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Robust Continuous Collision Detection Between
Robust Continuous Collision Detection Between

... 2. Collision detection between arbitrary polyhedra During a simulation multiple polyhedra can usually move simultaneously. However, for the described algorithm the polyhedra are assumed to be moving separately, one by one, for short periods of time. Therefore the collision detection problem is redu ...
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12 Matrices - Games @ UCLAN

... will see that matrices are used to perform this transformation: the world, view and projection matrices.  You will also see that the matrices can be combined into a single matrix that carries out all of the maths in one operation.  There are calls within DirectX to do all of the operations. You n ...
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Chapter 9 Rigid Body Motion in 3D - RIT

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... speed, in which a cylindrical rotor can rotate about the axis going through its center and perpendicular to the cross – section area of the rotator. Initially, the angular velocity is ω0  0 . After 300 s the speed reached 18000 r/min. it is known that the angular acceleration a of the rotation is p ...
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Quaternions and spatial rotation



Unit quaternions, also known as versors, provide a convenient mathematical notation for representing orientations and rotations of objects in three dimensions. Compared to Euler angles they are simpler to compose and avoid the problem of gimbal lock. Compared to rotation matrices they are more numerically stable and may be more efficient. Quaternions have found their way into applications in computer graphics, computer vision, robotics, navigation, molecular dynamics, flight dynamics, orbital mechanics of satellites and crystallographic texture analysis.When used to represent rotation, unit quaternions are also called rotation quaternions. When used to represent an orientation (rotation relative to a reference coordinate system), they are called orientation quaternions or attitude quaternions.
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