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Folk Theorem with Communication
Folk Theorem with Communication

A Simplicial Algorithm Approach to Nash Equilibria in Concave Games
A Simplicial Algorithm Approach to Nash Equilibria in Concave Games

Understanding and Improving Local Exploration for GBFS
Understanding and Improving Local Exploration for GBFS

... UHRs. The current work analyzes the reasons for this improvement in detail. The analysis will illustrate that a search method such as GBFS, which uses a global open list, can become stuck in the union of many distinct UHRs from different parts of the search space, which combine to form a large virtu ...
The Distribution of Optimal Strategies in Symmetric Zero-sum
The Distribution of Optimal Strategies in Symmetric Zero-sum

Learning and Belief Based Trade - David Levine`s Economic and
Learning and Belief Based Trade - David Levine`s Economic and

Beyond Adversarial: The Case for Game AI as Storytelling
Beyond Adversarial: The Case for Game AI as Storytelling

... On the surface, searching for a move that maximizes the utility of a trajectory appears complicated.A move transitions the agent from one state to another state.How does the agent know what the trajectory will look like?Part of the trajectory is the history of all moves that preceded the current mov ...
Lifted Backward Search for General Game Playing
Lifted Backward Search for General Game Playing

... estimation of the true utility value of the state w. Unfortunately, since these rollouts are random, one needs to perform a lot of them before the result becomes accurate. We propose to increase the accuracy by combining MCTS with Lifted-BackwardSearch. The idea is that, before applying MCTS, the pl ...
Calibrated Learning and Correlated Equilibrium
Calibrated Learning and Correlated Equilibrium

Cooperative Games with Monte Carlo Tree Search
Cooperative Games with Monte Carlo Tree Search

... Abstract— Monte Carlo Tree Search approach with Pareto optimality and pocket algorithm is used to solve and optimize the multi-objective constraint-based staff scheduling problem. The proposed approach has a two-stage selection strategy and the experimental results show that the approach is able to ...
DownloadDownload publication - HHL Leipzig Graduate School of
DownloadDownload publication - HHL Leipzig Graduate School of

Sequential games - Moty Katzman`s Home Page
Sequential games - Moty Katzman`s Home Page

An Efficient, Exact Algorithm for Solving Tree
An Efficient, Exact Algorithm for Solving Tree

lesson 6: games
lesson 6: games

Chapter 13 Alternative Concepts
Chapter 13 Alternative Concepts

On the computational complexity of evolution
On the computational complexity of evolution

-67 PS SELECTION OF EFFICIENT EVALUATION FUNCTION FOR
-67 PS SELECTION OF EFFICIENT EVALUATION FUNCTION FOR

A Competitive Texas Hold’em Poker Player Via Automated Abstraction and
A Competitive Texas Hold’em Poker Player Via Automated Abstraction and

... game theory-based strategies for larger games. Koller and Pfeffer (1997) determined solutions to poker games with up to 140,000 nodes using the sequence form and linear programming. For a medium-sized (3.1 billion nodes) variant of poker called Rhode Island Hold’em, game theory-based solutions have ...
NOTE 6 × 6 LOA IS SOLVED
NOTE 6 × 6 LOA IS SOLVED

Game Theory Basics I: Strategic Form Games1
Game Theory Basics I: Strategic Form Games1

mixed strategy: p ^ i - Computer and Information Science
mixed strategy: p ^ i - Computer and Information Science

Resources - CSE, IIT Bombay
Resources - CSE, IIT Bombay

Practice Problems II Answers
Practice Problems II Answers

Anytime A* Algorithm – An Extension to A* Algorithm
Anytime A* Algorithm – An Extension to A* Algorithm

... approach uses a control manager class which takes care of the time limit and the stopping and restarting of the A* algorithm to find an initial, possibly suboptimal solution, and then continues to search for improved solutions until meeting to a provably optimal solution. It also bounds the sub-opti ...
Hawk/Dove Simulation homework95
Hawk/Dove Simulation homework95

Sen Li
Sen Li

< 1 ... 17 18 19 20 21 22 23 24 25 ... 38 >

Minimax

Minimax (sometimes MinMax or MM) is a decision rule used in decision theory, game theory, statistics and philosophy for minimizing the possible loss for a worst case (maximum loss) scenario. Originally formulated for two-player zero-sum game theory, covering both the cases where players take alternate moves and those where they make simultaneous moves, it has also been extended to more complex games and to general decision making in the presence of uncertainty.
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