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Slide 1
Slide 1

... You will identify how computers over Internet communicate. After today’s class You will be able to identify different types of networks ...
DiscJuggler - Padus, Inc.
DiscJuggler - Padus, Inc.

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... – Handle communications between networks including the Internet – Often the only device on the network directly connected to the Internet ...
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... Scope of this document ......................................................................................................................1 2. Umodes.................................................................................................................................................... ...
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... allocated to the connection for the purpose of buffering data. This procedure is called flow control, and its idea is to keep the sender from overrunning the receiver’s buffer. ...
Arch Rock - University of California, Berkeley
Arch Rock - University of California, Berkeley

... to find the best ways to connect the entire enterprise. No longer is control of the manufacturing processes enough: the new manufacturing mandate is to enable users throughout the company to access manufacturing data from any location, at any time, and to integrate this data seamlessly with business ...
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... A player can advance to the next time quantum only when all other players (or all other players that this player is directly interacting with) are also ready to advance. So if any player experiences occasional high network delay, the lockstep protocol will ensure that everyone proceeds at the (slowe ...
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... Service providers are continually facing the problem of how to increase the value of their networks, while driving down costs to stay competitive. Similarly, enterprise users look for ways to decrease the space segment cost, and continue to enable reliable, high-quality transmission links to their f ...
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... may be intermittently connected may have dynamic IP addresses do not communicate directly with each other Application Layer ...
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... (2) Patch: This term is usually applied to a more formal, larger software update that may address several or many software problems. Patches often contain enhancements or additional capabilities as well as fixes for known bugs. Patches are usually developed over a longer period of time. (3) Service ...
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...  kilobits per second (kbps)—lower-case k  Megabits per second (Mbps)  Gigabits per second (Gbps)  Terabits per second (Tbps) ...
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... A VPN aims to provide a secure tunnel, over another (insecure) network. This enables secure traffic to be sent over the Internet, by running a 'virtual' network over the top. When used over MPDS, it ensures that data is secured from the device attached to the MPDS terminal, all the way to the VPN se ...
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Lag



In online gaming, lag is a noticeable delay between the action of players and the reaction of the server. Although lag may be caused by high latency, it may also occur due to insufficient processing power in the client(Screen-lag). Screen-Lag can also happened in single player games as well.The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.
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