
publish subscribe - Department of Information Technology
... • Disconnected operation should be supported for user mobility Interdomain mobility: ...
... • Disconnected operation should be supported for user mobility Interdomain mobility: ...
Lookup Service - University of Connecticut
... Can Replicated Database Services be Registered and Available for Use by Clients? Can JINI Support a Network-Centric Environment with Dynamic Clients and Services? Will Clients Continue to Operate Effectively if Replicated Databases Services Fail? Can JINI be Utilized to Maintain “minutes-off” Data C ...
... Can Replicated Database Services be Registered and Available for Use by Clients? Can JINI Support a Network-Centric Environment with Dynamic Clients and Services? Will Clients Continue to Operate Effectively if Replicated Databases Services Fail? Can JINI be Utilized to Maintain “minutes-off” Data C ...
Napster and Gnutella - Department of Computer Science and
... The state changes to online. In the online state, the client might ping other peers to find the size of the Gnutella network (ping state). When the client wishes to search for an item, it enters the search state. A remote peer might reply with search results. If it is not behind a firewall, then the ...
... The state changes to online. In the online state, the client might ping other peers to find the size of the Gnutella network (ping state). When the client wishes to search for an item, it enters the search state. A remote peer might reply with search results. If it is not behind a firewall, then the ...
Basic Configuration
... The Point-to-Point Protocol (PPP) allows a personal computer (PC), another access server, or router that also supports PPP to gain access to a network, such as Internet networks (IP) or Novell NetWare networks (IPX), through a serial port. PPP devices can connect to the access server directly over a ...
... The Point-to-Point Protocol (PPP) allows a personal computer (PC), another access server, or router that also supports PPP to gain access to a network, such as Internet networks (IP) or Novell NetWare networks (IPX), through a serial port. PPP devices can connect to the access server directly over a ...
Network Coding for Large Scale Content Distribution
... showed that a sender can communicate information to a set of receivers at the broadcast capacity of the network provided one allows network coding. High utilization of a given topology can also be achieved using multiple edge-disjoint distribution trees (especially in the case where all nodes are re ...
... showed that a sender can communicate information to a set of receivers at the broadcast capacity of the network provided one allows network coding. High utilization of a given topology can also be achieved using multiple edge-disjoint distribution trees (especially in the case where all nodes are re ...
Socket Programming Socket Interface. What is it? Socket Abstraction
... int socket(int domain, int type, int protocol) int bind (int socket, struct sockaddr *address, int addr_len) int listen (int socket, int backlog) int accept (int socket, struct sockaddr *address, int *addr_len) ...
... int socket(int domain, int type, int protocol) int bind (int socket, struct sockaddr *address, int addr_len) int listen (int socket, int backlog) int accept (int socket, struct sockaddr *address, int *addr_len) ...
Socket Programming
... Client-server paradigm Client: initiates contact with server (“speaks first”) typically requests service from server, for Web, client is implemented in browser; for e-mail, in mail reader Server: provides requested service to client e.g., Web server sends requested Web page, mail server d ...
... Client-server paradigm Client: initiates contact with server (“speaks first”) typically requests service from server, for Web, client is implemented in browser; for e-mail, in mail reader Server: provides requested service to client e.g., Web server sends requested Web page, mail server d ...
cs2307-computer networks lab manual
... Most network games use the User Datagram Protocol (UDP) as the underlying transport ...
... Most network games use the User Datagram Protocol (UDP) as the underlying transport ...
Packet and Circuit Switching - California State University, Los Angeles
... • Continuity assured in the order of transmission • Audio can be transmitted without streaming provided adequate bandwidth is available – Otherwise streaming is necessary ...
... • Continuity assured in the order of transmission • Audio can be transmitted without streaming provided adequate bandwidth is available – Otherwise streaming is necessary ...
- AIR802.com
... Multiple Servers behind NAT (Example) .............................................................................................................54 ...
... Multiple Servers behind NAT (Example) .............................................................................................................54 ...
Multicast monitoring and visualization tools
... • Map can be filtered in order to show one multicast group only ...
... • Map can be filtered in order to show one multicast group only ...
ECx Ethernet Control Guide
... Installing the ECx Client Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Uninstalling ECx Host Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ...
... Installing the ECx Client Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Uninstalling ECx Host Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ...
Chapter 7
... then, fill rate = constant rate - packet loss short playout delay (2-5 seconds) to compensate for network delay jitter error recover: time permitting ...
... then, fill rate = constant rate - packet loss short playout delay (2-5 seconds) to compensate for network delay jitter error recover: time permitting ...
Chapter 4
... Active Directory bases its structure on the Domain Name System (DNS). In fact, the hierarchical structure of Active Directory parallels DNS because Active Directory uses DNS for its naming system. The term DNS can be confusing because it describes both the TCP/IP protocol and the service that runs o ...
... Active Directory bases its structure on the Domain Name System (DNS). In fact, the hierarchical structure of Active Directory parallels DNS because Active Directory uses DNS for its naming system. The term DNS can be confusing because it describes both the TCP/IP protocol and the service that runs o ...
Document
... How much data can a TCP sender have outstanding in the network? How much data should TCP retransmit when an error occurs? Just selectively repeat the missing ...
... How much data can a TCP sender have outstanding in the network? How much data should TCP retransmit when an error occurs? Just selectively repeat the missing ...
U.S. Central Command - CENTCOM
... number of areas. It developed custom scripts to automate user logins and support more effective load-balancing within the VMware View environment. It worked with consultants from EMC to optimize the deployment’s SAN ...
... number of areas. It developed custom scripts to automate user logins and support more effective load-balancing within the VMware View environment. It worked with consultants from EMC to optimize the deployment’s SAN ...
TR 0006 - oneM2M
... This is a draft oneM2M document and should not be relied upon; the final version, if any, will be made available by oneM2M Partners Type 1. ...
... This is a draft oneM2M document and should not be relied upon; the final version, if any, will be made available by oneM2M Partners Type 1. ...
TCP/IP Course - The Technology Firm
... C – Total Length: 2 Bytes. Indicates the total length of IP header and IP Payload. D – Identification: 2 Bytes. Used to identify a specific packet sent between two stations E – Flags: 3 bits long. One flag is used for fragmentation, and the other whether or not more fragments are to follow. Fragment ...
... C – Total Length: 2 Bytes. Indicates the total length of IP header and IP Payload. D – Identification: 2 Bytes. Used to identify a specific packet sent between two stations E – Flags: 3 bits long. One flag is used for fragmentation, and the other whether or not more fragments are to follow. Fragment ...
EAP701 / EAP717 v1.11 Enterprise Access Point
... 4IPNET, INC. does not assume any liability arising out the application or use of any products, or software described herein. Neither does it convey any license under its parent rights not the parent rights of others. 4IPNET further reserves the right to make changes in any products described herein ...
... 4IPNET, INC. does not assume any liability arising out the application or use of any products, or software described herein. Neither does it convey any license under its parent rights not the parent rights of others. 4IPNET further reserves the right to make changes in any products described herein ...
Improving the packet send-time accuracy in embedded devices
... We used both tcpdump (run on the test device) and DAG card (installed in external workstation) to capture the packet timestamps. The test device generates different number of cross-traffic flows to the traffic sink using D-ITG. ...
... We used both tcpdump (run on the test device) and DAG card (installed in external workstation) to capture the packet timestamps. The test device generates different number of cross-traffic flows to the traffic sink using D-ITG. ...
2509, 2510, 2511, 2512 User Guide
... The location of individual chassis and the layout of your equipment rack or wiring room are extremely important for proper system operation. Equipment placed too close together, inadequate ventilation, and inaccessible panels can cause system malfunctions and shutdowns, and can make system maintenan ...
... The location of individual chassis and the layout of your equipment rack or wiring room are extremely important for proper system operation. Equipment placed too close together, inadequate ventilation, and inaccessible panels can cause system malfunctions and shutdowns, and can make system maintenan ...
Buffer-Sizing---CAIDA---May-2005 - McKeown Group
... May 5, 2005 Poisson “enough” to get most of the benefit? ...
... May 5, 2005 Poisson “enough” to get most of the benefit? ...
Green Wave: Latency and Capacity-Efficient Sleep Scheduling for
... An efficient sleep schedule not only seeks to minimize idle listening, but also to optimize the performance of wireless networks (e.g. latency, capacity) subject to a certain constraint of energy consumption level. This work considers receiverbased sleep scheduling (i.e., the active state of a node ...
... An efficient sleep schedule not only seeks to minimize idle listening, but also to optimize the performance of wireless networks (e.g. latency, capacity) subject to a certain constraint of energy consumption level. This work considers receiverbased sleep scheduling (i.e., the active state of a node ...
E Pluribus Unum - Department of information engineering and
... What happens if access to services is determined also by the history of past executions? For instance in the example by Atluri and Bertino [4, pag.67] a branch manager of a bank clearing a cheque cannot be the same member of staff who has emitted the cheque. So, if we have no memory of past credenti ...
... What happens if access to services is determined also by the history of past executions? For instance in the example by Atluri and Bertino [4, pag.67] a branch manager of a bank clearing a cheque cannot be the same member of staff who has emitted the cheque. So, if we have no memory of past credenti ...
Lag
In online gaming, lag is a noticeable delay between the action of players and the reaction of the server. Although lag may be caused by high latency, it may also occur due to insufficient processing power in the client(Screen-lag). Screen-Lag can also happened in single player games as well.The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.