
Unit 7: Direct and Inverse Variation
... 4. Determine the missing value, x or y given constant and the other value. 5. Write an equation from a table of values or a point in direct variation. Part One: Direct Variation In simplest terms, direct variation is identical to slope-intercept form, except the y-intercept (b) is always zero, and s ...
... 4. Determine the missing value, x or y given constant and the other value. 5. Write an equation from a table of values or a point in direct variation. Part One: Direct Variation In simplest terms, direct variation is identical to slope-intercept form, except the y-intercept (b) is always zero, and s ...
Unit 2 - Troup County School System
... Create, solve, and model graphically linear equations and inequalities in one and two variables Create, solve and model graphically systems of linear equations in two variables Create and interpret systems of inequalities where applicable; for example, students will create a system a system to ...
... Create, solve, and model graphically linear equations and inequalities in one and two variables Create, solve and model graphically systems of linear equations in two variables Create and interpret systems of inequalities where applicable; for example, students will create a system a system to ...
Unit C - Determining Factors and Roots
... Demonstrate understanding of the multiplication and factoring of polynomial expressions (concretely, pictorially, and symbolically) including: multiplying of monomials, binomials, and trinomials common factors trinomial factoring relating multiplication and factoring of polynomials. ...
... Demonstrate understanding of the multiplication and factoring of polynomial expressions (concretely, pictorially, and symbolically) including: multiplying of monomials, binomials, and trinomials common factors trinomial factoring relating multiplication and factoring of polynomials. ...
Slide show for UOPX Praxis Workshop 2 at Utah Campus
... the decimal point. Multiply the two numbers as though they were whole numbers. In the final product, place the decimal point to signify the number of decimal places in both numbers of the original problem. • For example: 2.3 (one decimal place) x 1.456 (three decimal places) is the same as 23 x 1456 ...
... the decimal point. Multiply the two numbers as though they were whole numbers. In the final product, place the decimal point to signify the number of decimal places in both numbers of the original problem. • For example: 2.3 (one decimal place) x 1.456 (three decimal places) is the same as 23 x 1456 ...