* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Download Chapter 8 Slides (Modified) File
Net neutrality wikipedia , lookup
Deep packet inspection wikipedia , lookup
Policies promoting wireless broadband in the United States wikipedia , lookup
Wake-on-LAN wikipedia , lookup
Wireless security wikipedia , lookup
Recursive InterNetwork Architecture (RINA) wikipedia , lookup
Net neutrality law wikipedia , lookup
Zero-configuration networking wikipedia , lookup
Network tap wikipedia , lookup
Computer network wikipedia , lookup
Airborne Networking wikipedia , lookup
Computing Fundamentals Chapter 8: Networking and Internet Basics Computing Fundamentals Chapter 8: Networking and Internet Basics • Learning Objectives: • Identify communications networks in daily life • Distinguish between types of networks • Identify common types of network hardware • Understand the Internet and choose a connection method • Troubleshoot common network and Internet connectivity problems Computing Fundamentals Communication Networks • Networking is everywhere, and many of our everyday activities are enabled or assisted by computer networking. • Large-scale networks include: Public Telephone and Data Networks The Internet Private Digital Networks Satellite Data Networks Cell Phone Networks Computing Fundamentals Public Telephone and Data Networks • The first worldwide network ever created was the telephone network, predating computers by many decades. Computing Fundamentals Public Telephone • This network is an example of a circuit-switched network. • Creates Point to point connection between locations • Communication channel stays open the whole time. Computing Fundamentals Public Telephone • The public telephone system—the whole of the world’s circuit-switched telephone networks—is known as the public-switched telephone network (PSTN). Computing Fundamentals Date / Computer Networks • In contrast, Computer networks are packetswitched • Communication channel does not remain open the whole time • Data is broken up at the sending end into small packets and routed individually to the receiver • Each packet may take a different route to the destination Computing Fundamentals Packet-Switched Network Computing Fundamentals The Internet • A global packet-switched network created cooperatively by multiple companies, governments, and standards organizations. • Not owned or maintained by any one company. • Most companies and individuals don’t connect directly to the Internet; • Instead, they connect to an Internet Service Provider (ISP), which in turn connects to the Internet. Computing Fundamentals The Internet • Multiple standards organizations manage the protocols (rules). • The Internet uses various protocols that all participating computers have standardized on. • Services like the web, email, and instant messaging work the same way everywhere. • Based on TCP/IP (Transmission Control Protocol/Internet Protocol) protocol stack. • IP addressing identifies each device by a numeric value Computing Fundamentals Private Digital Networks • Companies maintain their own high-speed connections between locations • Can be achieved by: 1. Leased lines from the phone company, 2. Running their own cables. 3. Using the Internet: Internet is the most cost-effective method, but not the most reliable method. • Connection can be affected by: • Internet traffic problems and connections that other companies control and maintain. Computing Fundamentals Virtual Private Networking • Using the Internet is also not very secure; it’s an open system and data being sent and received can easily be snooped. • Virtual Private Networking (VPN): A method of creating a secure, private communication tunnel using a public communications channel such as the Internet. Computing Fundamentals Satellite Data Networks • A satellite is a transmitter/receiver unit that orbits the Earth, more than 22k miles (36k kilometers) up. • Satellites are in geosynchronous orbit, meaning that their orbit is synchronized with the Earth’s orbit. • They do not appear to change in position compared to any location on Earth. • A satellite contains transponders, which are two-way radios that communicate with stations on the ground. Computing Fundamentals Geosynchronous Orbit Computing Fundamentals Satellite Data Networks • Satellite are also used are used to quickly send information between two points on Earth that are physically separated by a great distance. • Satellites are also used for services like : • Satellite radio and TV distribution • Satellite Internet services to consumers • Some Internet services also use satellites to provide Internet access to areas where other high-speed connections technologies are not available. Computing Fundamentals Cell Phone Networks • Also called as Mobile Phone Networks • Cellular telephone companies have their own data networks, using a combination of satellites, cables, and on-ground towers. • • • • Calls connect to the tower closes to them The tower then taps into the larger network Cell networks (3G/4G) can access the Internet You can tether (connect) a smartphone to a computer and use the phone as a modem. • Usually called: Hotspot / Internet Sharing. Computing Fundamentals Ways of Classifying Networks • There are several ways to classify computer networks: 1. 2. 3. 4. Geographical Range Peer-to-Peer and Client/Server Intranets and Extranets Ethernet Technologies Computing Fundamentals Geographical Range • One way to classify networks is according to the geographical range that they cover. • It can cover from few meters, all the way to several continents. • This classification includes four types: 1. Personal area network (PAN): single user 2. Local area network (LAN): in the same building or campus. 3. Metropolitan area network (MAN): in the same city or across campuses. 4. Wide area network (WAN): on the same planet. Computing Fundamentals Geographical Range Computing Fundamentals Geographical Range • A Personal Area Network (PAN) consists of devices that directly connect to a single computer. • You might connect your notebook PC to the projector in the room. • You might also form a PAN by connecting your smartphone to your computer. • A Local Area Network (LAN) is a network in which all the devices are located within the same physical location, such as a single building or a group of adjacent buildings. • For example: Home or Small Office Network. Computing Fundamentals Geographical Range • Metropolitan Area Network (MAN): is a network that spans an entire town or city or, as the name implies, a metropolitan area that might span a major city and its suburbs. • Wide Area Network (WAN): is a geographically dispersed network, usually consisting of at least two LANs connected together by an external link. • A WAN may include various architecture and communications hardware from different providers. • The Internet is a form of global WAN. Computing Fundamentals Peer to Peer Network (P2P) • Another way to classify networks is to look at whether or not a server is involved in their management. • Peer-to-peer (P2P) Network: is network that consists only of clients (no servers). • Also called a workgroup. • Each computer shares in the administrative burden of maintaining the network. • Good for small groups of computers Computing Fundamentals Client/Server Networks • Client/Server Network: A network that contains one or more servers servers plus one or more clients. • Server is a computer that is dedicated to providing network and sharing services to the other computers on the network • Client A computer used by an individual to run applications. • Central management of security and identities • Good for large groups of computers (>10) Computing Fundamentals Intranets and Extranets • Intranet: A secure network that only staff within the company can access, and usually only on-site. • On-Site means that it can only be accessed inside the company premises. • Extranet: A secure network that is available to both employees and outsiders. • An extranet may be used by the company’s business partners, contract employees, or authorized customers. Computing Fundamentals Ethernet • Ethernet: The current dominant standard for local area networking devices. • Ethernet can technically be either wired or wireless • It is common to refer to only the wired type as Ethernet • Wireless Ethernet is popularly called Wi-Fi. Computing Fundamentals Wireless Networking Technologies • A wireless connects the two points via radio frequency (RF), such as WiFi, WiMax, Bluetooth, or infrared. • Two main uses: 1. Endpoints of connectivity: For example connecting laptops or smart phones to a wireless router. 2. Relay between network segments when cable connection is not practical, such as with satellite and microwave systems. Computing Fundamentals Wi-Fi • Wi-Fi (Wireless Fidelity or Wireless Ethernet): A means of connecting computers and other devices wirelessly. • Often referred to by its standard number: IEEE 802.11. • There have been different versions of the Wi-Fi standard since its original development. • The most popular ones are 802.11n and 802.11ac. Computing Fundamentals Bluetooth • An inexpensive short-range networking technology used for computer-to-device connections such as computer-to-printer or phone-to-headset. • Range limit of 20 feet (around 7 meters). • Used to create personal area networks (PANs) by pairing to other devices. Computing Fundamentals Infrared • Uses (invisible) light waves to beam information between devices • IrDA is the standard (Infrared Data Association) • Older technology, mainly replaced by Bluetooth but still used in TV, Satellite Receivers and AC remote controls. Computing Fundamentals Microwave • Microwaves are high-frequency radio waves. • Microwave Communication System A secure, point-topoint wireless networking technology. • It requires a line of sight between the two points therefore the transmitters are often placed high up on towers or buildings. • The points can be miles apart (almost 40 km), but as long as there are no visible obstructions between them, they can exchange data. • Not used widely as before. Computing Fundamentals Microwave Towers and Antennas Computing Fundamentals Network Hardware • Network connectivity requires both hardware and software. • The software is handled by the operating system. • There are multiple devices and hardware • Network Adapters • Switches and Hubs • Routers • Repeaters • Network Cables Computing Fundamentals Network Adapter • Network Adapter: A hardware component that enables a computer to connect to a network. • Desktop and few notebooks come with a wired Ethernet adapter built in • Notebook computers almost always include a built-in wireless adapter. • Network Interface Card (NIC): A network adapter that is on an expansion card, rather than built into the computer’s motherboard. • Each network adapter has a unique hardware address, called a media access control (MAC) address. Computing Fundamentals Switches, Hubs and Repeaters • A switch is a box that provides a central gathering point for all the computers in an Ethernet LAN. • Each computer’s network adapter connects to the switch, either via a cable or wirelessly. • A switch manages data traffic between devices • A wireless switch is a also known as wireless access point (WAP) or simply Access Point. • A hub is the earlier version of a switch. It sends all traffic to all ports and rely on each computer to ignore unwanted data. • A repeater is a device that receives and retransmits a network signal. Computing Fundamentals Switches and Hubs 8-port switch multi-port switch Wireless access point Repeater / Range Extender Computing Fundamentals Router • A router performs all the same functions as a switch, but it also can direct traffic into and out of the LAN. • Is typically used to direct traffic to/from an Internet connection • It may include a modem • Most routers include wireless connectivity. Computing Fundamentals Network cables • Twisted-Pair Cable: Cable that transfers data via pairs of copper wires that are twisted around each other to reduce Electromagnetic Interference (EMI). • Standard cables are unshielded twisted pair (UTP). • Shielded-twisted pair (STP) contains this extra lining, and is used in environments where EMI is a problem UTP STP Computing Fundamentals Coaxial Cable • Coaxial Cable (Coax): consists of a solid copper core with an insulated sleeve around it. • Connects cable TV service or satellite dish to broadband modem • Carries data through a single copper core • Carries data faster than UTP but is more expensive Computing Fundamentals Fiber Optic Cable • Carries data with light pulses • Each fiber is about the width of a human hair • Each cable contains hundreds of fibers • Often used as the backbone of a network • Expensive and difficult to install • Fast, secure, and not subject to EMI Computing Fundamentals Internet Structure • Mesh of interconnected routers. • This makes the Internet very fault-tolerant. If any single router or server goes down, network traffic is simply routed around the point of failure. • Data may take any available path to its destination Computing Fundamentals Internet Speed • Internet does not have a fixed speed. Data travels through the Internet as fast as it can go on whatever cable it travels through • Throughput depends on the capabilities of the segment the data is passing through. • Backbone (main roads) of the internet are highspeed lines • The Internet service that you subscribe to has two speeds: a theoretical maximum (advertised) and an actual speed (obtained). Computing Fundamentals Factors that Affect Internet Speed • • • • Internet traffic Local traffic Server issues Throttling Computing Fundamentals Types of Internet Connections • Dial-up • One of the oldest and slowest form of consumer Internet access. • Ties up a phone line and uses a dial-up modem • Tops out at around 44.8 Kbps (that is 0.04 Mbps approx.) • Cable Internet • • • • Uses the cable TV cable Uses a cable modem Fast speed Can be optionally shared throughout the home or business • Not offered in Bahrain and most gulf countries Computing Fundamentals Types of Internet Connections • Digital Subscriber Line (DSL) • Comes through telephone landline cable • Moderately fast speed • Very High Bit Rate DSL (VDSL) is faster version of DSL • Satellite • • • • Slower than cable or DSL Available in places where other broadband is unavailable Requires professional installation of satellite transmitter Bandwidth may be throttled, suffers from significant latency (delay) Computing Fundamentals Internet over Cell Phone Networks • Available anywhere 3G (H, H+) or 4G (LTE) cell phone service is available • Phone can be connected to a computer (tethered) to provide the computer an Internet connection • Can be expensive on a limited data plan; beware of overages Computing Fundamentals Key Terms, Continued • protocol stack • protocol • public-switched telephone network (PSTN) • repeater • RJ-11 • RJ-14 • RJ-45 • router • satellite • satellite Internet • shielded twisted pair • virtual private (STP) networking (VPN) • smartphone • switch • tether • wide area network (WAN) • Wi-Fi • Transmission Control • wireless access point (WAP) Protocol/ • Internet Protocol (TCP/IP) • twisted-pair cable • unshielded twisted pair (UTP) Computing Fundamentals Summary • • • • • • • • • 1 . List three types of wireless connection. 2 . How do a switch and a router differ? 3 . Explain the difference between STP and UTP cable. 4 . What kind of cable would you need for a 1000BaseT network? 5 . What is TCP/IP? 6 . List four ways to connect to the Internet. 7 . List two things to try if your computer is connected to a network but can’t access the Internet. 8 . Why is satellite Internet not more popular?