Cycle 7 / Lecture 14
... – Wallhacks: lets player see through opaque objects – Maphacks: lets player see more of a level than intended by developer – Chesthacks: information about what loot is available on map is exposed ...
... – Wallhacks: lets player see through opaque objects – Maphacks: lets player see more of a level than intended by developer – Chesthacks: information about what loot is available on map is exposed ...
Section 09a
... – Connects two or more LANs together – Packets sent to remote LAN cross – Network is segmented by IP address – Connect internal networks to the Internet – Need configured before installation ...
... – Connects two or more LANs together – Packets sent to remote LAN cross – Network is segmented by IP address – Connect internal networks to the Internet – Need configured before installation ...
Document
... 2. New screen broadcast and media broadcast technology for wireless. 3. With Buffalo Access Point, wireless performance in Genesis is maximized. ...
... 2. New screen broadcast and media broadcast technology for wireless. 3. With Buffalo Access Point, wireless performance in Genesis is maximized. ...
... modeled in the form of an arbitrary graph over relatively bandwidth constrained wireless links. This is in distinction to the well known single hop cellular network model that wires the need of wireless communication by installing base stations as access points. In MANET no infrastructure exists and ...
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... • Controller is much slower the the switch • Processing packets leads to delay and overhead • Need to keep most packets in the “fast path” ...
... • Controller is much slower the the switch • Processing packets leads to delay and overhead • Need to keep most packets in the “fast path” ...
Ad-Hoc Wireless Networks
... The principles of Wireless Local Area Network (WLAN) are defined in IEEE 802.11 standard • It defines two different topologies: ad-hoc network and infrastructure network ...
... The principles of Wireless Local Area Network (WLAN) are defined in IEEE 802.11 standard • It defines two different topologies: ad-hoc network and infrastructure network ...
Networks - What are They
... Typically wireless but not necessary Stationary Typically wired but not necessary Interconnecting Networks Software ...
... Typically wireless but not necessary Stationary Typically wired but not necessary Interconnecting Networks Software ...
LFG Infrastructure
... the region/grid servers. The Region/Grid/Asset/Database servers communicate with each other via the internal 1000mbps backbone network for faster throughput and efficiency. ...
... the region/grid servers. The Region/Grid/Asset/Database servers communicate with each other via the internal 1000mbps backbone network for faster throughput and efficiency. ...
CSC 110 - Intro. to Computing
... not involve physical items such as wireless using radio signals to/from computer ...
... not involve physical items such as wireless using radio signals to/from computer ...
ppt - Course Website Directory
... IP and Underlying Networks • Most hosts are attached to a LAN by an interface board that only understands LAN addresses. For example, every Ethernet board is equipped with a globally unique 48-bit Ethernet address. • The boards send and receive frames based on 48bit Ethernet addresses. They know not ...
... IP and Underlying Networks • Most hosts are attached to a LAN by an interface board that only understands LAN addresses. For example, every Ethernet board is equipped with a globally unique 48-bit Ethernet address. • The boards send and receive frames based on 48bit Ethernet addresses. They know not ...
Overview - Computer Science Division
... – client host requests, receives service from always-on server – e.g. Web browser/server; email client/server ...
... – client host requests, receives service from always-on server – e.g. Web browser/server; email client/server ...
networking hardware (networking devices)
... examine incoming messages (layer 3 data), choose the best path for them through the network, and switch them to the proper outgoing port. They don’t allow bad data or broadcast storm to be passed on the network. They can connect networks using the same protocol but different network architec ...
... examine incoming messages (layer 3 data), choose the best path for them through the network, and switch them to the proper outgoing port. They don’t allow bad data or broadcast storm to be passed on the network. They can connect networks using the same protocol but different network architec ...
Introduction to Sensor Networks
... • Reducing overhead – Beaconing generates proactive traffic. To avoid this additional cost, GPSR piggybacks the local sending node's position on all data packets it forwards. Thus all packets serve as beacons. • Q: How to enforce random beacon interval, then? ...
... • Reducing overhead – Beaconing generates proactive traffic. To avoid this additional cost, GPSR piggybacks the local sending node's position on all data packets it forwards. Thus all packets serve as beacons. • Q: How to enforce random beacon interval, then? ...
Network Management Concepts and Practice
... same media access control specification and it controls what traffic is passed between segments. uses bridge table to learn which devices are on which segments. Translating bridges connects networks using different MAC layer specifications. ...
... same media access control specification and it controls what traffic is passed between segments. uses bridge table to learn which devices are on which segments. Translating bridges connects networks using different MAC layer specifications. ...
notes - Academic Csuohio
... Length of slot = 2t = worst-case round-trip propagation time To accommodate longest path, slot time = 512 bit times = 51.2 msec (10Mbps Ethernet) ...
... Length of slot = 2t = worst-case round-trip propagation time To accommodate longest path, slot time = 512 bit times = 51.2 msec (10Mbps Ethernet) ...
ppt - People @EECS
... • Point-to-point network: a network in which every physical wire is connected to only two computers • Switch: a bridge that transforms a shared-bus (broadcast) configuration into a point-to-point network. • Hub: a multiport device that acts like a repeater broadcasting from each input to every outpu ...
... • Point-to-point network: a network in which every physical wire is connected to only two computers • Switch: a bridge that transforms a shared-bus (broadcast) configuration into a point-to-point network. • Hub: a multiport device that acts like a repeater broadcasting from each input to every outpu ...
AN ANIMATED SIMULATOR FOR PACKET SNIFFER
... table that has two columns. Under the first column “From” are source addresses of the data packets. Under the second column “To” are destination addresses of the data packets. Under the two-column data table, are a “play” button (an arrow within a square), and a checkbox “Play continuously”. If the ...
... table that has two columns. Under the first column “From” are source addresses of the data packets. Under the second column “To” are destination addresses of the data packets. Under the two-column data table, are a “play” button (an arrow within a square), and a checkbox “Play continuously”. If the ...
Networking
... All devices or "hosts" connected to the same TCP/IP network must have the same network number AND a different (unique) host number. The IP address is what allows every device over a TCP/IP network to communicate with each other. ...
... All devices or "hosts" connected to the same TCP/IP network must have the same network number AND a different (unique) host number. The IP address is what allows every device over a TCP/IP network to communicate with each other. ...
Types of Networks - CS 153 Introduction to Computing I
... The problem with a hub is: when two PC’s are talking at the full speed, the other PC’s connected to Hub have connection speed problems. ...
... The problem with a hub is: when two PC’s are talking at the full speed, the other PC’s connected to Hub have connection speed problems. ...
Diving into Snabb - Chair of Network Architectures and Services
... be shared and aggregated amongst multiple virtual applications, optimizing their usage. Furthermore, multiple users using the same physical resource can be isolated to guarantee no interferences and provide security [30]. Applied to virtual machines, networking has to be performed in a fast but also ...
... be shared and aggregated amongst multiple virtual applications, optimizing their usage. Furthermore, multiple users using the same physical resource can be isolated to guarantee no interferences and provide security [30]. Applied to virtual machines, networking has to be performed in a fast but also ...
WAN topology
... – High-speed broadband service over metro distances for many users – Provides broad coverage like a cell phone network ...
... – High-speed broadband service over metro distances for many users – Provides broad coverage like a cell phone network ...
Introduction to Transport Layer
... Transmission Control Protocol (TCP) reliable in-order unicast flow & congestion control Stream Control Transport Protocol (SCTP) (will not cover in class) ...
... Transmission Control Protocol (TCP) reliable in-order unicast flow & congestion control Stream Control Transport Protocol (SCTP) (will not cover in class) ...
slides - CSE Home
... Computers find the IP address for a domain name from the Domain Name System -- an IP address-book computer A computer needs to know IP address of DNS server! 20 ...
... Computers find the IP address for a domain name from the Domain Name System -- an IP address-book computer A computer needs to know IP address of DNS server! 20 ...
Wake-on-LAN
Wake-on-LAN (WoL) is an Ethernet or Token ring computer networking standard that allows a computer to be turned on or awakened by a network message.The message is usually sent by a program executed on another computer on the same local area network. It is also possible to initiate the message from another network by using subnet directed broadcasts or a WOL gateway service. Equivalent terms include wake on WAN, remote wake-up, power on by LAN, power up by LAN, resume by LAN, resume on LAN and wake up on LAN. In case the computer being awakened is communicating via Wi-Fi, a supplementary standard called Wake on Wireless LAN (WoWLAN) must be employed.The WOL and WoWLAN standards are often supplemented by vendors to provide protocol-transparent on-demand services, for example in the Apple Bonjour wake-on-demand (Sleep Proxy) feature.