents) ◦ Distance 36 Factors complicating the marketing/R&D interface (Arthur D. Little) Differences in status, carreer and rewards No identified counter parts in the other functions Functions located in different buildings Lack of encouragement by top management Different organizational structures Lack of awareness of the need to cooperate Lack of exposure to each other's jargon Functions located in different cities Functions report to different units Traditional predominance 1 function Lack of job rotation mktg/R&D 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 37 Developed at Mitsubishi’s Kobe shipyard; Quality in terms of ‘satisfying explicit or latent needs’. Objective: improving new product success by improving communication and cooperation between departments (marketing, R&D, engineering, production). E.g.: Communication between marketing and R&D in early phase of NPD process; Successful: faster design (40%) at lower costs (60%); “House of Quality” as the first step in Quality Function Deployment. Combines customer needs and design attributes. 38 Example PHILIPS: - 9 Demanded weight Front material WHAT 9 # of controls Natural sound Freq. response HOW + Harm. Distort. Sound freaks’ needs for an audio set 6.25 Adjust. freq. band 3 12.5 Easy to operate 9 0 Radiates quality 1 Weighted sum 3 56.25 56.25 39.5 6 1 1 2 3 Unit of measurement dB dB # Type Values for our product 0.7 -40 9 pvc Values for competitors A / B 0.5/1.2 -60/-60 12/19 pvc/al. New target values 0.5 pvc Ranking -60 17 2 39 Expansion: perceptions versus reality - + Front material # of controls 9 Harm. Distort. Freq. response Natural sound 9 Customer perceptions (P = Philips; A & B = competitors) A 6.25 Adjust. freq. band 3 12.5 Easy to operate 9 0 Radiates quality 1 3 2 P P A B B P A B A B P Further expansions: degree of technical difficulty; costs; … 40 Often expanded to series of consecutive houses: Design requirements (horizontal) versus component characteristics (vertical); Component characteristics (horizontal) versus process requirements (vertical); Process requirements (horizontal) versus production planning requirements (vertical). Hence, with QFD the voice of the customer pervades the entire process from design to actual production. 41 Griffin and Hauser 1992 QFD leads to more communication within and between functions; Reduces communication between team and higher layers in organizational hierarchy; QFD reduces communication outside the boundaries of a team ◦ More efficient or myopia? 42