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Study on Selection of Intelligent Waterdrop Algorithm for
Study on Selection of Intelligent Waterdrop Algorithm for

Reaching the Goal in Real-Time Heuristic Search: Scrubbing
Reaching the Goal in Real-Time Heuristic Search: Scrubbing

... the number of states and, unfortunately, demonstrates that under common conditions the agent will necessarily have to revisit states many times – an undesirable phenomenon known as “scrubbing” in real-time heuristic search. We present the high-level argument immediately below and detail each step in ...
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Stochastic Learning Dynamics and Speed of Convergence in

Exact Algorithms via Monotone Local Search
Exact Algorithms via Monotone Local Search

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... When agents are unleashed, each agent adopts a role depending on its capability level. Each agent is generally inclined to move to occupy a role that is higher than its current role. It will improve its capabilities to qualify for the next higher role. Naturally, at some point in time all agents wil ...
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The complexity of Minesweeper and strategies for game playing

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Epistemic Models of Shallow Depths and Decision

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average equilibrium points

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Lecture II -- Problem Solving and Search

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Lecture II -- Problem Solving and Search
Lecture II -- Problem Solving and Search

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Gambit Documentation

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Lecture notes - Xiang Sun | 孙祥

Bayesian incentive compatibility via matchings.
Bayesian incentive compatibility via matchings.

The Stochastic Response Dynamic: A New Approach to Learning
The Stochastic Response Dynamic: A New Approach to Learning

... the best responses from the best response dynamic with stochastic responses. In section 6 we provide an intuitive view as to why the stochastic response dynamic converges to Nash equilibrium by introducing a restrictive assumption on the game known as compatibility. In section 7, we drop the compati ...
The Valuation of Distressed Companies
The Valuation of Distressed Companies

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Original Article A shifted hyperbolic augmented Lagrangian

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Artificial Intelligence Chapter 4 - Computer Science

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Context$Dependent Forward Induction Reasoning

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An efficient approach for finding the MPE in belief networks

... tions for the MPE is simply given right instantiation of all variables. This means that finding the MPE can be a search problem. We can use search with back tracking techniques to find the MPE, but it may not be an efficient way because the search complexity is exponential with respect to the number ...
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Lecture Notes on Adverse Selection and Signaling

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Computing the Nondominated Nash Points of a Normal Form Game
Computing the Nondominated Nash Points of a Normal Form Game

Computational Approaches to Preference Elicitation
Computational Approaches to Preference Elicitation

Pathfinding - cse.scu.edu
Pathfinding - cse.scu.edu

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Minimax

Minimax (sometimes MinMax or MM) is a decision rule used in decision theory, game theory, statistics and philosophy for minimizing the possible loss for a worst case (maximum loss) scenario. Originally formulated for two-player zero-sum game theory, covering both the cases where players take alternate moves and those where they make simultaneous moves, it has also been extended to more complex games and to general decision making in the presence of uncertainty.
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