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Introduction to MIS
Introduction to MIS

... Better and more efficient decisions if you know the original problems, discussions, and contingency plans ...
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... Let there be lamps 1, 2, . . . , n which can be turned on. There are no other actions. One can restrict to plans in which lamps are turned on in the ascending order: switching lamp n after lamp m > n needless.1 ...
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... In this paper we consider the game Connect-4 as a specific example, which is a solved game (see Sec. 3.1) but no algorithm to learn it by self-play was known until recently. In a previous work [8] we were able to show that it is possible to learn this game with TDL and n-tuples [9] just by self-play ...
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... • To day we still don’t have an unambiguous and comprehensive definition of artificial intelligence  definition(1) : AI is that branch of science which makes machines perform tasks which would require intelligence when performed by humans (Marvin Minsky) ...
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... n Some people are smarter in some ways than others. Sometimes we make very intelligent decisions but sometimes we also make very silly mistakes. Some of us deal with complex mathematical and engineering problems but are moronic in philosophy and history. Some people are good at making money, while ...
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... fully dynamic shortest-path problems. As an example, we use route planning in known eight-connected gridworlds with cells whose traversability changes over time. They are either traversable (with cost one) or untraversable. The route-planning problem is to repeatedly find a shortest path between two ...
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... - Analyse the problem thoroughly for some features may have a dominant affect on the chosen method of solution; - Isolate and represent the background knowledge needed in the solution of the problem; - Choose the best problem solving techniques in the solution. Defining the Problem as state Search T ...
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... In many planning problems, the environment in which the agent acts is not static. The exogenous dynamics can be caused by “nature” or by one or more other agents sharing the same environment. Other agents can behave neutrally (simply following their own independent agenda or otherwise acting unpredi ...
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... practice to the main areas of classical AI as well as newer engineering approaches such as neural networks and genetic algorithms. Specialist areas such as experts systems, natural language processing are also explored. Practical sessions will involve programming using relevant languages and using e ...
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... smart programs, so let's get on and write some. • Claudson Bornstein: AI is the science of common sense. • Douglas Baker: AI is the attempt to make computers do what people think computers cannot do. • Astro Teller: AI is the attempt to make computers do what they do in the movies. ...
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... • Ordered search looked only at the promise of the node, not necessarily at the minimum cost or path • We can change f* slightly to find a minimum cost solution ...
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Computer Go

Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays Go, a traditional board game.
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