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A Tactical and Strategic AI Interface for Real
A Tactical and Strategic AI Interface for Real

... The tactical AI system receives events from the game that trigger a decision cycle (NPCSpotted, FiredAt). At the start of each cycle, game state information is then retrieved to populate preconditions (NPC Locations, Ammo status). The decision cycle then runs and outputs (at the highest level) plato ...
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Soar (cognitive architecture)



Soar is a cognitive architecture, created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University, now maintained by John Laird's research group at the University of Michigan. It is both a view of what cognition is and an implementation of that view through a computer programming architecture for artificial intelligence (AI). Since its beginnings in 1983 and its presentation in a paper in 1987, it has been widely used by AI researchers to model different aspects of human behavior.
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