Prefiltered Antialiased Lines Using Half
... depends upon the filter radius, so that the antialiased line, which is wider and longer than the original line, is surrounded by the scaled edge functions. We evaluate the four edge functions at each pixel within the antialiased line, and the resulting distances index one or more copies of a table t ...
... depends upon the filter radius, so that the antialiased line, which is wider and longer than the original line, is surrounded by the scaled edge functions. We evaluate the four edge functions at each pixel within the antialiased line, and the resulting distances index one or more copies of a table t ...
Reverse Engineering Using a Subdivision Surface Scheme
... data points using Loop subdivision scheme [Loo87] to fit the data through an optimization process. The method could model surface of arbitrary topology. The subdivision rules were locally modified to model sharp features such as creases and corners. They used approach by [Hop92] to construct the tri ...
... data points using Loop subdivision scheme [Loo87] to fit the data through an optimization process. The method could model surface of arbitrary topology. The subdivision rules were locally modified to model sharp features such as creases and corners. They used approach by [Hop92] to construct the tri ...
monitor movement of scanning beam image acquisition device
... acquired With the scanning beam image acquisition device using a ?rst image acquisition mode When the monitoring indicates that the scanning beam image acquisition device is moving. Images may be acquired With the scanning beam image acquisition device using a second image acquisition mode When the ...
... acquired With the scanning beam image acquisition device using a ?rst image acquisition mode When the monitoring indicates that the scanning beam image acquisition device is moving. Images may be acquired With the scanning beam image acquisition device using a second image acquisition mode When the ...
7 Years of Graphics /// Thomas Monk Page 1 of 51 accelenation.com
... compensate for its poor performance, despite its use of RAMBUS memory. Other boards would come to utilize the Laguna chip, but this would prove the last significant 3D venture for the once dominant 2D chipmaker Cirrus Logic. Trident has produced graphics products since 1987 and is still producing th ...
... compensate for its poor performance, despite its use of RAMBUS memory. Other boards would come to utilize the Laguna chip, but this would prove the last significant 3D venture for the once dominant 2D chipmaker Cirrus Logic. Trident has produced graphics products since 1987 and is still producing th ...
Chameleon 2 v0.5
... Number of seconds to pause at the boot: prompt. Force displaying the partition selection menu. Disable the GUI (enabled by default). Enable the EHCI and UHCI fixes (disabled by default). Enable the EHCI fix (disabled by default). Enable the UHCI fix (disabled by default). Disable wake up after hiber ...
... Number of seconds to pause at the boot: prompt. Force displaying the partition selection menu. Disable the GUI (enabled by default). Enable the EHCI and UHCI fixes (disabled by default). Enable the EHCI fix (disabled by default). Enable the UHCI fix (disabled by default). Disable wake up after hiber ...
survey of texture mapping
... The first method theoretically implies sampling at a resolution determined by the highest frequencies present in the image. Since a surface viewed obliquely can create arbitrarily high frequencies, this resolution can be extremely high. It is therefore desirable to limit dense supersampling to regio ...
... The first method theoretically implies sampling at a resolution determined by the highest frequencies present in the image. Since a surface viewed obliquely can create arbitrarily high frequencies, this resolution can be extremely high. It is therefore desirable to limit dense supersampling to regio ...
visualizing molecules with vmd - Molecular Modeling and Drug Design
... counts the most, and what is worse, the situation leading to image degradation will often be beyond your control. Therefore you need to take steps to make your image look good under the worst possible circumstances. Most molecular graphics are generated with a black background because the dark backg ...
... counts the most, and what is worse, the situation leading to image degradation will often be beyond your control. Therefore you need to take steps to make your image look good under the worst possible circumstances. Most molecular graphics are generated with a black background because the dark backg ...
Foundations of 3D Computer Graphics - Tandon
... care to get right and are often not taught clearly. I hope that students will master these topics from this book. Appendix A: We try to get up and running as painlessly as possible with a first OpenGL program. Since we will be using a modern version of OpenGL, there is thankfully not much API left t ...
... care to get right and are often not taught clearly. I hope that students will master these topics from this book. Appendix A: We try to get up and running as painlessly as possible with a first OpenGL program. Since we will be using a modern version of OpenGL, there is thankfully not much API left t ...
fsz.bme.hu
... The problem of naive generation of walks is that the probability that a shooting path finds the eye is zero for a pin-hole camera or very small if a non-zero aperture camera model is used, while the probability that a gathering random path ends in a lightsource may be very little if the lightsources ...
... The problem of naive generation of walks is that the probability that a shooting path finds the eye is zero for a pin-hole camera or very small if a non-zero aperture camera model is used, while the probability that a gathering random path ends in a lightsource may be very little if the lightsources ...
Animating Responsive Characters with Dynamic
... that significantly disrupt the upper body poses and dynamics, but have limited effect on the whole-body balance. Kinematically controlled character animation is more preferable in many online applications because it is easier to implement and provides precise user controllability. To create dynamic ...
... that significantly disrupt the upper body poses and dynamics, but have limited effect on the whole-body balance. Kinematically controlled character animation is more preferable in many online applications because it is easier to implement and provides precise user controllability. To create dynamic ...
Computation of Filtered Back Projection on Graphics Cards
... performance of a common CPU (central processor unit) in some cases – among others – the GPU of GeForce 6800GT contains 222 million transistors and the AMD 64 CPU has about 105 million transistors. There are several reasons why I attempt to use the graphics card for mathematical computation. I decide ...
... performance of a common CPU (central processor unit) in some cases – among others – the GPU of GeForce 6800GT contains 222 million transistors and the AMD 64 CPU has about 105 million transistors. There are several reasons why I attempt to use the graphics card for mathematical computation. I decide ...
OpenGL Compute Shaders - College of Engineering | Oregon State
... In the other way of dispatching a compute shader, you would have modified the parallel parameters by changing values in both the C/C++ code and in the shader code. Oregon State University Computer Graphics mjb – February 20, 2017 ...
... In the other way of dispatching a compute shader, you would have modified the parallel parameters by changing values in both the C/C++ code and in the shader code. Oregon State University Computer Graphics mjb – February 20, 2017 ...
Computer Graphics
... Volume Rendering on GPU • Volume Rendering with 3D-Textures – Given volume data set as 3D texture – Slice bounding box of 3D texture with planes parallel to viewing plane – Render with back to front approach • With compositing set appropriately (does not need Alpha buffer) • FB_color = FB_color * ( ...
... Volume Rendering on GPU • Volume Rendering with 3D-Textures – Given volume data set as 3D texture – Slice bounding box of 3D texture with planes parallel to viewing plane – Render with back to front approach • With compositing set appropriately (does not need Alpha buffer) • FB_color = FB_color * ( ...
Introduction and Geometry review.
... Same as 2D (directed line segments with position ignored), but we have different properties. In 2D, the vector perpendicular to a given vector is unique (up to a scale). In 3D, it is not. Two 3D vectors in 3D can be multiplied to get a vector (vector or cross product). Dot product works the same way ...
... Same as 2D (directed line segments with position ignored), but we have different properties. In 2D, the vector perpendicular to a given vector is unique (up to a scale). In 3D, it is not. Two 3D vectors in 3D can be multiplied to get a vector (vector or cross product). Dot product works the same way ...
ATI Radeon HD 3600 Series
... power outlet. This is a safety feature. If you are unable to insert the plug into the desired outlet, contact an electrician to replace the obsolete outlet. Do not remove the grounding pin of a three-pin plug. ...
... power outlet. This is a safety feature. If you are unable to insert the plug into the desired outlet, contact an electrician to replace the obsolete outlet. Do not remove the grounding pin of a three-pin plug. ...
3D Visualization GIS Vector Layer Using Texture Mapping
... compared with linear and projected methods. Moreover, in this method its unnecessary to apply fixed boundary conditions [K.Dong03, Patel10]. Barycentric coordinates are used in computer graphics applications to generalize a set of given data values. Barycentric coordinates are used in a wide range o ...
... compared with linear and projected methods. Moreover, in this method its unnecessary to apply fixed boundary conditions [K.Dong03, Patel10]. Barycentric coordinates are used in computer graphics applications to generalize a set of given data values. Barycentric coordinates are used in a wide range o ...
ATI Radeon™ HD 5500 Series
... To change the display configuration or if you are experiencing an issue with the display, do the following: Note: If you are not experiencing any troubles with the display, no adjustments are necessary. 1. Right-click on the desktop and, in the shortcut that appears, click Properties. The Display Pr ...
... To change the display configuration or if you are experiencing an issue with the display, do the following: Note: If you are not experiencing any troubles with the display, no adjustments are necessary. 1. Right-click on the desktop and, in the shortcut that appears, click Properties. The Display Pr ...
View Frustum Optimization To Maximize Object`s Image
... until the resulting polygon becomes a quadrilateral. It can be easily proved that for any convex polygon of five or more sides, there always exists at least one edge that can be removed (see the proof in Appendix). Since the resulting polygon is also a convex polygon, by induction, we can always red ...
... until the resulting polygon becomes a quadrilateral. It can be easily proved that for any convex polygon of five or more sides, there always exists at least one edge that can be removed (see the proof in Appendix). Since the resulting polygon is also a convex polygon, by induction, we can always red ...
Microtonal Notation: LilyPond as a score editor for Bohlen
... PostScript is a page description language. It makes vector graphic output possible – scalable, high-resolution graphics. ...
... PostScript is a page description language. It makes vector graphic output possible – scalable, high-resolution graphics. ...
Graphics Programming
... 4) Create a program object and attach the vertex and fragment shader objects to it 5) Compile the program 6) Link the compiled program and check for errors 7) Deattach and delete the shader objects ...
... 4) Create a program object and attach the vertex and fragment shader objects to it 5) Compile the program 6) Link the compiled program and check for errors 7) Deattach and delete the shader objects ...
Tektronix 4010
The Tektronix 401x series was a family of text and graphics computer terminals based on the company's storage tube technology. The 4000 series were less expensive (under $10,000) than earlier graphics terminals, such as the IBM 2250 because no additional electronics were needed to maintain the display on the screen. They were widely used in the CAD market in the 1970s and early 1980s. There were several members of the family introduced through the 1970s, the best known being the 4010 and 4014. They remained popular until the introduction of inexpensive graphics workstations in the 1980s. The new graphics workstations used raster displays and dedicated screen buffers that became more affordable as solid state memory chips became cheaper.