
Adaptively Sampled Distance Fields: A General
... – where the distance may be signed to distinguish between the inside and outside of the shape ...
... – where the distance may be signed to distinguish between the inside and outside of the shape ...
What is texture?
... What is texture synthesis? • An alternative way to create textures • Construction of large regions of texture from small example images. Texture Synthesis ...
... What is texture synthesis? • An alternative way to create textures • Construction of large regions of texture from small example images. Texture Synthesis ...
Session 14
... Image File Compression Images on the web are stored as separate files that must be downloaded from the server to the client to be viewed. If the image file size is large, it will take a long time to download. Therefore, it is important to try to keep the file size as small as possible without losin ...
... Image File Compression Images on the web are stored as separate files that must be downloaded from the server to the client to be viewed. If the image file size is large, it will take a long time to download. Therefore, it is important to try to keep the file size as small as possible without losin ...
1. Visual perception
... Light rays travel in straight lines in free space. Light rays do not interfere with each other as they cross. Light rays obey the laws of reflection and refraction. Light rays travel form the light sources to the eye, but the physics is invariant under path reversal (reciprocity). University of Texa ...
... Light rays travel in straight lines in free space. Light rays do not interfere with each other as they cross. Light rays obey the laws of reflection and refraction. Light rays travel form the light sources to the eye, but the physics is invariant under path reversal (reciprocity). University of Texa ...
1( , 1 D zxg - Wolfgang Stuerzlinger
... Next we render the ellipsoids using a second texture that determines their color. We use another Perlin noise texture modulated with the color of the ellipsoids calculated using an infinite light source representing the Sun. The latter produces a simple approximation to global illumination of the cl ...
... Next we render the ellipsoids using a second texture that determines their color. We use another Perlin noise texture modulated with the color of the ellipsoids calculated using an infinite light source representing the Sun. The latter produces a simple approximation to global illumination of the cl ...
Photorealism or/and Non-Photorealism in
... design of tangible user interfaces. But most of these applications don’t give attention to the improvement of rendering quality of the augmented objects. Current computer games are great examples, how realistic artificial, not existing 3D objects can look like. In the following sections we present s ...
... design of tangible user interfaces. But most of these applications don’t give attention to the improvement of rendering quality of the augmented objects. Current computer games are great examples, how realistic artificial, not existing 3D objects can look like. In the following sections we present s ...
Fast ray casting of function
... rays intersecting the surface requires a lot of calculations and is not efficient enough as the clustering procedures of this method do not solve this problem completely [7]. A ray tracing method for imaging surfaces defined by algebraic polynomials of high degree is described in [8]. However, it is ...
... rays intersecting the surface requires a lot of calculations and is not efficient enough as the clustering procedures of this method do not solve this problem completely [7]. A ray tracing method for imaging surfaces defined by algebraic polynomials of high degree is described in [8]. However, it is ...
Web Page Design, Part Two: Internet Graphics for
... • If there are a lot of colors in that image – in other words, if it is a photograph – that bitmap will be HUGE • So, before you put that image online, you have to compress it ...
... • If there are a lot of colors in that image – in other words, if it is a photograph – that bitmap will be HUGE • So, before you put that image online, you have to compress it ...
Point Light Field for Point Rendering Systems
... point represented over a hemisphere around the point. This twoparameter function is a special case of surface light field which has two additional parameters to describe the surface. Representation of functions on a hemisphere is frequently seen in many areas in computer graphics. A few examples inc ...
... point represented over a hemisphere around the point. This twoparameter function is a special case of surface light field which has two additional parameters to describe the surface. Representation of functions on a hemisphere is frequently seen in many areas in computer graphics. A few examples inc ...
Interactive Rendering using the Render Cache
... Render Cache works well • Can enable interactive use of higher quality ray-based renderers. ...
... Render Cache works well • Can enable interactive use of higher quality ray-based renderers. ...
new path
... Mapping the algorithm to the GPU How to organize code into kernels When to launch kernels How to pass data between kernels ...
... Mapping the algorithm to the GPU How to organize code into kernels When to launch kernels How to pass data between kernels ...
b. Section 2.2 Mirrors and Lenses
... • lights placed at the focal point will reflect out of the mirror in straight lines – used in headlights and spotlights ...
... • lights placed at the focal point will reflect out of the mirror in straight lines – used in headlights and spotlights ...
Volume Rendering
... change in observer direction V, light source direction L, or other shading parameters is more substantial. Effective rotation sequences can be generated, however, using a single set of colors. The visual manifestation of fixing the shading is that light sources appear to travel around with the data ...
... change in observer direction V, light source direction L, or other shading parameters is more substantial. Effective rotation sequences can be generated, however, using a single set of colors. The visual manifestation of fixing the shading is that light sources appear to travel around with the data ...
Aurora Rendering with Sheet Modeling Technique
... characteristics are the amplitude and phase of the sine wave. With the base structure of the sheet formed, Bezier curves are used to replace at quasiperiodic interval to form the rotational distortions. This repetition refers to a form of motion that is regular but never exactly repeating. By varyin ...
... characteristics are the amplitude and phase of the sine wave. With the base structure of the sheet formed, Bezier curves are used to replace at quasiperiodic interval to form the rotational distortions. This repetition refers to a form of motion that is regular but never exactly repeating. By varyin ...
Graphics Gems Revisited - HAL
... applications, an expensive and unnecessary feature, it does play a critical role in the interaction of light with gemstones, and therefore must be incorporated into any rendering model that wants to reproduce these effects. Indeed, while the naked eye is not trained for detecting light polarization, ...
... applications, an expensive and unnecessary feature, it does play a critical role in the interaction of light with gemstones, and therefore must be incorporated into any rendering model that wants to reproduce these effects. Indeed, while the naked eye is not trained for detecting light polarization, ...
The 28th Image and Vision Computing New Zealand IVCNZ 2013
... this year -- Wellington is home to a strong digital entertainment industry, including games company PikPok, and Weta Digital, which has done visual effects for numerous major movies including Avatar and The Hobbit. Victoria University has also recently launched a new programme in computer graphics i ...
... this year -- Wellington is home to a strong digital entertainment industry, including games company PikPok, and Weta Digital, which has done visual effects for numerous major movies including Avatar and The Hobbit. Victoria University has also recently launched a new programme in computer graphics i ...
Ray Tracing And Global Illumination
... environment. Since light rays have predictable physical properties, the raytracing algorithm can attempt to calculate the exact coloring of each ray/object intersection at any given pixel. Advanced levels of ray tracing allow light rays to bounce from object to object, mimicking what they do in real ...
... environment. Since light rays have predictable physical properties, the raytracing algorithm can attempt to calculate the exact coloring of each ray/object intersection at any given pixel. Advanced levels of ray tracing allow light rays to bounce from object to object, mimicking what they do in real ...
Rendering (computer graphics)

Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file), by means of computer programs. Also, the results of such a model can be called a rendering. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term ""rendering"" may be by analogy with an ""artist's rendering"" of a scene. Though the technical details of rendering methods vary, the general challenges to overcome in producing a 2D image from a 3D representation stored in a scene file are outlined as the graphics pipeline along a rendering device, such as a GPU. A GPU is a purpose-built device able to assist a CPU in performing complex rendering calculations. If a scene is to look relatively realistic and predictable under virtual lighting, the rendering software should solve the rendering equation. The rendering equation doesn't account for all lighting phenomena, but is a general lighting model for computer-generated imagery. 'Rendering' is also used to describe the process of calculating effects in a video editing program to produce final video output.Rendering is one of the major sub-topics of 3D computer graphics, and in practice is always connected to the others. In the graphics pipeline, it is the last major step, giving the final appearance to the models and animation. With the increasing sophistication of computer graphics since the 1970s, it has become a more distinct subject.Rendering has uses in architecture, video games, simulators, movie or TV visual effects, and design visualization, each employing a different balance of features and techniques. As a product, a wide variety of renderers are available. Some are integrated into larger modeling and animation packages, some are stand-alone, some are free open-source projects. On the inside, a renderer is a carefully engineered program, based on a selective mixture of disciplines related to: light physics, visual perception, mathematics and software development.In the case of 3D graphics, rendering may be done slowly, as in pre-rendering, or in real time. Pre-rendering is a computationally intensive process that is typically used for movie creation, while real-time rendering is often done for 3D video games which rely on the use of graphics cards with 3D hardware accelerators.