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Drawing in Java – part 1 Dr Usman Saeed Assistant Professor Faculty of Computing and Information Technology North Jeddah Branch King Abdulaziz University Georgia Institute of Technology Learning Goals • Understand at a conceptual and practical level – How to change pixel colors to draw lines – How to use the java.awt.Graphics class to do simple drawing • • • • How to draw simple shapes How to set the color How to set the font How to draw strings Georgia Institute of Technology Drawing on a Picture • What if we want to draw something on a picture? • How about drawing a grid of lines on top of the picture – We could just set the pixels to black to make up the lines • We could add vertical lines every 20 pixels – Start x = 20, x < width, x += 20 – Start y= 0, y < height, y++ • We could add horizontal lines every 20 pixels – Start y = 20, y < height, y+=20 – Start x=0, x < width, x++ Georgia Institute of Technology Drawing Lines Exercise • Write a method drawGrid to draw horizontal and vertical lines on the current picture – Lines every 20 pixels in x and y • To test it: String file = FileChooser.getMediaPath(“barbara.jpg”); Picture p = new Picture(file); p.drawGrid(); p.show(); Georgia Institute of Technology Drawing Other Shapes • How would you draw a circle on a picture? • How would you draw a string of characters? • You still would need to set the pixel colors of certain pixels – Which pixels? • Java has a way of doing these things – Using a Graphics object • It knows how to draw and fill simple shapes and images – You can draw on a picture object • By getting the graphics object from it – pictureObj.getGraphics(); Georgia Institute of Technology AWT Graphics Class • Methods of the Graphics class in the java.awt package let you paint – Pick a color to use – Draw some shapes • Circles, Rectangles, Lines, Polygons, Arcs – Shapes drawn on top of other shapes will cover them – Set the font to use • Draw some letters (strings) Georgia Institute of Technology Working with Color • To create a new color object – new Color(redValue,greenValue,blueValue) • There are predefined colors – red, green, blue, black, yellow, gray, magenta, cyan, pink, orange – To use these do: Color.red or Color.RED • Remember to import java.awt.*; or java.awt.Color; • Set the current drawing color using – graphicsObj.setColor(colorObj); • Get the current drawing color using – Color currColor = graphicsObj.getColor(); Georgia Institute of Technology Graphics Environment • Graphics are often positioned by their top left corner • Coordinate units are measured in pixels 0,0 +X 0, 0 is at the top left X increases to the right Y increases going down the page +Y 400,200 Georgia Institute of Technology Drawing Circles and Ellipses • gObj.drawOval(x,y,width, height) • gObj.fillOval(x,y,width, height) • Give the x and y of the upper left corner of the enclosing rectangle x,y height – Not a point on the circle or ellipse • Give the width and height of the enclosing rectangle – To make a circle use the same value for the width and height Georgia Institute of Technology width Draw Circle Exercise • Write a method to add a yellow sun to a picture – Test with beach.jpg String file = FileChooser.getMediaPath(“beach.jpg”); Picture p = new Picture(file); p.drawSun(); p.show(); – Save the new image with pictureObj.write(fileName); Georgia Institute of Technology Draw Circle Exercise public void addSun() { // get the graphics context from the picture Graphics g = this.getGraphics(); // set the color to yellow g.setColor(Color.yellow); // draw the sun g.fillOval(100,10,50,50); } Georgia Institute of Technology Other Primitives • • • • • • • setColor(Color color) drawLine(int x1, int y1, int x2, int y2) drawRect(int x1, int y1, int w, int h) fillRect(int x1, int y1, int w, int h) drawOval(int x1, int y1, int w, int h) fillOval(int x1, int y1, int w, int h) drawArc(int x1, int y1, int w, int h, int startAngle, int arcAngle) • fillArc(int x1, int y1, int w, int h, int startAngle, int arcAngle) • drawPolygon(int[] xArray, int[] yArray, int numPoints) • fillPolygon(int[] xArray, int[] yArray, int numPoints) Georgia Institute of Technology Working with Fonts • Create a font object with the font name, style, and point size – Font labelFont = new Font(“TimesRoman”, Font.BOLD, 24); – Font normalFont = new Font(“Helvetica”,Font.PLAIN, 12); • Set the current font – gObj.setFont(labelFont); • Get font information – gObj.getStyle(), g.getSize(), g.getName(), g.getFamily Georgia Institute of Technology Working with Strings • To draw a string – gObj.drawString(“test”,leftX,baselineY); • Use FontMetrics class for drawing information – FontMetrics currFontMetrics = g.getFontMetrics(); – int baselineY = currFontMetrics.getHeight() currFontMetrics.getDescent(); – int width = currFontMetrics.stringWidth(“test”); leftX ascent test string baselineY leading height descent Georgia Institute of Technology Add a String to a Picture Exercise • Write a method drawString that will add some text to a picture – Set the color to draw with – Set the font to use when drawing the string – Draw a string near the bottom left of the picture – If you have time create another method that takes a string and y value and centers the string in x • Test with String file = FileChooser.getMediaPath(“kitten2.jpg”); Picture p = new Picture(file); p.drawString(“Barbara Ericson”,10,400); p.show(); Georgia Institute of Technology Add a String to a Picture Exercise public void drawString(String text, int x, int y) { // get the graphics object Graphics g = this.getGraphics(); // set the color g.setColor(Color.black); // set the font g.setFont(new Font("Arial",Font.BOLD,24)); // draw the string g.drawString(text,x,y); Georgia Institute of Technology } Drawing Lines Exercise • Write a method (drawX) for adding two crossed lines to a picture – Using a passed color • Start one line at the top left corner of the picture – End it at the bottom right corner of the picture • Start the other line at the bottom left of the picture – End it at the top right • You can test it with barbara.jpg Georgia Institute of Technology Summary • You can draw by changing the color of the pixels – Or you can use java.awt.Graphics to do drawing • Get the Graphics object from a Picture object – Graphics graphics = pictureObj.getGraphics(); • Set the color – graphics.setColor(Color.RED); • Do some simple drawing – graphics.drawLine(x1,y1,x2,y2); – graphics.drawOval(x1,y1,width,height); – graphics.drawString(“string to draw”,leftX,baseline); Georgia Institute of Technology