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Final Report.
Final Report.

... distributed simulation of that size and scale into an operational training environment. The problem is further complicated for systems such as the Joint Simulation System (JSIMS) that mandate much greater size and complexity than that achieved by STOW97 [Gajkowski98: STOW97 Lessons Learned]. To fit ...
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1pp

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Multi-Agent Path Finding with Kinematic Constraints
Multi-Agent Path Finding with Kinematic Constraints

... events v and v 0 indicating that event v must be scheduled between LB(e) and U B(e) time units before event v 0 . We add two additional vertices. XS represents the start event and therefore has edges annotated with the STN bounds [0, 0] to all vertices without incoming edges. Similarly, XF represent ...
Methods for task allocation via agent coalition formation6
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... algorithmic approach and concepts from operations research, with autonomous agents’ methods and distributed computing systems methods. The coalitions the agents form when using these algorithms are beneficial for systems of cooperative agents, as we show in this paper. We will concentrate on coaliti ...
Implementing feedback in creative systems
Implementing feedback in creative systems

... the generative codebase. This collection of patterns shows the likelihood of unexpected results coming out of the communication between author and critics. This suggests several guidelines for system development, which we will discussed in a later section. Further guidelines for structuring and part ...
An Intelligent Distributed System for Strategic Decision Making
An Intelligent Distributed System for Strategic Decision Making

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Intelligent agent - Personal Web Pages
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Implementing feedback in creative systems: A - CEUR
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Joanna J. Bryson - Department of Computer Science
Joanna J. Bryson - Department of Computer Science

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Nash Social Welfare in Multiagent Resource Allocation

... – Pigou-Dalton transfer principle: An SWO that satisfies this principle prefers or is at least indifferent to any change that involves only two agents and that is both mean-preserving and inequality-reducing as far as the utilities of these two agents are concerned. This is the most basic fairness p ...
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View - Association for Computational Creativity

... commonly used test of intelligence. The literature suggests a variety of problem-solving methods for addressing RPM problems. For a graduate-level artificial intelligence class in Fall 2014, we asked students to develop intelligent agents that could address 123 RPM-inspired problems, essentially cro ...
A Survey of the Eighth National Conference on Artificial Intelligence
A Survey of the Eighth National Conference on Artificial Intelligence

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Why would I talk to you?

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Universal Artificial Intelligence: Practical Agents and Fundamental
Universal Artificial Intelligence: Practical Agents and Fundamental

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Influence of Psychoanalytic Defense Mechanisms on the Decision
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... in this paper we introduce psychoanalytic defense mechanisms to be implemented in multi-agent systems to resolve these conflicts. We give a general insight into defense mechanisms in psychoanalysis and how we transfer this theory to multi-agent systems. We describe the kinds of conflicts in the deci ...
Towards a Programming Paradigm for Artificial Intelligence
Towards a Programming Paradigm for Artificial Intelligence

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A Neural Schema Architecture for Autonomous Robots
A Neural Schema Architecture for Autonomous Robots

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Intelligent Agents: Theory and Practice
Intelligent Agents: Theory and Practice

... closes with a discussion, in which we give a brief critical review of current work and open problems, and a section pointing the reader to further relevant reading. Finally, some notes on the scope and aims of the article. First, it is important to realise that we are writing very much from the poin ...
Intentional Embodied Agents
Intentional Embodied Agents

... of geometry in the avatar. A simple example of this is shown in figure 3, where the embodiment consists of three elements, the eyes, the nose, the moustache and mouth. The main advantage of such a system is that it allows independent animation of the various elements. In this example the eyes could ...
Welcome to G53ASD AUTOMATED
Welcome to G53ASD AUTOMATED

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Agent-based model

An agent-based model (ABM) is one of a class of computational models for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) with a view to assessing their effects on the system as a whole. It combines elements of game theory, complex systems, emergence, computational sociology, multi-agent systems, and evolutionary programming. Monte Carlo Methods are used to introduce randomness. Particularly within ecology, ABMs are also called individual-based models (IBMs), and individuals within IBMs may be simpler than fully autonomous agents within ABMs. A review of recent literature on individual-based models, agent-based models, and multiagent systems shows that ABMs are used on non-computing related scientific domains including biology, ecology and social science. Agent-based modeling is related to, but distinct from, the concept of multi-agent systems or multi-agent simulation in that the goal of ABM is to search for explanatory insight into the collective behavior of agents obeying simple rules, typically in natural systems, rather than in designing agents or solving specific practical or engineering problems.Agent-based models are a kind of microscale model that simulate the simultaneous operations and interactions of multiple agents in an attempt to re-create and predict the appearance of complex phenomena. The process is one of emergence from the lower (micro) level of systems to a higher (macro) level. As such, a key notion is that simple behavioral rules generate complex behavior. This principle, known as K.I.S.S. (""Keep it simple, stupid"") is extensively adopted in the modeling community. Another central tenet is that the whole is greater than the sum of the parts. Individual agents are typically characterized as boundedly rational, presumed to be acting in what they perceive as their own interests, such as reproduction, economic benefit, or social status, using heuristics or simple decision-making rules. ABM agents may experience ""learning"", adaptation, and reproduction.Most agent-based models are composed of: (1) numerous agents specified at various scales (typically referred to as agent-granularity); (2) decision-making heuristics; (3) learning rules or adaptive processes; (4) an interaction topology; and (5) a non-agent environment. ABMs are typically implemented as computer simulations, either as custom software, or via ABM toolkits, and this software can be then used to test how changes in individual behaviors will affect the system's emerging overall behavior.
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