
mec66
... When a particle moves along a circular path (or curved path) its velocity must change even if its speed is constant, hence the particle must be accelerating. According to Newton’s Second Law, the particle must be acted upon by a non-zero resultant force that produces the acceleration. ...
... When a particle moves along a circular path (or curved path) its velocity must change even if its speed is constant, hence the particle must be accelerating. According to Newton’s Second Law, the particle must be acted upon by a non-zero resultant force that produces the acceleration. ...
2.2 Some Common Speeds
... Since acceleration is defined in terms of velocity, a body travelling at constant speed but with a constantly changing _____________ is defined as having an acceleration. So a cyclist travelling around a corner at constant speed is, in fact, _____________________ ! (More of this later). For an accel ...
... Since acceleration is defined in terms of velocity, a body travelling at constant speed but with a constantly changing _____________ is defined as having an acceleration. So a cyclist travelling around a corner at constant speed is, in fact, _____________________ ! (More of this later). For an accel ...
Powerpoint
... In Chapter 10, we saw that the Achilles tendon will stretch and then rebound, storing and returning energy during a step. We can model this motion as that of a mass on a spring. It’s far from a perfect model, but it does give some insight. Suppose a 60 kg person stands on a low wall with her full we ...
... In Chapter 10, we saw that the Achilles tendon will stretch and then rebound, storing and returning energy during a step. We can model this motion as that of a mass on a spring. It’s far from a perfect model, but it does give some insight. Suppose a 60 kg person stands on a low wall with her full we ...
Force and Motion
... • Mass is how much matter is in something. – You can physically touch matter. – The more matter there is, the more something will weigh. – It is not the same as weight -amount of gravity pulling on an object. ...
... • Mass is how much matter is in something. – You can physically touch matter. – The more matter there is, the more something will weigh. – It is not the same as weight -amount of gravity pulling on an object. ...
12.2 Newton`s First and Second Laws of Motion
... Newton’s First Law of Motion According to Newton’s first law of motion, the state of change not motion of an object does ______ ______________ as long as the net force acting on the object is zero ________. remains • So an object at rest ______________ at rest continues • A moving object ___________ ...
... Newton’s First Law of Motion According to Newton’s first law of motion, the state of change not motion of an object does ______ ______________ as long as the net force acting on the object is zero ________. remains • So an object at rest ______________ at rest continues • A moving object ___________ ...
Name:
... Calibrate your photogates to match your picket fences before using them. Double-click on the photogate icon in the set up box to access the Sensor Properties dialog box. Select the Constants tab and adjust the band spacing to read 0.01m (the default is 0.05m). Select the Measurements tab and check v ...
... Calibrate your photogates to match your picket fences before using them. Double-click on the photogate icon in the set up box to access the Sensor Properties dialog box. Select the Constants tab and adjust the band spacing to read 0.01m (the default is 0.05m). Select the Measurements tab and check v ...
Chapter 7 Impulse and Momentum
... Elastic collision -- One in which the total kinetic energy of the system after the collision is equal to the total kinetic energy before the collision. Inelastic collision -- One in which the total kinetic energy of the system after the collision is not equal to the total kinetic energy before the c ...
... Elastic collision -- One in which the total kinetic energy of the system after the collision is equal to the total kinetic energy before the collision. Inelastic collision -- One in which the total kinetic energy of the system after the collision is not equal to the total kinetic energy before the c ...
Offline HW 3 solutions
... the collision itself). In the final state, the recoiling 1-M-2 system has a (negative) x-velocity v1f,x , and the outgoing ball has a (large positive) x-velocity v3f,x . a) The majority of groups observed that the final state had a larger x-component of total momentum than the initial state, i.e. pf ...
... the collision itself). In the final state, the recoiling 1-M-2 system has a (negative) x-velocity v1f,x , and the outgoing ball has a (large positive) x-velocity v3f,x . a) The majority of groups observed that the final state had a larger x-component of total momentum than the initial state, i.e. pf ...
Gravity and Outer Space
... Ignoring friction, a ball rolling down one side of the ramp will roll up the other side of the ramp to the same height. If the second ramp were extended and its slope reduced, the ball will still reach the same height, but travel further to do so (since the ramp is easier to ascend). If the second r ...
... Ignoring friction, a ball rolling down one side of the ramp will roll up the other side of the ramp to the same height. If the second ramp were extended and its slope reduced, the ball will still reach the same height, but travel further to do so (since the ramp is easier to ascend). If the second r ...
Offline HW 3 solutions
... the collision itself). In the final state, the recoiling 1-M-2 system has a (negative) x-velocity v1f,x , and the outgoing ball has a (large positive) x-velocity v3f,x . a) The majority of groups observed that the final state had a larger x-component of total momentum than the initial state, i.e. pf ...
... the collision itself). In the final state, the recoiling 1-M-2 system has a (negative) x-velocity v1f,x , and the outgoing ball has a (large positive) x-velocity v3f,x . a) The majority of groups observed that the final state had a larger x-component of total momentum than the initial state, i.e. pf ...
11. Kinematics of Angular Motion
... A. This is the most common way of measuring angular motion. One complete cycle or revolution is divided up into 360 equal bits called degrees. B. The 360 is arbitrary and is kept for historical reasons but any other number could have been chosen, for example, 100. C. Important: Notice that the size ...
... A. This is the most common way of measuring angular motion. One complete cycle or revolution is divided up into 360 equal bits called degrees. B. The 360 is arbitrary and is kept for historical reasons but any other number could have been chosen, for example, 100. C. Important: Notice that the size ...
Outcomes Survey Begi.. - Aerospace Engineering Courses page
... 14 Understand Newton’s Laws of Motion for particles and rigid bodies, and be able to develop diagrams and equations modeling motion in Cartesian, polar and path coordinate systems. Recognize that these equations are differential, even though students may not have the capability of solving these equa ...
... 14 Understand Newton’s Laws of Motion for particles and rigid bodies, and be able to develop diagrams and equations modeling motion in Cartesian, polar and path coordinate systems. Recognize that these equations are differential, even though students may not have the capability of solving these equa ...
SFU Phys101 Summer 2013 ( MPCHEN69716 )
... The minus sign indicates that the force is in the opposite direction to that of the spring's displacement from its equilibrium length and is "trying" to restore the spring to its equilibrium position. The magnitude of the force is given by , where is the magnitude of the displacement. In Haiti, publ ...
... The minus sign indicates that the force is in the opposite direction to that of the spring's displacement from its equilibrium length and is "trying" to restore the spring to its equilibrium position. The magnitude of the force is given by , where is the magnitude of the displacement. In Haiti, publ ...
Hunting oscillation

Hunting oscillation is a self-oscillation, usually unwanted, about an equilibrium. The expression came into use in the 19th century and describes how a system ""hunts"" for equilibrium. The expression is used to describe phenomena in such diverse fields as electronics, aviation, biology, and railway engineering.