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... when user applications are idle. With this parameter, the NetPerformer can keep the site logically connected for the applications even when they are idle, without using any satellite bandwidth. o The second parameter enables the NetPerformer to ensure that the DAMA/BoD satellite system has the time ...
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CS4550 Computer Networks II Socket Interface Ref: Feit Chap 21
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Distributed Programming and Remote Procedure Calls
Distributed Programming and Remote Procedure Calls

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Cybrotech software tools
Cybrotech software tools

... To use specific national characters, proper encoding should be selected in first line. Generally, MiniScada supports most encodings supported by operating system and selected font. Unicode is fully supported. CyBroMiniScada is free software. It works normally without a licence, it is not limited or ...
CAS: Central Authentication Service
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... out.newLine(); out.flush(); System.err.println(sock.getInetAddress() + " " + s); if (s.equals("exit")) // end this conversation break; if (s.equals("die!")) // kill the server System.exit(0); ...
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Microsoft Windows 2003 Server
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... • Operating system can take control of the CPU overriding a task in execution • A desired characteristic from a networking point of view • All recent NOSs are preemptive operating systems ...
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... Distributed systems should be perceived by users and application programmers as a whole rather than as a collection of cooperating components. Transparency has different aspects. These represent various properties that distributed systems should have. ...
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...  Databases may be distributed by replication or partition. Replication: Copies of files from the main data base are stored at remote locations Partition: Segments of files are allocated to various locations within the network This avoids data redundancy, but increases the complexity of transmitt ...
lesson10
lesson10

... Unfortunately, all such internet applications experience common problems: ...
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... • NIC virtual network hardware offloads improves hypervisor performance over nonoffloaded NICs by as much as 70 percent • NIC virtual network hardware offloads consumes up to 50 percent less server CPU ...
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Remote Procedure Call
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... – Congestion control algorithm: traffic shaping, flow specifications, and bandwidth reservation – accounting - charge for use of the network – fragment or combine packets depending on rules of link layer ...
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... Endpoints • Endpoints provide a reliable, securable, scalable messaging system that enables SQL Server to communicate over the network. – Endpoints provide a reliable, securable, scalable messaging system that enables SQL Server to communicate over the network. – For database mirroring, a server in ...
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... PHP superglobals $_GET and $_POST are used to collect form data When the user fills out the form and clicks the ‘submit’ button, the form data is sent to the PHP file for processing The form data is sent with an HTTP Post or HTTP Get ...
photo.net Introduction - ADUni.org: ArsDigita University
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...  Since we assume network links can fail at any time, replication is required to maintain consistency for longer computations  Replication of data  Replication of computation  Costs associated with consistency:  Reduction in the amount of effective resources  Managing extended failures ...
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... of individual data centers. Accessible The DSView 4 software “hub and spoke” architecture allows for high availability and distributed, consolidated access across locations. The out-of-band features of the DSView 4 software allow administrators to diagnose and repair problems even when gateways, r ...
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Lag



In online gaming, lag is a noticeable delay between the action of players and the reaction of the server. Although lag may be caused by high latency, it may also occur due to insufficient processing power in the client(Screen-lag). Screen-Lag can also happened in single player games as well.The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.
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