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Decimation Of Triangle Meshes
Decimation Of Triangle Meshes

... • Optional : Vertices of the decimated mesh be a subset of original set. This allows to preserve the appearance attributes Decimation Advanced Topics in Graphics ...
2D Graphics
2D Graphics

... • Computer Graphics: the creation, storage, and manipulation of images and their models • Model: a mathematical representation of an image containing the important properties of an object (location, size, orientation, color, texture, etc.) in data structures • Rendering: Using the properties of the ...
2D Graphics
2D Graphics

... •  Computer Graphics: the creation, storage, and manipulation of images and their models •  Model: a mathematical representation of an image containing the important properties of an object (location, size, orientation, color, texture, etc.) in data structures •  Rendering: Using the properties of t ...
Introduction to Grid Computing
Introduction to Grid Computing

... together for high performance computing. From connecting processors/computers together locally that began in earnest in the 1960s and 1970s, distributed computing now extends to connecting computers that are geographically distant - Grid computing. ...
optimizing combined volume and surface data ray casting
optimizing combined volume and surface data ray casting

... generating images from volumetric data with the purpose of revealing and exploring the inner structures of these data. Volumetric data can be obtained either by scanning real objects using a sampling device, as for example CT and MRI scanners, or generated by a simulation program. Moreover, volume d ...
Automated Coil Subset Selection for Improved GRAPPA
Automated Coil Subset Selection for Improved GRAPPA

... neighboring k-space signals acquired by multiple receiver elements. Given a limited set of auto-calibration data, the number of parameters to fit can rapidly approach the same order as the number of equations determined by the number of calibration data points. Over-fitting the calibration data make ...
Practical Collision Detection on the GPU
Practical Collision Detection on the GPU

... processor. The number of transistors in todays GPUs are in the order of the latest CPUs. Comparing for example the ATI Radeon X850 which has around 160 million transistors [7] with the latest Pentium 4 600 series with its 169 million transistors [8]. With the development of programmable graphics har ...
Heading later - Intel® Software
Heading later - Intel® Software

... computer. The vertices come from a disk or from a previous computation on the parallel computer. Scatter(Squares):We equally distribute squares on the parallel computer. Note that the squares, of a given processor, can make reference to vertices that might not be present in the local memory of that ...
IP Video Rendering Basics
IP Video Rendering Basics

... CohuHD™ offers a broad line of High Definition network based cameras, positioning systems and VMS solutions designed for the performance requirements associated with critical infrastructure applications. CohuHD Helios products utilize the latest HD imaging technology, including H.264 and MJPEG codec ...
DYNAMICALLY GENERATED ASSEMBLY BLITTER FOR S40 MOBILE PHONES  !
DYNAMICALLY GENERATED ASSEMBLY BLITTER FOR S40 MOBILE PHONES !

... mobile devices is currently made by using 2D graphics only. Because of their slower CPUs compared to those of PCs and usually even the lack of hardware accelerated graphics, mobile devices need a highly optimized way to draw graphics to the display with software. There are some hardware graphics acc ...
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... Obtaining Pre-Made Graphics Pre-made graphics can be found on the Web or in image collections from software packages. Unless you have specific permission to use an image, doing so can violate copyright laws. You can use clip art collections found on your computer as well. ...
Ray Tracing on Programmable Graphics Hardware
Ray Tracing on Programmable Graphics Hardware

... fragment program stage will likely be generalized to include floating point computation and a complete, orthogonal instruction set. These capabilities are being demanded by programmers using the current hardware. As we will show, these capabilities are also sufficient for us to write a complete ray ...
CSCE 590E Spring 2007
CSCE 590E Spring 2007

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Teaching Computer Graphics with Java
Teaching Computer Graphics with Java

... simple figures, and applying various filters on a canvas - Shoot ‘em up: implementation of a classical shooter game ...
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ch-04 - It works

... 11). This results in a decreased spatial resolution for the resulting image.  With Color Ribbons a Dot-Matrix printer can produce color images in two ways: • Multiple print heads (each with a different color) • Single print head with a multi-colored ribbon • More colors than are actually on the rib ...
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INGRID BIRGITTA CARLBOM

... Developed the first interactive acoustic modeling system that accounts for diffraction in complex 3D environments. This work has been well received in both the acoustics community and at SIGGRAPH. In 1998, we presented the only paper on audio at SIGGRAPH. In 2001, we presented our third SIGGRAPH pap ...
TRE - IBM Research
TRE - IBM Research

... Greatly reduce the amount of height data that needs to be considered when processing each vertical cut of samples. Continue to reduce the data that needs to be considered as the vertical cut is processed. ...
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... Apart from the fact that it fails when there are exceptions other than inexact, the “1 + δ” model of floating point does not reflect the fact that some computations involve no rounding error. For example: • If x and y are floating point numbers within a factor of two of each other, fl(x − y) is comp ...
Graphics 1. Graphic File Formats
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... loading, if the user has image loading turned off, or if some error occurs so the image can't be fetched • It gives the user an idea of what is supposed to be or will shortly be there • Used by screen-readers for the visually impaired and other non-graphical browsers • XHTML Strict requires the alt ...
Efficient Histogram Generation Using Scattering on GPUs
Efficient Histogram Generation Using Scattering on GPUs

... GPU-based post-processing algorithms. This screenshot shows our prototype implementation of Ward’s Histogram Adjustment tone mapping operator applied to a real-time 3D scene rendered with high dynamic range. The graph below shows the histogram of the HDR frame buffer in red, and the tone mapping fun ...
Fundamentals of Computer Graphics
Fundamentals of Computer Graphics

... Hierarchical & Object oriented Graphics In this chapter you have learnt: • fundamentals how very complex structures can be created and manipulated • how the hierarchical structures can be used for real ...
Chapter 10
Chapter 10

... Using the setFont() and setColor() Graphics Object Methods • setColor() method- Color class contains 13 constants – Use any of these constants as an argument to the setColor() method – brush.setColor(Color.green); ...
GPU based Single-Pass Ray Casting of Large Heightfields
GPU based Single-Pass Ray Casting of Large Heightfields

... boundary to the next such intersection, whereas Oh et al. use a constant step size to advance along the ray. In addition, Tevs et al. store in each heightfield texel the height values at the four corners of a quadrilateral encoded as an RGBA value instead of point samples, which allows surface recon ...
Part 3 - MGNet
Part 3 - MGNet

... Level 3: Predictive — Information layer between the user interface and the service layer, which collects, monitors and correlates various user interaction data and system performance data. It provides users with analytical data, such as effectiveness of visualization tools as well as recommendations ...
Answers
Answers

... if (grid= = null) { // compute the grid only one time int w = this.getWidht(); int h = this.getHeight(); grid = (BufferedImage ) (this.createImage(w,h)); Graphics2D gc= grid.createGraphics(); for (int x= 0; x
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General-purpose computing on graphics processing units

General-purpose computing on graphics processing units (GPGPU, rarely GPGP or GP²U) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU). The use of multiple graphics cards in one computer, or large numbers of graphics chips, further parallelizes the already parallel nature of graphics processing. In addition, even a single GPU-CPU framework provides advantages that multiple CPUs on their own do not offer due to the specialization in each chip.Essentially, a GPGPU pipeline is a kind of parallel processing between one or more GPUs and CPUs that analyzes data as if it were in image or other graphic form. While GPUs generally operate at lower frequencies, they usually have many times more cores to make up for it (up to hundreds at least) and can, thus, operate on pictures and graphical data effectively much faster, dozens or even hundreds of times faster than a traditional CPU, migrating data into graphical form and then using the GPU to ""look"" at it and analyze it can result in profound speedup.GPGPU pipelines developed out of scientific computing.
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