
7.2 Isosceles and Equilateral Triangles
... Use a straightedge. Draw a line. Draw an acute angle with vertex A along the line. Then use a compass to copy the angle. Place the compass point at another point B along the line and draw the copied angle so that the angle faces the original angle. Label the intersection of the angle sides as point ...
... Use a straightedge. Draw a line. Draw an acute angle with vertex A along the line. Then use a compass to copy the angle. Place the compass point at another point B along the line and draw the copied angle so that the angle faces the original angle. Label the intersection of the angle sides as point ...
Discovering and Proving Polygon Properties - TJ
... 19. Technology Use geometry software to construct a quadrilateral and locate the midpoints of its four sides. Construct segments connecting the midpoints of opposite sides. Construct the point of intersection of the two segments. Drag a vertex or a side so that the quadrilateral becomes concave. Obs ...
... 19. Technology Use geometry software to construct a quadrilateral and locate the midpoints of its four sides. Construct segments connecting the midpoints of opposite sides. Construct the point of intersection of the two segments. Drag a vertex or a side so that the quadrilateral becomes concave. Obs ...
Pacing
... G.G.18 Construct the perpendicular bisector of a given segment, using a straightedge and compass, and justify the construction G.G.19 Construct lines parallel (or perpendicular) to a given line through a given point, using a straightedge and compass, and justify the construction G.G.35 Determine if ...
... G.G.18 Construct the perpendicular bisector of a given segment, using a straightedge and compass, and justify the construction G.G.19 Construct lines parallel (or perpendicular) to a given line through a given point, using a straightedge and compass, and justify the construction G.G.35 Determine if ...
Euler angles
The Euler angles are three angles introduced by Leonhard Euler to describe the orientation of a rigid body. To describe such an orientation in 3-dimensional Euclidean space three parameters are required. They can be given in several ways, Euler angles being one of them; see charts on SO(3) for others. Euler angles are also used to describe the orientation of a frame of reference (typically, a coordinate system or basis) relative to another. They are typically denoted as α, β, γ, or φ, θ, ψ.Euler angles represent a sequence of three elemental rotations, i.e. rotations about the axes of a coordinate system. For instance, a first rotation about z by an angle α, a second rotation about x by an angle β, and a last rotation again about z, by an angle γ. These rotations start from a known standard orientation. In physics, this standard initial orientation is typically represented by a motionless (fixed, global, or world) coordinate system; in linear algebra, by a standard basis.Any orientation can be achieved by composing three elemental rotations. The elemental rotations can either occur about the axes of the fixed coordinate system (extrinsic rotations) or about the axes of a rotating coordinate system, which is initially aligned with the fixed one, and modifies its orientation after each elemental rotation (intrinsic rotations). The rotating coordinate system may be imagined to be rigidly attached to a rigid body. In this case, it is sometimes called a local coordinate system. Without considering the possibility of using two different conventions for the definition of the rotation axes (intrinsic or extrinsic), there exist twelve possible sequences of rotation axes, divided in two groups: Proper Euler angles (z-x-z, x-y-x, y-z-y, z-y-z, x-z-x, y-x-y) Tait–Bryan angles (x-y-z, y-z-x, z-x-y, x-z-y, z-y-x, y-x-z). Tait–Bryan angles are also called Cardan angles; nautical angles; heading, elevation, and bank; or yaw, pitch, and roll. Sometimes, both kinds of sequences are called ""Euler angles"". In that case, the sequences of the first group are called proper or classic Euler angles.