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Module IB: The Food Web Session 1: Introduction to the Food Web This lesson is based upon work supported by the National Science Foundation under Cooperative Agreement Number HRD 0638793. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. Permission is granted to copy these materials for educational, non-commercial purposes provided the source is acknowledged. Meadowlands Environment Center - MarshAccess © Copyright 2009 A New Jersey Meadowlands Commission Facility operated by Ramapo College of New Jersey Module IB: The Food Web Session 1: Introduction to the Food Web Science Content Definition of food web, detritus. Concept of energy flow in a food web. Science Tools Models of marsh food web species Grid Meadowlands Content How energy flows in the marsh food web Specific species in the meadowlands marsh food web. Documentation Journal sheets - Marsh Food Web - Weather Observations - Food Web animal rubbing (weather permitting) Instructional Objectives: Participants will learn / be able to: How energy flows at our marsh Understand what detritus is Activities: Energy Flow in the Food Web (60 minutes) Content via PowerPoint Instruction on basic food web structure Instruction on flow of energy throughout the marsh Interactive Food Web game (see instructions below) Recording of food web structure and energy flow in the marsh in journals Universal Instructional Design (UID) – Educator will review, through a PowerPoint, the basic food web structure. Educator reads and describes images on slides. PowerPoint color contrast, font and size meet accessibility standards; white space, no more than 6 lines of text, no more than 6 words per line, images have alternate text tags. Copy of PowerPoint available in color (1 or 2 slides per page) in a 3-ring binder. Use of sound field system; assistive listening devices for those with hearing impairments or attention difficulties. Participants manually record results in journal, use pre-printed labels, or verbally record data using hand-held recorder. Journals with Verdana font and 18 pt. size, with picture labels and text descriptors, peel off response labels, large print, uncluttered design with white space. Educator will verbally describe and physically demonstrate (on oversize laminated journal sheet) placement of picture and text labels; and use the journal sheet to demonstrate the flow of energy through the marsh food web. Educator will verbally describe and physically demonstrate all activities related to playing the Food Web game. Parts of the Food Web (60 minutes) Hike to gazebo classroom Observe and record weather conditions Content via discussion Content via food web animals etched into wood railings in the gazebo Rubbings of animals/recordings in journal UID – Educator elicits responses. Educator verbally explains and physically demonstrates how to create rubbing of food web animals etched in gazebo railings. Participants manually record results in journal, use pre-printed labels, or verbally record data using hand-held recorder. Journals with Verdana font and 18 pt. size, with picture labels and text descriptors, peel off response labels, large print, uncluttered design with white space. Use of sound field system; assistive listening devices for those with hearing impairments or attention difficulties. Food Web Game Instructions Divide group into two groups of 6 players. Educator / staff will participate if there are not enough participants to make a group of 6 players. Each player receives 1 card showing one item in the food web (Sun, plant, or animal). The 2 educators or (1 educator and 1 staff from visiting group) assume the role of detritus – (Phragmites). They each get a supply of chips in sealed bags. The chips represent their energy that they pass as food. They each read who they are (Animal Cards) – Ex. I am phragmites. I am a very tall grass that lives in the salt marsh. When I die every fall, I become detritus; which is an energy source for many aquatic animals. If participant is non-verbal, have them stand up so the group can see them and the Educator / Staff member will read the card. Sun starts with 22 bags of chips. Participant / Educator / Staff then reads the sun card. Educator then names the next link in the Food Web (Phragmites [Detritus], Grass Shrimp, Killifish, Blue Crab, Egret). Participant(s) with that card then read (or have Educator / Staff read) the card’s information: who they are and what they eat. Participant(s) then get to take bags of snack food from who they eat. Start with herbivores and work to top carnivores. o o o o Sun – Phragmites – Grass shrimp – Killifish – o Blue Crab – o Great Egret – 22 bags 20 bags from the sun 10 bags from Phragmites (detritus) 9 bags from Phragmites (detritus) 9 bags from Grass Shrimp [18 bags total] 7 bags from Killifish 10 bags from Killifish One complete food web has 6 players and takes 22 bags of snack food. Every one will be left with one bag of food to grow. The crab and great egret have several left because they are top carnivores and need more food. Play game again (switch roles of participants, ie. person that was Great Egret will be a Phragmites now, etc.) and ask/discuss why the blue crab and egret end up with more bags of food. Program Modifications/ Adaptations Following are specific accommodations/adaptations and strategies found effective, and currently in use or being tested for use by specific disability groups in this program module. Cognitive Disabilities Content – Simplified program content. Learning Environment – Elimination of gazebo activities; shorter walking route; more time to move from site to site; shortened program. Materials – Simplified journals with images and single word descriptors; large size peel off picture and/or text labels for recording information in journals. Picture and text description of food web game items on a lanyard to be hung around neck. Use grid to assist in the counting and transfer of food energy tokens. Equipment/Assistive Technologies – a variety of writing implements available for rubbings. Teaching Strategies – use simple vocabulary; frequently repeat concepts; speak slowly; ask multiple choice questions (only giving them two options); verbal or kinesthetic participation in activities. Physically demonstrate how to use microscope. Break down information into small chunks. When necessary, demonstrate, hand-over-hand, how to do an activity. Have participants work with a partner. Group subdivided into smaller groups (4 at a table, one educator per table). If possible, train partner staff first on all modules which enables them to better assist their participants. Mobility Disabilities Learning Environment – Elimination of gazebo activities; shorter walking route; more time to move from site to site; shortened program Materials - Larger journal page size attached to large clip board; large print and peel off labels; Dycem to keep materials in place on table surfaces; a variety of writing implements for rubbings. Picture and text description of food web game items on a lanyard to be hung around neck. Equipment/Assistive Technologies – Educator / assistant aids in journal completion. Lap trays or height adjustable tables for wheelchair users or those with physical access issues. Teaching Strategies – open-ended questions, some multiple choice questions, extra time to respond either verbally or with personal communication device; specially designed communication boards and flip books for non-verbal responses; additional time to execute activities. Participants subdivided into small groups (4 at a table) with one educator and an assistant. Flexible approach to all activities (e.g. eliminating activities or re-calculating time spent on each portion of the program; developing new methods for accomplishing physical tasks based on trial and error, participant or chaperone suggestion) Blind and Low Vision Learning Environment – Shorter walking route to field sites; more time to move from site to site; lengthened program; alternate indoor classroom. Materials - Journal and other documents enlarged to Verdana 20 pt.; documents converted to Braille; PowerPoint offered in a binder, with one slide per page; PowerPoint available in electronic, accessible formats for personal viewing following the scheduled program. Equipment/Assistive Technologies - Tape recorders to verbally record data. Braille embosser and Braille translation software for converting text documents into Braille; Indiana University software for converting PowerPoint into accessible formats. Teaching Strategies - Educator reads what is on each PowerPoint slide, and verbally describes relevant pictures in detail. Hand-on-hand assistance with activities. Verbal description of animals in food web/chain, including color, shape, physical characteristics, etc. Deafness and Hearing Loss Learning Environment – Seating and activities arranged to accommodate need for lip reading and sign language presentation. Materials/equipment – Sound field and assistive listening devices. Written and visual step by step instructions for all procedures and activities. Journals with peel off picture and/or text labels for recording information. Teaching Strategies – Use of interpreter(s), who has been provided with key vocabulary ahead of time. Educator speaks slowly and clearly, to accommodate interpreters, and those who lip read; educator stands in a central, front of room location so all participants who lip-read can clearly see the face of the educator. Educator physically demonstrates how to use various tools/equipment, waiting between steps for interpreter to complete translation, and to wait for any questions. Participants break up into small groups (4 or less) during activity, with assistant working with each group, and interpreters moving from group to group as needed. Educator refers to simplified and standard text and visual step-by-step instructions. Age-Related Limitations Note: All materials, equipment, assistive technologies, and teaching strategies described above would be implemented based on the functional ability /disability (cognition, mobility, hearing, vision) of the participant. Content: High level, age appropriate content, closely related to expected life experiences of participants. Learning Environment – Shorter walking route to field site; more time to move from site to site; shortened program. Materials - High level, high interest journals with large font, visually organized with a great deal of white space separating text, images, answer boxes. Communication boards with text and images serving as memory prompts, or for use in non-verbal response. Picture and text description of food web game items on a lanyard to be hung around neck. Equipment/Assistive Technologies – Sound field and assistive listening devices. Teaching Strategies – slower pace of instruction (especially with those individuals with aphasia), allowing extended time to ask and answer questions. Use of whiteboard to write down key concepts during lecture/discussion phase of program. Relating science content to life experiences. . Participants break up into small groups (4 or less) during activity to encourage interaction and participation.