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General Game Playing

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Purpose of Ultimatum Game Experiments

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... The final study was the effect of human movements in 5x5 games. I inputed several human to computer games and found out that when evolutions had stunted, the addition of human games encouraged different routes of movement, many of which led to victories. In all cases, human input made some differen ...
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... Here comes the sad part from player's perspective: all the troops you use in a battle are consumed win or lose. So you face a situation where you build and army, attack and lose every single troop even if you won the battle by a landslide. Sure from economy perspective consuming the whole player's a ...
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Fast Computing of Restricted Nash Responses by Means of Sampling

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Game theory and the Cuban missile crisis

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...  Compare capabilities for natural (human) intelligence versus artificial intelligence  Define an expert system and identify its components  Discuss intelligent system examples that illustrate various forms of problem ...
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... • To equalize costs going the two ways, set 30v=(21+X/2)v+T. This implies 30=21+X/2+T/v and X=18-2(T/v). • If you want efficient use of the road, you would have X=9. Then 9=18-2(T/v) so 9=2(T/v) and T=(9/2)v. • So, for example if if v=$1/4$, then a toll of T=$9/8=$1.125 would get you 9 users. ...
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... R. Nair, M. Tambe, M. Yokoo, D. Pynadath, and S. Marsella. Taming decentralized POMDPs: Towards efficient policy computation for multiagent settings. In Proc. Int. Joint Conf. on Artificial Intelligence, 2003. R. Nair, M. Tambe, M. Roth, and M. Yokoo. Communication for improving policy computation i ...
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Artificial intelligence in video games

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