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john von neumann
john von neumann

... In 1945, mathematician John von Neumann undertook a study of computation that demonstrated that a computer could have a simple, fixed structure, yet be able to execute any kind of computation given properly programmed control without the need for hardware modification. Von Neumann contributed a new ...
Chapter 8 Subroutines and Control Abstraction June 25, 2015
Chapter 8 Subroutines and Control Abstraction June 25, 2015

... parameters, saving the return address (though usually this taken care by the CALL instruction), modifying the program counter (again, usually the bailiwick of the CALL instruction), moving the stack pointer for space allocation, saving registers, moving the frame pointer, and perhaps some initializa ...
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Subroutine

In computer programming, a subroutine is a sequence of program instructions that perform a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Subprograms may be defined within programs, or separately in libraries that can be used by multiple programs. In different programming languages, a subroutine may be called a procedure, a function, a routine, a method, or a subprogram. The generic term callable unit is sometimes used.As the name subprogram suggests, a subroutine behaves in much the same way as a computer program that is used as one step in a larger program or another subprogram. A subroutine is often coded so that it can be started (called) several times and from several places during one execution of the program, including from other subroutines, and then branch back (return) to the next instruction after the call once the subroutine's task is done. Maurice Wilkes, David Wheeler, and Stanley Gill are credited with the invention of this concept, which they termed a closed subroutine, contrasted with an open subroutine or macro.Subroutines are a powerful programming tool, and the syntax of many programming languages includes support for writing and using them. Judicious use of subroutines (for example, through the structured programming approach) will often substantially reduce the cost of developing and maintaining a large program, while increasing its quality and reliability. Subroutines, often collected into libraries, are an important mechanism for sharing and trading software. The discipline of object-oriented programming is based on objects and methods (which are subroutines attached to these objects or object classes).In the compiling method called threaded code, the executable program is basically a sequence of subroutine calls.
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