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Jackson System Development From Models to Networks SSPD 1 Entity Models • See web site for some JSD notes. • Events entities • Entities are the components of our model • e.g., CUSTOMER, VEHICLE, INVOICE • Describe using Entity Structure Diagrams SSPD 2 Entity Structure Diagrams The ESD shows the life cycle of each entity class from birth to death. VEHICLE WORKING LIFE PURCHASE HIRING HIRE DISPOSE * RETURN SSPD 3 Give events meaning • The ESDs give a meaning and context to the events • We use them to build our real world model • They form the basis of our specification and our system design SSPD 4 Some Considerations • Entities with ambiguous/deeply nested selection trees can be simplified using backtracking techniques. • Real world concurrency is not shown by a single ESD. We need marsupial entities to solve this problem SSPD 5 Backtracking • The normal ESD shows a life history which doesn’t allow for abnormal termination. • Redrawing to allow for exceptional terminal conditions makes for a messy and hard to comprehend diagram SSPD 6 Backtracking Example • Consider an entity CAR – We ORDER a car. If the order confirmation is for the right car then we take DELIVERy of the car. – If the right car is DELIVERed then we put the car in the showroom to SELL it. If the car becomes damaged then we don’t SELL it. – We might draw this as: SSPD 7 Messy CAR ESD CAR check ORDER o.k. DELIVER O RETURN O check o.k. damage? O O RETURN RETURN O O SELL SSPD 8 With backtracking CAR ADMIT ? abnormal POSIT ? normal ORDER Quit ! Wrong car DELIVER SELL Quit ! Wrong car RETURN Quit ! Damaged SSPD 9 Marsupials • Sometimes concurrency clouds the issue • We need to define new roles for the entity = emerging marsupial SSPD 10 SOP Example Customer Place Possible Amends Amend * Deliver/ Cancel o Deliver Cancel o • Problem: PLACE, PLACE SSPD 11 Hidden Marsupial • There is an entity hidden inside this one. • It’s really just a different role for customer • It represents the actions of a customer as they relate to a single order • Effectively, reduces data to first normal form SSPD 12 Marsupial emerges... Customer Order Place Possible Amends Amend * Deliver/ Cancel o Deliver Cancel o • Remains to redraw CUSTOMER... SSPD 13 Redrawn Customer Customer Action Place o Amend o * Deliver o Cancel o • We are now modelling the concurrency inherent in the real world. SSPD 14 Structure Text • The entities can also be represented by Structure Text (JSP Schematic Logic). • Complete the picture with an entity description for each entity in our model SSPD 15 Entity description Entity BOOK – Summary: This entity models the life of a copy of a book, from acquisition by the library through to disposal by either sale or inter-library swap. – Action List: • ACQUIRE • CLASSIFY • LEND • RENEW • RETURN • SELL • WITHDRAW SSPD 16 Networking • Models of real world objects and events complete • Next draw a network diagram showing the real world interactions amongst these objects • This network will become our system specification. SSPD 17