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Holy Trinity Academy Curriculum – DT Skills Year 1 – Victorians/Dinosaurs Designing Develop and communicate ideas by talking and drawing Suggest ideas and explain what they are going to do Making Model ideas by exploring materials, components and construction kits and by making templates and mock-ups State what products they are designing and making Say whether their products are for themselves or for other users Select from a range of tools and equipment Select from a range of materials and components according to their characteristics Generate ideas for an item, considering its purpose and users Identify a purpose for what they intend to design and make Identify the needs, wants, preferences and values of particular individuals and groups Identify a target group for what they intend to design and make Use simple design criteria to help develop their ideas Develop their design through discussion, observation, drawing and modelling Say how they will make their products suitable for their intended users Generate ideas, considering the purposes for which they are designing Describe the purpose of their products Gather information about the needs and wants of particular individuals and groups Indicate the design features of their products that will appeal to intended users Share and clarify ideas through discussion Explore, develop and communicate design proposals by modelling ideas Plan the order of work before starting Make drawings with labels when designing Make simple drawings and label parts Begin to select tools and materials; use vocabulary to name and describe them Measure, cut and score with some accuracy Select appropriate tools and techniques for making their product Select appropriate techniques for making their product Measure, tape or pin, cut and join fabric with some accuracy Follow procedures for safety and hygiene Sew using a range of stitches, to weave and knit Work safely and accurately with a range of simple tools Use a range of materials and components, including construction materials and kits, textiles, food ingredients and mechanical components Assemble, join and combine materials in order to make a product Assemble, join and combine materials and components together using a range of temporary methods e.g. glues, masking tape Cut, shape and join fabric in order to make a simple garment. Use basic sewing techniques Develop a clear idea of what has to be done, planning how to use equipment and materials, and suggesting alternative methods of making if the first attempts should fail To make their design using appropriate techniques Measure, mark out, cut and shape a range of materials, using appropriate tools, equipment and techniques Measure, mark out, cut, score and assemble components with increasing accuracy Join materials and combine components accurately in temporary and permanent ways Assemble, join and combine materials and components with some accuracy Explain their choice of materials and components according to functional properties and aesthetic qualities Apply a range of finishing techniques with some accuracy Think about ideas as they progress and be willing to change things if this helps them to improve their work Year 5 – Tudors/Aztecs/Stuarts Generate ideas through brainstorming and identify a purpose for their product Develop their own design criteria and use these to inform their ideas Model their ideas using prototypes and pattern pieces Select tools, equipment, materials and components suitable for the task Use hand tools safely and appropriately With help measure, mark out, cut and shape a range of materials Make labelled drawings from different views showing specific features Use tools (e.g. scissors) safely Carry out research using surveys, interviews, questionnaires and webbased resources in order to design a product that meets the requirements of particular groups or individuals Draw up a specification for their design Generate realistic ideas, focusing on the needs of the user Use annotated sketches and crosssectional drawings to develop and communicate their ideas Develop a design specification Communicate their ideas through detailed labelled sketches, crosssectional drawings and exploded diagrams Develop their design proposals by modelling ideas in a variety of way Use computer aided design to develop and communicate their ideas – West Point Bridge design program Plan the order of work, choosing appropriate materials, components and techniques Develop a clear idea of what has to be done, planning how to use equipment and materials, and suggesting alternative methods of making if the first attempts should fail Explain how particular parts of their products work (e.g. different types of cam – eccentric, pear-shaped, heard shaped) Know that resources are a constraint and plan time, costs and best materials to use for my product (CQ) Select appropriate materials, tools and techniques Select appropriate materials, tools, components and techniques Use an increasing range of tools safely and accurately Use knowledge of scale and ratio to make products from design briefs (adapted CQ) Measure and mark out accurately Cut and join with accuracy to ensure a good quality finish to the product Assemble components to make working/viable models Make modifications as they go along Use a wider range of materials and components than KS1, including construction materials and kits, textiles, food ingredients, mechanical components and electrical components Choose and use appropriate finishing techniques Talk about possible ideas, saying what they like and dislike about them Refer to their design criteria as they design and make Evaluate work both during and at the end of an assignment Evaluate against original design specification Evaluate products as they are developed, identifying strengths and possible changes they might make Identify strengths and areas for development in their ideas and products Evaluate their products by carrying out appropriate tests Evaluate products personally and seek evaluation from others Use design criteria to evaluate completed products Consider the views of others, including intended users, to improve their work Make simple judgements about their products against design criteria Evaluate products as they are developed, identifying strengths and possible changes they might make CQ (adapted) - Recognise what they have done well and suggest what could be done better in the future Evaluate the design, manufacture and fitness for purpose as they design and make Discuss what they like/dislike CQ (adapted) – Compare models to Analyse how well products have been Explain: Who products are for What products are for How products work Evaluate their product by discussing how well it works in relation to the purpose Analyse methods of construction that have been used and suggest different approaches Analyse materials chosen and Year 6 – Georgians/Industrial Revolution/WWII Generate ideas by drawing on their own and other people’s experiences Follow procedures for safety and hygiene Year 4 – Normans/Vikings/Saxons Describe what their products are for Evaluating Draw on their own experience to help generate ideas Use knowledge of existing products to help come up with ideas Year 3 – Rome/Egypt Year 2 – Avebury/Fire of London Know about inventors, designers, engineers, chefs and manufacturers who have developed ground-breaking products Comment on how well products have been designed and made, analysing methods, materials and how products meet the needs and requirements of Finish work to a high standard to achieve a quality product Evaluate products, identifying strengths and areas for development, and carrying out appropriate tests Record evaluations using drawings with labels Evaluate products against their original criteria and suggest ways that their product could be improved about products Project ideas and technical understanding involved in each assignment Ideas: Somerset Skills – KS1 – structures – stability and fastening – Idea – Homes/Castles (Links to Victorians or other story based activities) Begin to understand how to make their structures more stable – e.g. by using a wide base – and able to withstand greater loads – e.g. by adding supports to their swing or climbing frame Investigate how materials and components have been joined and have a basic idea of how the items have been assembled Construct a model by joining and combining 2D and 3D materials in appropriate ways Use simple methods for making free-standing structures stronger and more stable (QCA/DfES) Join fabric pieces effectively Use a simple needle and cut lengths of thread to some degree of accuracy Cooking and Nutrition Recognise and name a number of different fruit and vegetables and can say which may be peeled before being eaten Classify some fruit/vegetables according to colour, texture and taste, how and where they are grown, what they are used for, how they are eaten Carry out simple tasting of fruit and vegetables e.g. preference tests and record results Know that fruit and vegetables are part of a healthy diet Obtain ideas for their own designs by looking at familiar products and draw on their investigations of _____ to inform their own designs Use wheels and axles, understanding that wheels and axles can be assembled in two different ways: Either the wheel is attached tightly to the axle and the axle is free to rotate, or The axle is fixed with the wheel free to rotate around it Textiles: Joining fabrics and decorative techniques – Idea – Making a Fireman’s Jacket (Fire of London) Talk about different examples of ____, describing how they have been made Discuss the advantages and disadvantages of different joining techniques Join their fabric pieces effectively Describe patterns in fabric and show how they are repeated How to repeat patterns Choose materials for aesthetic qualities e.g. colour Food: Healthy Eating and Hygiene – Idea Ideas: Somerset skills – KS1 – wheels, axles… - Idea - Textiles – sock puppets (dinosaurs) real things they have studied designed, constructed and function Ideas: Somerset skills – KS2 – structures – Idea – Roman Villa How to use a graphics programme to test repeated patterns That 2D paper patterns are used to mark out the shape and size of pieces to make a 3D product Understand how card is stiffened when a packet is made Identify parts of a net and can explain how it was assembled; understand the need to extend the net to incorporate tabs for joining Understand that 3D structures can be constructed from nets Know that food can be divided into different groups Explain that different combinations of ingredients can affect taste and texture of the product Say what forms a healthy diet Use a simple pneumatic system to create movement (QCA/DfES) How air pressure can be used to produce and control movement (hydraulics) Know some techniques for making simple pneumatic systems Know that fabrics have different properties Understand that some joining techniques are stronger/weaker than others Know that fabrics can be joined in temporary or permanent ways Use simple decorative patterns e.g. dyeing, embroidery or fabric paints Structures – instruments – Viking Lyre or pipes (links to science – sound) Ideas: Ideas: Somerset skills – KS2 – Control Mechanisms – Moving Toys – Idea – Cams that make boats or sea objects ‘bob’ (Discovery of New World) Understand that different shaped cams produce different movements Use a cam to change rotary movement into linear/reciprocating movement Identify the cam within a mechanism and explain how it changes movement Recognise the role of a cam and its follower in a mechanism and how cams produce movement Electricity, belts and puulleys – links to science – grouping materials Identify how to strengthen paper and card in different ways Identify which parts support and strengthen simple structures Compare the effectiveness of different pneumatic systems Know that ingredients have different characteristics Investigate techniques for winding mechanisms Know that the proportion of ingredients will affect the product Know ways of using simple pneumatic systems in conjunction with simple levers to control movement Use a winding/winch mechanisms (DfES/QCA) Using a heat source changes ingredients Understand the need for a stable structure to support a mechanism Recipes can be adapted by adding or substituting ingredients (QCA/DfES) Know that many different materials can be used on one product – e.g. slipper – some to stiffen, some to provide a hard-wearing surface and some for appearance Know that patterns/templates can be used many times and that this ensures consistency in size Structures – Idea – Bridges (Victorian) Understand the principles of triangulation in different structures Know there are a variety of products that incorporate a pulley/belt drive driven by a motor Know that a belt and pulley system can increase or decrease the speed of rotation (by using different pulley sizes) Recognise that under certain circumstances structures can fail when loaded (become familiar with techniques that reinforce and strengthen structures) Understand that some structures are stabilised by having a wide stable base – e.g. the use of suspension cables Identify simple levers and sliders in moving books and explain how they work Across KS2 Know that a designer needs to consider appearance, function, cost and safety when designing products Food – bread – Ideas – Saxon Bread To weigh and measure accurately (time, dry ingredients, liquids) Observe carefully how a winding mechanism works Investigate and disassemble products to learn how they are made/function Textiles – Levers and Sliders – simple pop-up books – link to literacy (stories from other cultures) Know that all food comes from plants or animals Know that food has to be farmed, grown elsewhere (e.g. home) or caught Name and sort foods into the five groups on the Eatwell Plate Know that everyone should eat five portions of fruit and vegetables everyday Know how to prepare simple dishes safely and hygienically, without a heat source Use techniques such as grating, peeling and cutting Know the principles of basic food handling, hygienic practices and personal hygiene intended users Control Mechanisms – Moving Monsters – Idea – moving mummies from the tomb (hydraulics)/Egyptian monsters Across KS1 Understand how the working characteristics of materials relate to the ways materials are used Use a template (QCA/DfES) Winding Mechanisms – Idea – making a model well to draw water, as in prehistoric times (Avebury) Talk about how a winding mechanism is made and how they work Ideas: Somerset skills – KS2 – Textiles – Idea Saxon/Norman/Viking purse or Viking boots Relate the way things work to their intended purpose Food - Sandwich snacks – Idea – Roman food Understand about the importance of hygienic food preparation and storage comment on their fitness for purpose Know that all food is grown, reared and caught in the UK, Europe and rest of the world Know that seasons may affect the food available How food is processed into ingredients that can be eaten or used in cooking Know how to prepare a variety of predominantly savoury dishes safely and hygienically including, where appropriate, the use of a heat-source Know how to use a range of techniques such as peeling, chopping, slicing, grating, mixing, spreading, kneading and baking Demonstrate hygienic food preparation and storage Weigh and measure accurately (time, dry goods, liquids) Structures – shelters WWII KS2 TECHNICAL KNOWLEDGE Use learning from science to help design and make products that work Use learning from mathematics to help design and make products that work Know that materials have both functional properties and aesthetic qualities Know that mechanical and electrical systems have an input, process and an output Know how mechanical systems such as levers, linkages and pneumatic systems create movement Know how to programme a computer to control their products Know how to make strong, stiff shell structures Know how mechanical systems such as cams or pulleys or gears create movement How more complex electrical circuits and components can be used to create functional products KS1 TECHNICAL KNOWLEDGE Know about the simple working characteristics of materials and components Know about the movement of simple mechanisms such as levers, sliders, wheels and axles Know how free-standing structures can be made stronger, stiffer and more stable Know that a 3D textiles product can be assembled from two identical fabric shapes