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Solid-Modelling-Internals The modeller GUI The Husk Geometry Kernel .stl .sldprt .sat Basic Components • GUI-provides a rendering/viewing facilities. Provides modelling ease • Husk-Implements operations, controls and manages the parametrization and the solid • Kernel-maintains the basic geometry. Answers geometric queries posed by the husk. Post-Modeller Analysis Husks In this case: Curvature Analysis GSSL Husks – – – – AFR/FeatureWorks CFL/Blend Recognition and Suppression CollabView CAMWorks The Husk-Kernel Interface is very important The GUI • Present a Co-ordinate system • Make selection and design of entities easy • Provide interfaces to down-stream analysis and recently • Provide for collaborative design! GUI can make-or-break The Husk Front Office • Implements Operations (gets it done from the kernel). -extrudes/revolves/sweeps -extract parameters and use kernel operations • Maintains design tree and modifications and alerts user! -maintains the sequence and dependence of the operations -maintains parameter consistency The Husk Back Office • Maintains relationships between geometric entities -such as between counter-bores/assemblies -across features • Re-sequences operations -roll-back and re-do -record such inter-dependency Implements operations…. 1. Takes the scribe and prepares the Cylinder. 2. Subtracts the cylinder Maintains and updates design tree….. Alert The User!! Deepen the hole Relationships between geometric quantities…. Counter-Bore Holes Maintain coaxiality of the two cylinder axes Re-sequences operations Desired Husk Operation. Kernel Operation •Blend the edge first. •Then do the boss Kernel • Maintains the solid as faces/edges/vertices • Implements operations such as booleans, offsets, and even blends • Supplies answers to geometric queries Routine Operations •Booleans •blends A typical Query… Does the curve C2 on face F intersect the curve C1? Another query from a CAM husk • What is the distance between faces S and S’? S Can the ball cutter go in? S’ CAM picture Kernel Operations Kernel typical APIs: • Is this point on this face? • Find the closest point to p on surface S • Intersect solids B1 and B2 • Compute tangents The B-Rep of a solid • Boundary of a solid as a closed surface. • Inside/Outside and a outward normal • Surface composed as a collection of faces/edges/vertices Face Edge vertex Basic Entities • Face-the 2d-fragment of a surface. • Edge-the 1d fragment of a curve • Co-edge-edge as an element of a face • Vertex-0d element of design space. • All quantities in design space • Two-tier representation - combinatorial or topological - parametric or geometric Topology • Adjacency relationships between face/edge/vertices • Orientation All objects here have the same topology. Topology cont. • Face-a collection of loops • Loops-sequence of signed edges • Edge-ordered pair of vertices • Vertices-just a Set Applications of Topology Husk: check topology! And alert user. Applications of Topology-II Kernel:Helps in sequencing intersections. If F intersects F2 boundary along e1, then F1 is next. Wrap-Up • The GUI-Husk-Kernel trichotomy • Husk-as the legislative body of operations • Kernel-as the executive body Kernel Representation: Geometry/Topology Topology Details