Game Programming Basics
... VIEWER, THEIR LEVEL OF DETAIL CAN BE LOW, WHILE WHEN THEY’RE NEAR THE VIEWER, THE LEVEL OF DETAIL MUST BE HIGH. SUBDIVISION SURFACES ARE USED TO EXPAND A 3D MODEL LACKING DETAILS INTO A MORE ELABORATE MODEL. ...
... VIEWER, THEIR LEVEL OF DETAIL CAN BE LOW, WHILE WHEN THEY’RE NEAR THE VIEWER, THE LEVEL OF DETAIL MUST BE HIGH. SUBDIVISION SURFACES ARE USED TO EXPAND A 3D MODEL LACKING DETAILS INTO A MORE ELABORATE MODEL. ...
Basic MATLAB for 221 - Indiana University–Purdue University
... The absolute value √ |x| of x. sqrt(x) The square root x of x. sin(x), cos(x), tan(x), sec(x), csc(x), cot(x) The standard circular trig functions; the angle x is in radians. Constants pi is π General Purpose Commands >> %
>> clear all
>> close all
>> a =
>> x =
>> f = in ...
... The absolute value √ |x| of x. sqrt(x) The square root x of x. sin(x), cos(x), tan(x), sec(x), csc(x), cot(x) The standard circular trig functions; the angle x is in radians. Constants pi is π General Purpose Commands >> %
Intro to Graphics - UNC Computer Science
... The simplest instance method provided by the Graphics class is the drawLine() method. It takes 4 arguments – drawLine(x1, y1, x2, y2), where (x1, y1) are the coordinates of one endpoint of the line and (x2, y2) are the coordinates of the other endpoint. For example, if we’ve constructed a graphics c ...
... The simplest instance method provided by the Graphics class is the drawLine() method. It takes 4 arguments – drawLine(x1, y1, x2, y2), where (x1, y1) are the coordinates of one endpoint of the line and (x2, y2) are the coordinates of the other endpoint. For example, if we’ve constructed a graphics c ...
Ch16 - Skylight Publishing
... • To draw a shape, you need to set the exactly right set of pixels to the required colors. ...
... • To draw a shape, you need to set the exactly right set of pixels to the required colors. ...
Ch15 - Skylight Publishing
... • To draw a shape, you need to set the exactly right set of pixels to the required colors. ...
... • To draw a shape, you need to set the exactly right set of pixels to the required colors. ...
Graphics
... program there may be many. The 'Graphics g' is a parameter being passed to paint to tell you which window to use. The g.drawLine(...) means draw a line on the window called g. PHY-102 SAP ...
... program there may be many. The 'Graphics g' is a parameter being passed to paint to tell you which window to use. The g.drawLine(...) means draw a line on the window called g. PHY-102 SAP ...
1-01-What is Computer Graphics
... rendering but Maya is built on top of OpenGL • Hardware: PC with graphics card for modeling and rendering ...
... rendering but Maya is built on top of OpenGL • Hardware: PC with graphics card for modeling and rendering ...
Chapter 5: Input and Output
... Doug Engelbart invented the computer mouse in 1963-64 as part of an experiment to find better ways to point and click on a display screen. It was made in a shop at SRI. The casing was carved out of wood. The mouse had only one button - that was all there was room for. ...
... Doug Engelbart invented the computer mouse in 1963-64 as part of an experiment to find better ways to point and click on a display screen. It was made in a shop at SRI. The casing was carved out of wood. The mouse had only one button - that was all there was room for. ...
Waveform graphics
Waveform graphics was a simple vector graphics system introduced by Digital Equipment Corporation (DEC) on the VT55 and VT105 terminals in the mid-1970s. It was used to produce graphics output from mainframes and minicomputers.The system was designed to use as little computer memory as possible. At any given X location it could draw two dots at given Y locations, making it suitable for producing two superimposed waveforms, line charts or histograms. Text and graphics could be mixed, and there were additional tools for drawing axes and markers. DEC used the term ""waveform graphics"" to refer specifically to the hardware, but it was used more generally to describe the whole system.The waveform graphics system was used only for a short period of time before it was replaced by the more sophisticated ReGIS system, first introduced on the VT125 in 1981. ReGIS allowed the construction of arbitrary vectors and other shapes. Whereas DEC normally provided a backward compatible solution in newer terminal models, they did not choose to do this when ReGIS was introduced, and waveform graphics disappeared from later terminals.