• Study Resource
  • Explore
    • Arts & Humanities
    • Business
    • Engineering & Technology
    • Foreign Language
    • History
    • Math
    • Science
    • Social Science

    Top subcategories

    • Advanced Math
    • Algebra
    • Basic Math
    • Calculus
    • Geometry
    • Linear Algebra
    • Pre-Algebra
    • Pre-Calculus
    • Statistics And Probability
    • Trigonometry
    • other →

    Top subcategories

    • Astronomy
    • Astrophysics
    • Biology
    • Chemistry
    • Earth Science
    • Environmental Science
    • Health Science
    • Physics
    • other →

    Top subcategories

    • Anthropology
    • Law
    • Political Science
    • Psychology
    • Sociology
    • other →

    Top subcategories

    • Accounting
    • Economics
    • Finance
    • Management
    • other →

    Top subcategories

    • Aerospace Engineering
    • Bioengineering
    • Chemical Engineering
    • Civil Engineering
    • Computer Science
    • Electrical Engineering
    • Industrial Engineering
    • Mechanical Engineering
    • Web Design
    • other →

    Top subcategories

    • Architecture
    • Communications
    • English
    • Gender Studies
    • Music
    • Performing Arts
    • Philosophy
    • Religious Studies
    • Writing
    • other →

    Top subcategories

    • Ancient History
    • European History
    • US History
    • World History
    • other →

    Top subcategories

    • Croatian
    • Czech
    • Finnish
    • Greek
    • Hindi
    • Japanese
    • Korean
    • Persian
    • Swedish
    • Turkish
    • other →
 
Profile Documents Logout
Upload
computer chinese chess - World Xiangqi Federation Homepage
computer chinese chess - World Xiangqi Federation Homepage

... 2.1.2 Rules that Govern the Pieces Chinese chess involves seven kinds of pieces. Each side has one King, two Advisors, two Elephants, two Rooks, two Horses, two Cannons, and five Pawns (Figure 1b), abbreviated as K, A, E, R, H, C, and P, respectively1. Kings can move only within the Palace. Kings mo ...
Document
Document

... In complex games, a depth limited search will be used. Upon reaching a depth cutoff, the search will employ a static evaluation function. This function must give a value to a game state, often revolving around a board state and the player to move. ...
CONTENT 1 game board, 32 chess pieces. AIM OF THE
CONTENT 1 game board, 32 chess pieces. AIM OF THE

... immediately “promoted” to another piece, usually a Queen. It may not remain a pawn or become a King. Therefore, it is possible for each player to have more than one Queen or more than two Rooks, Bishops or Knights on the board at the same time (see picture 8). ...
rook endings - Free State Chess
rook endings - Free State Chess

... By the term “Rook Endings” are understood positions in which both sides have one or both Rooks and there are Pawns on the board. It is not an easy task to deal with this class of ending from the point of view of the student. In fact, Rook endings form one of the most important branches of end-game t ...
Chess Rules
Chess Rules

1

Chess endgame

In chess and chess-like games, the endgame (or end game or ending) is the stage of the game when few pieces are left on the board.The line between middlegame and endgame is often not clear, and may occur gradually or with the quick exchange of a few pairs of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempting to promote a pawn by advancing it to the eighth rank. The king, which has to be protected in the middlegame owing to the threat of checkmate, becomes a strong piece in the endgame. It can be brought to the center of the board and act as a useful attacking piece.Whereas chess opening theory changes frequently, giving way to middlegame positions that fall in and out of popularity, endgame theory always remains constant. Many people have composed endgame studies, endgame positions which are solved by finding a win for White when there is no obvious way to win, or a draw when it seems White must lose.Usually in the endgame, the stronger side (the one with more material using the standard piece point count system) should try to exchange pieces (knights, bishops, rooks, and queens), while avoiding the exchange of pawns. This generally makes it easier to convert a material advantage into a won game. The defending side should strive for the opposite.Chess players classify endgames according to the type of pieces that remain.
  • studyres.com © 2025
  • DMCA
  • Privacy
  • Terms
  • Report