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cogsys.aimag12wit - ResearchSpace@Auckland
cogsys.aimag12wit - ResearchSpace@Auckland

... and domain knowledge to produce genuine representations of meaning. A related topic was reasoning about the mental states of other agents, an ability essential to dialogue and joint activity, with a number of frameworks relying on partitioned memories (divided into ‘worlds’ or ’contexts’) to keep me ...
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Dougherty, Mark: What Has Literature to Offer Computer Science?
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CS 363 Comparative Programming Languages

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Machine learning

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Table 1: By default, knowledge areas are from Computing Curricula

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Functional Business Systems - Computer Science at Siena

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IOSR Journal of Computer Engineering (IOSRJCE) ISSN: 2278-0661, ISBN: 2278-8727

... Gone are the days when massive computers made-up of vacuum tubes sat humming in entire dedicated rooms and could do about 360 multiplications of 10 digit numbers in a second. Though they were heralded as the fastest computing machines of that time, they surely do not stand a chance when compared to ...
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... An information system contains information about an organization and its surrounding environment. Three basic activities—input, processing, and output— produce the information organizations need. Feedback is output returned to appropriate people or activities in the organization to evaluate and refi ...
INTRODUCTION TO INFORMATION SYSTEMS TECHNOLOGY
INTRODUCTION TO INFORMATION SYSTEMS TECHNOLOGY

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Experimental Behavioral Research for Designing Human

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History of AI
History of AI

... • It is not my aim to surprise or shock you—but the simplest way I can summarize is to say that there are now in the world machines that think, that learn and that create. Moreover, their ability to do these things is going to increase rapidly until—in a visible future—the range of problems they can ...
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Human–computer interaction

Human-computer interaction (HCI) researches the design and use of computer technology, focusing particularly on the interfaces between people (users) and computers. Researchers in the field of HCI both observe the ways in which humans interact with computers and design technologies that let humans interact with computers in novel ways.As a field of research, Human-Computer Interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card and Allen Newell of Carnegie Mellon University and Thomas P. Moran of IBM Research in their seminal 1983 book, The Psychology of Human-Computer Interaction, although the authors first used the term in 1980 and the first known use was in 1975. The term connotes that, unlike other tools with only limited uses (such as a hammer, useful for driving nails, but not much else), a computer has many uses and this takes place as an open-ended dialog between the user and the computer. The notion of dialog likens human-computer interaction to human-to-human interaction, an analogy the discussion of which is crucial to theoretical considerations in the field.
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