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Bit and Byte Stuffing Networks: Bit and Byte Stuffing 1 Synchronous versus Asynchronous Transmissions • There exists a hierarchy of synchronization tasks: – – – Bit level : recognizing the start and end of each bit Character or byte level : recognizing the start and end of each character (or small unit of data) Block or message level : recognize the start and end of each large unit of data (in networks this is a frame). Networks: Bit and Byte Stuffing 2 Synchronous versus Asynchronous Transmissions [Halsall] A fundamental requirement of digital data communications is that the receiver knows the starting time and the duration of each bit. Asynchronous transmission :: each character (or byte) is treated independently for clock (bit) and character (byte) synchronization purposes and the receiver resynchronizes at the start of each character received. Synchronous transmission :: the complete frame is transmitted as a contiguous string of bits and the receiver endeavors to keep in synchronism with the incoming bit stream for the duration of the frame. Networks: Bit and Byte Stuffing 3 Framing and synchronization in asynchronous transmission Transmitted at random intervals (e.g., keyboard) Direction of transmission Data bits Line idle Start bit 3T/2 1 2 T 3 T 4 T 5 T 6 T 7 T 8 Stop bit T Receiver samples the bits Copyright ©2000 The McGraw Hill Companies Leon-Garcia & Widjaja: Communication Networks Networks: Bit and Byte Stuffing Figure 3.68 4 Synchronous Transmissions • More efficient, i.e., less overhead • Blocks of characters transmitted without start and stop codes • The transmitted stream is suitably encoded so the receiver can stay in “synch” by: – Using a separate clock line – Embedding clocking information into data (e.g. biphase coding). Networks: Bit and Byte Stuffing 5 Methods to Identify Frames [Tanenbaum] 1. 2. 3. 4. Byte counts Starting/ending bytes [byte stuffing] Starting/ending flags [bit stuffing] Using physical layer coding violations (i.e., invalid physical codes) Networks: Bit and Byte Stuffing 6 The contents of each frame are encapsulated between a pair of reserved characters or bytes for frame synchronization. frame Preamble Bit Pattern Postamble Bit Pattern Networks: Bit and Byte Stuffing 7 Byte Stuffing [HDLC Example] • Also referred to as character stuffing. • ASCII characters are used as framing delimiters (e.g. DLE STX and DLE ETX) • The problem occurs when these character patterns occur within the “transparent” data. Solution: sender stuffs an extra DLE into the data stream just before each occurrence of an “accidental” DLE in the data stream. The data link layer on the receiving end unstuffs the DLE before giving the data to the network layer. Networks: Bit and Byte Stuffing 8 HDLC Byte Stuffing DLE STX Transparent Data DLE ETX H W DLE ETX H W DLE ETX H W DLE ETX Before DLE STX A B DLE Stuffed DLE STX A B DLE DLE Unstuffed DLE STX A B DLE Networks: Bit and Byte Stuffing 9 Bit Stuffing • Each frame begins and ends with a special bit pattern called a flag byte [01111110]. {Note this is 7E in hex. • Whenever sender data link layer encounters five consecutive ones in the data stream, it automatically stuffs a 0 bit into the outgoing stream. • When the receiver sees five consecutive incoming ones followed by a 0 bit, it automatically destuffs the 0 bit before sending the data to the network layer. Networks: Bit and Byte Stuffing 10 Bit Stuffing Input Stream 0110111111100111110111111111100000 Stuffed Stream 01101111101100111110011111011111000000 Stuffed bits Unstuffed Stream 0110111111100111110111111111100000 Networks: Bit and Byte Stuffing 11 PPP (Point-to-Point Protocol) Frame Format Flag Address Control 01111110 1111111 All stations are to accept the frame 00000011 Protocol Information CRC flag 01111110 Unnumbered Specifies what kind of packet is contained in the frame payload, e.g., LCP, NCP, IP, OSI CLNP, IPX Copyright ©2000 The McGraw Hill Companies Leon-Garcia & Widjaja: Communication Networks Networks: Bit and Byte Stuffing Figure 5.40 12 PPP Byte Stuffing Flag Address 01111110 1111111 Control 00000011 Protocol Information CRC flag Flag 01111110 01111110 Input 7E 7D 33 7E 42 7E Stuffed Stream 7E 7D 5D 33 7D 5E 42 7E Unstuffed Stream 7E 7D 33 7E Networks: Bit and Byte Stuffing 42 7E 13