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Multimedia hardware
Multimedia hardware

... History of Graphics Hardware • The original IBM PC of 1982 could display only  characters h t • Boxes and primitive shapes could be created by  displaying special characters such as ┌ ┐└ ┘─│ • An area of memory contained the data that was  displayed on the monitor There were two displayed on the mon ...
Shadow Techniques
Shadow Techniques

... • Very cheap techniques – good when many models – More advanced techniques are complex and slow ...
Shading
Shading

Images
Images

... focus at a single point I (the image point) in medium for which the index of refraction is n2. The equation of An image formed by refraction at a spherical surface. can be expressed as : This equation is valid regardless of which index of refraction is greater. ...
Three-dimensional Surface Reconstruction from Serial Section
Three-dimensional Surface Reconstruction from Serial Section

... Three-dimensional (3-D) reconstruction is an important technique for clarifying the spatial configurations of biological objects including plant organelles. Surface reconstruction is particularly suitable for exploring the 3-D shape because reconstructed structures can be observed from any arbitrary ...
01_Introduction
01_Introduction

... information drawn directly on a computer display. Sketchpad has shown the most usefulness as an aid to the understanding of processes, such as the motion of linkages, which can be described with pictures. Sketchpad also makes it easy to draw highly repetitive or highly accurate drawings and to chang ...
of refraction - artphysics123
of refraction - artphysics123

... Advanced computer graphics uses global illumination algorithms to compute a more physically realistic rendering of a scene. Without GI ...
A Non-Photorealistic Lighting Model For Automatic Technical
A Non-Photorealistic Lighting Model For Automatic Technical

... non-photorealistic lighting model is presented that attempts to narrow this gap. The model is based on practice in traditional technical illustration, where the lighting model uses both luminance and changes in hue to indicate surface orientation, reserving extreme lights and darks for edge lines an ...
introduction Computer graphics is concerned with all aspects of
introduction Computer graphics is concerned with all aspects of

Virtual Spherical Lights for Many-Light Rendering of
Virtual Spherical Lights for Many-Light Rendering of

Object Orientated Data
Object Orientated Data

... Only individual objects can be edited Pixel level editing is allowed - allowing (it is sometimes impossible to edit only effects such as spray paint, blur, part of the object). effects and so on. Dependent on output hardware or software for appearance & quality. ...
A Generalized Light-Field API and Management System
A Generalized Light-Field API and Management System

... Using this approach, camera positions are determined by the sampling directions needed, and sampling direction distribution is determined by the specific set of directions selected. Examples of these arrangements are those used in [CLF98, IPL97], where the chosen distribution of the samples follows ...
PPT - Brown CS
PPT - Brown CS

... Color accuracy is also proportional to memory as is brightness and contrast since their values must also be stored for each pixel There is a delicate balance between image size and apparent resolution ...
Freelancing with Website Development
Freelancing with Website Development

... An Open source 3D modeling software. Most popular 3D software in the world. It is mainly a 3D design and animation software. Work: Animation, Modeling, Rendering, game making. Built in Renderer Blender internal, Cycles ...
**** 1 - Tri-ace research
**** 1 - Tri-ace research

... Applications of Wavefront Tracing • Caustics [Stavroudis 1972] [Mitchell 1992] • Rendering with bokeh – Accurate evaluation of bokeh size – Can take human visual acuity into account ...
6 - NUI Galway
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Playing Games
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... hierarchy of mesh refinement operations to adapt the surface and decimate polygons thus reducing complexity of computation without affecting the quality of scenes. (Lindstrom et al. 1996) introduce a real-time smooth and continuous LOD reduction using a mesh defined by right triangles recursively su ...
Chapter. 5/Pelizzari - Advanced Medical Publishing
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... removal, and etc. for such displays. Furthermore, hardware to directly render scenes composed of these primitives has a long history of development and is readily available at modest cost, for example in personal computers. In our applications, then, line and polygon models can be manipulated rapidl ...
Radially-Symmetric Reflection Maps
Radially-Symmetric Reflection Maps

... are very lightweight, and the shader math is comparable to that for a simple directional light. Time of day transitions can also be accomplished by blending between RSRM textures on the GPU. The dimensions of RSRMs will depend on the needs of the application, but in Brütal Legend the filtered reflec ...
VISUAL INFORMATION RETRIEVAL
VISUAL INFORMATION RETRIEVAL

... can then be calculated as the normalized count of the pixels that fall in each of these super cells. • The advantage of this approach is that the clustering process will take into account the color distribution of images over the entire database and this will minimize the likelihood of histogram bin ...
CSCE 590E Spring 2007
CSCE 590E Spring 2007

... Pre-filters a texture to half-size Multiple mipmaps, each smaller than last Rendering selects appropriate level to use ...
Heading later - Intel® Software
Heading later - Intel® Software

Spectral Rendering
Spectral Rendering

... ƒ Undersampling gives wrong final color ƒ RGB sampling inadequate!! ƒ Sample more wavelengths ...
PowerPoint - cs.Virginia
PowerPoint - cs.Virginia

... – As you’ll see, we use a lot of approximations (a.k.a hacks) to do this simulation fast enough ...
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Rendering (computer graphics)



Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file), by means of computer programs. Also, the results of such a model can be called a rendering. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term ""rendering"" may be by analogy with an ""artist's rendering"" of a scene. Though the technical details of rendering methods vary, the general challenges to overcome in producing a 2D image from a 3D representation stored in a scene file are outlined as the graphics pipeline along a rendering device, such as a GPU. A GPU is a purpose-built device able to assist a CPU in performing complex rendering calculations. If a scene is to look relatively realistic and predictable under virtual lighting, the rendering software should solve the rendering equation. The rendering equation doesn't account for all lighting phenomena, but is a general lighting model for computer-generated imagery. 'Rendering' is also used to describe the process of calculating effects in a video editing program to produce final video output.Rendering is one of the major sub-topics of 3D computer graphics, and in practice is always connected to the others. In the graphics pipeline, it is the last major step, giving the final appearance to the models and animation. With the increasing sophistication of computer graphics since the 1970s, it has become a more distinct subject.Rendering has uses in architecture, video games, simulators, movie or TV visual effects, and design visualization, each employing a different balance of features and techniques. As a product, a wide variety of renderers are available. Some are integrated into larger modeling and animation packages, some are stand-alone, some are free open-source projects. On the inside, a renderer is a carefully engineered program, based on a selective mixture of disciplines related to: light physics, visual perception, mathematics and software development.In the case of 3D graphics, rendering may be done slowly, as in pre-rendering, or in real time. Pre-rendering is a computationally intensive process that is typically used for movie creation, while real-time rendering is often done for 3D video games which rely on the use of graphics cards with 3D hardware accelerators.
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