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Institute of Business Management Semester: Spring Course
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... Notes: 1. Figures are those for regular workers that refer to either work without a fixed employment term or work with a fixed term of more than four months (excluding seasonal work). They are as of December 2016, and not seasonally adjusted. 2. "Nursing care-related" consists of "Welfare facility g ...
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... merely for the sake of an accumulation of investor profits. The reason for this change is the digital and biological revolution that has changed the thinking, mentality and lifestyle of everybody in the western hemisphere, and has generated the greatest change the investor’s behavior since 1929. Inv ...
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... Assume on average a dollar bill does ten transactions (buying and selling of goods and services) per year. Thus velocity of circulation "V" in this case is 10. Here, a one dollar bill does the equivalent of ten dollars’ worth of transactions. So, M x V=1x10=10 dollars ...
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... net investment (I) declines => decreases AD G) AD shifts left which lowers the price level and therefore inflation. Based on the short run Phillips Curve unemployment & inflation have an inverse relationship, so unemployment must ↑ H) Open Market Operations is when the Fed purchases or sell bonds in ...
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Virtual economy

Money changers redirects here. For other uses, see Financial trading.A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual persistent world, usually exchanging virtual goods in the context of an Internet game. People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be ""fun"" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for ""real"" economic benefit.Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money.
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