sound, image, text
... • Hypertext Narratives, Database Art, Non-Linearity are
forms that are experienced as narrative. Thus the
reader (user, game-player) takes a trajectory through
the experience of the work that is modelled on
previous conceptions of narrative. This has lead
some theorists, such as Liestol, to highligh ...
... • Mimic and imitate mother and father as they play house
• Role Playing
• Adopt the behaviors required of certain roles in their society
• Key in theatre
• Small children role play as future professions
• Suggested that theatre may have originated in human instinct to imitate
Interactive storytelling (IS) is a form of digital entertainment in which users create or influence a dramatic storyline through actions, either by issuing commands to the story's protagonist, or acting as a general director of events in the narrative. Interactive storytelling is a medium where the narrative, and its evolution, can be influenced in real-time by a user.Unlike interactive fiction, there is an open debate about nature of the relationship between interactive storytelling with computer games. Game designer Chris Crawford states that ""Interactive storytelling systems are not ""Games with Stories"", whereas much research in the community focuses on applications to computer games. There are several key issues in interactive storytelling, for example: how to generate stories which are both interesting and coherent; and how to allow the user to intervene in the story, without violating any rules of the genre.Like many closely related AI research areas, interactive storytelling has largely failed to deliver on its promises over its forty-year history. By the early 2010s, most research efforts in this area had failed, stalled, or been abandoned, including Chris Crawford's own Storytron project.