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New Thinking on the Game of Business Ch. 1: War and Peace & Ch. 2: Coopetition Ch. 1: War and Peace * Conventional Wisdom in Strategy: Traditional mindset claimed there had to be a winner and a loser Live and Let Die! • A Change in Mindset: Win-Lose Win-Win Sounds great, but how? Ch. 2: Coopetition A term coined by the authors of this text to describe simultaneous war and peace Competition and cooperation combined to form coopetition Example? Game Theory One-sided View Interaction View A tool used to focus strategic priorities Helps form correct decisions Further discussed in later chapters Complementor Def…”a complement to one product or service is any other product or service that makes the first one more attractive.” Ex. Mustard and hotdogs; GM and GMAC Change in mindset: Fight for the pie! Make the pie bigger! Value Net: A New Picture of Game of Business Customers Complementors Suppliers Competitors Company Symmetries of the Value Net Customers and Suppliers play symmetric roles (in value creation) Competitors and complementors play mirror-image roles: value enhancer or value reducer What I learned Competition or Cooperation Competition and Cooperation Value Net: There is a duality in every relationship Look for Complementary Opportunities as well as Competitive Threats – Ex) Stores locating next to one another Two Questions Compare Competition, Cooperation, and Coopetition Describe the Value Net. Ch. 5 - Added Values Added value is the primary source of power in a game Ways to create added value: – Have a monopoly – Improve quality or reduce costs – Find Trade-Ons – Create relationships with customers and suppliers – Healthy imitation Nintendo’s Strategy Had a monopoly coupled with a strategy of limiting the added value of each of the other players in the game Their strategy shows that a monopoly and a shortage is twice as nice DeBeers Strategy Holds back supply and manages demand by making people believe that diamonds are scarce They have been unable to keep demand ahead of supply and has had to cut back on its own supply Not as successful as Nintendo in creating Limiting Supply Pros: – Gets you a bigger slice of the pie – May give you cachet – May provide free publicity – May lead customers to buy your slower-moving products while waiting for the shortage to end Limiting Supply Cons: – Shrinks the pie – costs you sales today – May cost you a relationship and thereby future sales – Creates ill will – Leaves a hole in the market, inviting entry * So, what do you do? Trade-Offs There is a trade off between improving quality or improving cost – You can have higher quality or lower costs but not both Example: TWA increased quality by providing more legroom but there were costs involved Trade-Ons When you end up with higher quality and lower costs at the same time you have achieved a trade-on Example: Club Med Create relationships with your customers and suppliers* Example: American Airline created the frequent-flyer program to attract loyalty A critical step in building a relationship is saying thank you to your loyal customers Nine Tips on Saying Thank You Say thank you in kind, not cash Save the best thank-you for your best customers Say thank you in a way that builds your business Don’t say thank you too quickly, or too slowly Say you’re going to say thank you Recognize that you may have to compete for loyalty Allow your competitors to have loyal customers too Don’t forget to say thank you even if you have a monopoly Say thank you to your suppliers as well as to your Healthy Imitation Win-win + win-win WIN-WIN When every airline has a frequent flyer program customers are more loyal. Price cuts are less effective and price rises less risky. There’s less incentive to compete on price greater price stability and loyalty Unhealthy Imitation Unhealthy imitation can be dealt with by improving your products and your improvement processes, and by keeping ahead of the game Ways to avoid the threat of imitation: – Collect customer feedback to customize your product – competitors can’t copy you because they don’t have the information – Create a brand identity – Build volume to move down the learning curve – Compete aggressively for volume so that competitors Questions What company successfully showed that the distinction between the added value of a company and a product is crucial? – Nintendo Is it possible for competitors to imitate a strategy and both companies be successful? – Yes!