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Computer Graphics
Computer Graphics

... – for each volume element the distribution of the containing materials is computed – for each material transparency and color is specified – multiply the percentage of materials with assigned properties ...
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... and jagged rather than smooth and continuous. When animated, these aliasing artifacts are even more objectionable, as they seem to crawl along the line edges. Antialiasing techniques apply a low-pass filter to the desired scene in order to attenuate these high frequencies, and thus display smooth li ...
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... rendering the virtual objects accurately and in detail. Also, the problem of spatially aligning the virtual object so that it sits stably on a real surface is much easier to handle when both the real and virtual scenes are available in electronic form. Algorithms for ensuring that this alignment is ...
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...                 // Generated bitmap through Pixel group ,Details,Plz refer api                  bitmap.setPixels(pixels, 0, width, 0, 0, width, height);                  return bitmap;  ...
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Apple II graphics

The Apple II graphics were composed of idiosyncratic modes and settings that could be exploited. This graphics system debuted on the original Apple II, continued with the Apple II Plus and was carried forward and expanded with the Apple IIe, Enhanced IIe, IIc, IIc Plus and IIGS.
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