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10135A_04
10135A_04

... You are working as a messaging administrator in A. Datum Corporation. Your organization has decided to deploy Client Access Servers so that the servers are accessible from the Internet for a variety of messaging clients. To ensure that the deployment is as secure as possible, you must secure the Cli ...
The Honeypot Project
The Honeypot Project

... – Pieces of software that attach to innocent files. Consume computers recourses and may be even more malicious (deleting files, ruining hardware, etc…). Rely on ...
ppt
ppt

... • Primary difference involves routing, reliability and security • E-mail depends on an underlying layer’s routing – Cannot generally move messages ‘closer’ to their destinations in a partitioned network – E-mail protocols are not disconnection-tolerant or efficient for long RTTs due to “chattiness” ...
IP spoofing
IP spoofing

... 2. Servers send SYN ACK to spoofed server, which cannot respond as it is already DoS’d. Queue’s quickly fill, as each connection request will have to go through a process of sending several SYN ACKs before it times out ...
Multimedia
Multimedia

... Streaming stored video: challenges continuous playout constraint: once client playout begins, playback must match original timing  … but network delays are variable (jitter), so will need client-side buffer to match playout requirements  other challenges:  client interactivity: pause, fast-forwa ...
Legion: Enriching Internet Services with Peer-to
Legion: Enriching Internet Services with Peer-to

... that provide simple mechanisms to circumvent firewalls and NAT boxes; as well as new mechanisms that are made available by HTML5 which, for instance, allow applications to store persistent data on browsers, allowing developers to enrich their web applications with seamlessly peer-to-peer interaction ...
dsuii
dsuii

... clients of other servers, as the figure indicates. For example, a web server is often a client of a local file server that manages the files in which the web pages are stored. Web servers and most other Internet services are clients of the DNS service, which translates Internet domain names to netwo ...
1. DIGISCENT 2. TYPES OF NETWORK 3. NETWORK
1. DIGISCENT 2. TYPES OF NETWORK 3. NETWORK

... one of the world's leading fragrance, flavor and food ingredients manufacturers, with particular strengths in sensory design and consumer understanding. Together, they envision a vast array of new opportunities, mostly in they way they plan on making this new technology profitable. Currently we are ...
Spacerace – A Location Based game for mobile phones using
Spacerace – A Location Based game for mobile phones using

... amount of points. Crystals have a lifetime after which they disappear. The amount scored by the team after finding a crystal is dependent on the remaining lifetime. The faster the team finds the crystal, the more points they get. We chose to visualise the game using the space metaphor. The Captain i ...
stributed Computing : Current Theories and Current Practices
stributed Computing : Current Theories and Current Practices

... X400/X500 (now the official standards) are better suited to commercial use since they provide better message control and protection than SMTP. MIME – The "Multi-purpose Internet Mail Extensions" specifies ways to send many different kinds of information via email. DHCP - Dynamic Host Configuration P ...
Mobilelecture2
Mobilelecture2

... • maintain existing connections (but update is too slow for real time handover). ...
Mobile Data Networking
Mobile Data Networking

... • maintain existing connections (but update is too slow for real time handover). ...
Named Pipes - Digiater.nl
Named Pipes - Digiater.nl

... Communications shared resource (IPC$) • Network trace will show SMB packets being exchanged • The TransactNamedPipe function combines into a single network operation r/w • Named Pipes server can service only one client for each instance of a pipe. • Use WaitNamedPipe() on client to block until serve ...
CryptoPro - Applied Security GmbH
CryptoPro - Applied Security GmbH

... multi-user operation. The encryption of the hard disk as well as its recovery mechanisms will be performed by BitLocker, while the authentication of different users including the required helpdesk methods are handled by CryptoPro Secure Disk for BitLocker. The innovative role based graphical managem ...
ppt
ppt

... Slice: a set of d vservers, each on a different node A node can concurrently support many slices (experiments) Figure 3-15. The basic organization of a PlanetLab node. Tanenbaum & Van Steen, Distributed Systems: Principles and Paradigms, 2e, (c) 2007 Prentice-Hall, Inc. All rights reserved. 0-13-239 ...
BOOTP Packet Format - Texas Tech University
BOOTP Packet Format - Texas Tech University

... Station D 140.2.1.1 ...
802.11 Denial-of-Service Attacks: Real Vulnerabilities
802.11 Denial-of-Service Attacks: Real Vulnerabilities

... Clients and AP use messages to explicitly request deauthentication from each other This message can be spoofed by an attacker because it is not authenticated by any key material ...
Distributed System Concepts and Architectures
Distributed System Concepts and Architectures

... – Can be implemented anywhere in the system, and still perform functions basic to the operation of a distributed system – Mapping logical names to physical addresses • Name server: locate processes, users, machines • Directory server: locate files, communication ports – Translate addresses and locat ...
lecture1
lecture1

... different ways. The most common way of sharing information is to share individual files. For example, two or more people can work together on a word-processing document. Sharing resource: certain computer resources, such as printers or hard drives, can be set up so that network users can share them. ...
Multimedia - Computer Science, Stony Brook University
Multimedia - Computer Science, Stony Brook University

... Streaming stored video: challenges continuous playout constraint: once client playout begins, playback must match original timing  … but network delays are variable (jitter), so will need client-side buffer to match playout requirements  other challenges:  client interactivity: pause, fast-forwa ...
arch2 - Geoff Huston
arch2 - Geoff Huston

...  Client uses single service provider who offers the client a "default" network service  Client's networks are advertised to the Internet exclusively via the provider ...
PPT
PPT

... • Disks are now playing the same role in HEP that tapes were in 1990 (i.e. they are not random-access devices); • Prepare for a random-access future; • Prepare for a 10,000 to 100,000 box future; • Scalability and fault tolerance are the challenges we must ...
gs-controls
gs-controls

... D. Web Browser Interaction 1. The Web server shall be capable of providing the operator, at a Web Browser, with both tabular or graphical pages of controller data. An operator with the proper password level shall be able to change setpoint and occupancy schedules or override points and remove overri ...
Client Access servers
Client Access servers

... You are working as a messaging administrator in A. Datum Corporation. Your organization has decided to deploy Client Access Servers so that the servers are accessible from the Internet for a variety of messaging clients. To ensure that the deployment is as secure as possible, you must secure the Cli ...
Application I
Application I

... No Free Lunch: Problems of Web Caching  The major issue of web caching is how to ...
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Lag



In online gaming, lag is a noticeable delay between the action of players and the reaction of the server. Although lag may be caused by high latency, it may also occur due to insufficient processing power in the client(Screen-lag). Screen-Lag can also happened in single player games as well.The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.
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