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Hyperbolic Routing in NDN World
Hyperbolic Routing in NDN World

... How to map name to coordinate directly? • Use clustering algorithm to predict the coordinate – The client side will track and maintain a history of data set of (object name, coordinate); – Online clustering algorithm: • Use k-means to find the cluster based on the name distance (Def: the minimum ho ...
Overview and Motivation - Operating Systems and Middleware Group
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... • Middleware is connectivity software that consists of a set of enabling services that allow multiple processes running on one or more machines to interact across a network. • Middleware is essential to migrating mainframe applications to client/server applications and to providing for communication ...
What is Middleware?
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... Middleware is connectivity software that consists of a set of enabling services that allow multiple processes running on one or more machines to interact across a network. Middleware is essential to migrating mainframe applications to client/server applications and to providing for communication ...
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...  Name resolution is provided by name servers which interpret the information in a FQDN to find its specific address.  A resolver passes a query to its local name server. If the name server does not have the data requested in the query, it queries other name servers on behalf of the resolver. • In ...
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Easyln Products for LonWorks
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... systems to access field level data. By this standardized interface SCADA systems communicate with PLCs and field busses, production level data are thus integrated into office applications. Even data exchange with other field bus systems is made this way. The Easylon OPC Server was the first OPC serv ...
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... be redesigned if a need for using a new MSR arises. Second, it is not uncommon for researchers to compare various MSRs (e.g. Kaur & Hornof, 2005). Third, MSRs can be used in complement with each other. We are currently exploring the possibility that average MSR scores may actually be more accurate t ...
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Lag



In online gaming, lag is a noticeable delay between the action of players and the reaction of the server. Although lag may be caused by high latency, it may also occur due to insufficient processing power in the client(Screen-lag). Screen-Lag can also happened in single player games as well.The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.
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