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Chapter 18 Networking
Chapter 18 Networking

... RMI enables you to program at a higher level of abstraction. It hides the details of socket server, socket, connection, and sending or receiving data. It even implements a multithreading server under the hood, whereas with socket-level programming you have to explicitly implement threads for handlin ...
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What Are Applets? - UTRGV Faculty Web
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OO Design with UML and Java - 06 Exceptions
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CS 210 ­ Fundamentals of Programming I  Spring 2013 ­ In­class Exercise 9 for 03/20/2013 & 03/21/2013
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... is known to have no side-effects, may be efficiently computed without multiple calls. A function in this sense has zero or more parameters and a single return value. The parameters—or arguments, as they are sometimes called—are the inputs to the function, and the return value is the function's outpu ...
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CS 112 Introduction to Programming - Zoo

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Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variables specific to the object are called instance variables, to contrast with the class variables shared across the class.In some languages, classes are only a compile-time feature (new classes cannot be declared at runtime), while in other languages classes are first-class citizens, and are generally themselves objects (typically of type Class or similar). In these languages, a class that creates classes is called a metaclass.
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