Semi-uniform Adaptive Patch Tessellation
... The HistoPyramid algorithms are quite efficient on sparse data [DZTSar], which is the case when we extract patches along the silhouette. In other settings, it may be beneficial to use a data parallel programming environment, like Nvidia’s CUDA, instead of the graphics API to build the render queues. ...
... The HistoPyramid algorithms are quite efficient on sparse data [DZTSar], which is the case when we extract patches along the silhouette. In other settings, it may be beneficial to use a data parallel programming environment, like Nvidia’s CUDA, instead of the graphics API to build the render queues. ...
ATI Radeon™ HD 4300 Series GPU Specifications
... Scale up rendering performance and image quality with two GPUs ...
... Scale up rendering performance and image quality with two GPUs ...
LINUX System (English
... Focus on the execution throughput of parallel applications Simple : in order, single instruction issue Large number of smaller cores ...
... Focus on the execution throughput of parallel applications Simple : in order, single instruction issue Large number of smaller cores ...
Latency considerations of depth
... on massively parallel graphics processors. Due to the use of specialized caching strategies that were originally developed for texture access, it has been shown to be compute rather than bandwidth limited. Especially with recents developments however, not only the raw bandwidth, but also the latency ...
... on massively parallel graphics processors. Due to the use of specialized caching strategies that were originally developed for texture access, it has been shown to be compute rather than bandwidth limited. Especially with recents developments however, not only the raw bandwidth, but also the latency ...
Graphics Processing Unit (GPU) - Study Mafia:Latest Seminars
... During AGP memory initialization, the OS allocates 4K byte pages of AGP memory in main (physical) memory. These pages are usually discontiguous. However, the graphics controller needs contiguous memory. A translation mechanism called the GART (Graphics Address Remapping Table), makes discontiguous m ...
... During AGP memory initialization, the OS allocates 4K byte pages of AGP memory in main (physical) memory. These pages are usually discontiguous. However, the graphics controller needs contiguous memory. A translation mechanism called the GART (Graphics Address Remapping Table), makes discontiguous m ...
740 KB PPT - GPGPU.org
... • “Hot topic” examples: shadows, level sets, fluids • Keeping computation on-card! ...
... • “Hot topic” examples: shadows, level sets, fluids • Keeping computation on-card! ...
A Survey of General-Purpose Computation on Graphics Hardware
... • Modern GPUs support high precision • 32 bit floating point throughout the pipeline • High enough for many (not all) applications ...
... • Modern GPUs support high precision • 32 bit floating point throughout the pipeline • High enough for many (not all) applications ...
Department of Computer Engineering
... GeForce 8800: 681M trans, 39.2Gpix/s, 10.6Gverts/s, bandwidth 103.7 GB/s, 612 MHz core (1500 for shaders), 1080 MHz mem (effective 2160 GHz) Geforce 280 GTX: 1.4G trans, 65nm, 602/1296 MHz core, 1107(*2)MHz mem, 142GB/s, 48Gtex/s ...
... GeForce 8800: 681M trans, 39.2Gpix/s, 10.6Gverts/s, bandwidth 103.7 GB/s, 612 MHz core (1500 for shaders), 1080 MHz mem (effective 2160 GHz) Geforce 280 GTX: 1.4G trans, 65nm, 602/1296 MHz core, 1107(*2)MHz mem, 142GB/s, 48Gtex/s ...
CS 177 - My E-town
... Because GPUs are so common, Windows Vista, 7, 8 and Mac OS use GPUs to make regular desktop animations smoother and faster Some computer scientists use GPUs to solve other problems like simulations and DNA sequencing ...
... Because GPUs are so common, Windows Vista, 7, 8 and Mac OS use GPUs to make regular desktop animations smoother and faster Some computer scientists use GPUs to solve other problems like simulations and DNA sequencing ...