Fast Matrix Multiplies using Graphics Hardware
... can then imagine the first matrix, lying horizontally, distributed in the usual chunk manner across all the processors on the top face of the cube. This distribution is replicated downwards, so that each horizontal “layer” is a distributed copy of the matrix on the top face. Likewise, we can imagine ...
... can then imagine the first matrix, lying horizontally, distributed in the usual chunk manner across all the processors on the top face of the cube. This distribution is replicated downwards, so that each horizontal “layer” is a distributed copy of the matrix on the top face. Likewise, we can imagine ...
CSC414 “Introduction to UNIX/ LINUX”
... • This example shows the first SCSI disk on a Linux system. It has a ...
... • This example shows the first SCSI disk on a Linux system. It has a ...
Angel`s intro to OpenGL Shaders
... • The units in points are determined by the application and are called object, world, model or problem coordinates • Viewing specifications usually are also in object coordinates • Eventually pixels will be produced in window coordinates • OpenGL also uses some internal representations that usually ...
... • The units in points are determined by the application and are called object, world, model or problem coordinates • Viewing specifications usually are also in object coordinates • Eventually pixels will be produced in window coordinates • OpenGL also uses some internal representations that usually ...
740 KB PPT - GPGPU.org
... • “Hot topic” examples: shadows, level sets, fluids • Keeping computation on-card! ...
... • “Hot topic” examples: shadows, level sets, fluids • Keeping computation on-card! ...
SLI for NVIDIA Quadro: Quick Installation Guide
... designed to push the state of the art for performance and features. They are designed to drive ultra high resolutions like 1280x1024 and higher. 3. Always disable V-SYNC. V-sync is controlled separately for different APIs. Disabling V-sync is recommended because all professional workstation applicat ...
... designed to push the state of the art for performance and features. They are designed to drive ultra high resolutions like 1280x1024 and higher. 3. Always disable V-SYNC. V-sync is controlled separately for different APIs. Disabling V-sync is recommended because all professional workstation applicat ...
GEFORCE® GTX 550 Ti GRAPHICS CARD
... If you are connecting to your display over HDMI, you may need to set the HDMI output to be your default audio device. In Windows 7, select Start Control Panel Sound. On the Playback tab, select your HDMI display and select Set Default. Congratulations! Your GeForce graphics card(s) is now ready ...
... If you are connecting to your display over HDMI, you may need to set the HDMI output to be your default audio device. In Windows 7, select Start Control Panel Sound. On the Playback tab, select your HDMI display and select Set Default. Congratulations! Your GeForce graphics card(s) is now ready ...
PowerPoint presentation pptx file
... Illustrator CC C R E AT E I L L U S T R AT O R C C D E S I G N S 1 0 X F A S T E R W I T H N V I D I A G P U s Professional designers now get a powerful productivity boost with new NVIDIA GPU acceleration of Adobe Illustrator CC, which speeds up the entire canvas for all features and functions. Thi ...
... Illustrator CC C R E AT E I L L U S T R AT O R C C D E S I G N S 1 0 X F A S T E R W I T H N V I D I A G P U s Professional designers now get a powerful productivity boost with new NVIDIA GPU acceleration of Adobe Illustrator CC, which speeds up the entire canvas for all features and functions. Thi ...
ch-04 - It works
... pass through and reach the back reflective layer and come back. • The electric current disables the polarization of some of the crystals, so it can pass through one layer, but be blocked by the next. ...
... pass through and reach the back reflective layer and come back. • The electric current disables the polarization of some of the crystals, so it can pass through one layer, but be blocked by the next. ...
Computer Graphics - Bath College Moodle
... IrfanView Irfanview is a free bitmap graphics application. It opens quickly so you can make swift changes. It also has several built in “Macro” functions such as creating a web gallery, batch changes (e.g. apply a change to a folder of images) and even plays media. ...
... IrfanView Irfanview is a free bitmap graphics application. It opens quickly so you can make swift changes. It also has several built in “Macro” functions such as creating a web gallery, batch changes (e.g. apply a change to a folder of images) and even plays media. ...
Graphics Programming
... you need (or at least the ones that are supported) After installing GLEW, you can use it by including GL/glew.h in your application ...
... you need (or at least the ones that are supported) After installing GLEW, you can use it by including GL/glew.h in your application ...
29-graphics_printabl..
... GUI-based programs. Mastering Java’s graphics requires a lot of experimentation. However, it is much easier if you start with code examples and then modify them to do what you want. Use of Java’s GUI/graphics API classes requires the following package imports: • import java.awt.*; • import javax.swi ...
... GUI-based programs. Mastering Java’s graphics requires a lot of experimentation. However, it is much easier if you start with code examples and then modify them to do what you want. Use of Java’s GUI/graphics API classes requires the following package imports: • import java.awt.*; • import javax.swi ...
An Approach to 3D on the Web using Java OpenGL
... The implementation of the file format in Java is structured as the main XML schema file. There is only one main object in the data model. There are lots of java classes which are equivalent to the X3D structure types. Some of them are enumerations that contain specific String values other are only P ...
... The implementation of the file format in Java is structured as the main XML schema file. There is only one main object in the data model. There are lots of java classes which are equivalent to the X3D structure types. Some of them are enumerations that contain specific String values other are only P ...
Mac OS X
... system, others by users with accounts on the computer • Some users are administrators, others just ordinary folks ...
... system, others by users with accounts on the computer • Some users are administrators, others just ordinary folks ...
OpenGL Functions - Computer Science
... - Arose from CAD community - Database model with retained graphics (structures) ...
... - Arose from CAD community - Database model with retained graphics (structures) ...
SAPPHIRE R7 240 2GB DDR3 WITH BOOST
... TriXX helps users to get the optimum performance from compatible SAPPHIRE graphics cards in any application by allowing them to monitor, tune and save different settings of key parameters for the card. ...
... TriXX helps users to get the optimum performance from compatible SAPPHIRE graphics cards in any application by allowing them to monitor, tune and save different settings of key parameters for the card. ...
1( , 1 D zxg - Wolfgang Stuerzlinger
... There is a myriad of real-time graphics applications that can greatly increase in realism with the introduction of realistic clouds in the scenery. These include applications in virtual reality, outdoor scene visualization, flight simulation, games etc. In the past, several researchers have proposed ...
... There is a myriad of real-time graphics applications that can greatly increase in realism with the introduction of realistic clouds in the scenery. These include applications in virtual reality, outdoor scene visualization, flight simulation, games etc. In the past, several researchers have proposed ...
Shading Hardware
... • Programming shaders in machine code isn’t easy • DirectX 10 HLSL & NVIDIA Cg – Writing shaders in C-like code – Supports C-like syntax – Open source compiler • New compilers can be written to compile the same code for different architectures ...
... • Programming shaders in machine code isn’t easy • DirectX 10 HLSL & NVIDIA Cg – Writing shaders in C-like code – Supports C-like syntax – Open source compiler • New compilers can be written to compile the same code for different architectures ...
New and Improved: How Computer Graphics
... int stride=blockDim.x*gridDim.x; int i= threadIdx.x+blockIdx.x*blockDim.x; while (i
... int stride=blockDim.x*gridDim.x; int i= threadIdx.x+blockIdx.x*blockDim.x; while (i
Viewing
... Moving the Camera • We can move the camera to any desired position by a sequence of rotations and translations • Example: side view • Rotate the camera • Move it away from origin • Model-view matrix C = TR ...
... Moving the Camera • We can move the camera to any desired position by a sequence of rotations and translations • Example: side view • Rotate the camera • Move it away from origin • Model-view matrix C = TR ...
Performance
... • NCSA, University of Illinois assembled a $50,000 supercomputer out of 70 PlayStation 2 consoles, which could theoretically deliver 0.5 trillion operations/second • GPU’s 32-bit flops performance is comparable to the CPU’s (may be 2-4 times faster depending on application and configuration) ...
... • NCSA, University of Illinois assembled a $50,000 supercomputer out of 70 PlayStation 2 consoles, which could theoretically deliver 0.5 trillion operations/second • GPU’s 32-bit flops performance is comparable to the CPU’s (may be 2-4 times faster depending on application and configuration) ...
Device Drivers - WordPress.com
... they get things wrong. In contrast, most user-level software on modern operating systems can be stopped without greatly affecting the rest of the system. Even drivers executing in user mode can crash a system if the device is erroneously programmed. These factors make it more difficult and dangerous ...
... they get things wrong. In contrast, most user-level software on modern operating systems can be stopped without greatly affecting the rest of the system. Even drivers executing in user mode can crash a system if the device is erroneously programmed. These factors make it more difficult and dangerous ...
INTRODUCTION - GET HELP INSTANTLY
... CODING OF THE PROJECT The project has been developed in Visual C++ using OpenGL, which has become a widely accepted standard for developing graphics application. Fortunately, OpenGL is easy to learn, and it possesses most of the characteristics of other popular graphics systems. In the design of th ...
... CODING OF THE PROJECT The project has been developed in Visual C++ using OpenGL, which has become a widely accepted standard for developing graphics application. Fortunately, OpenGL is easy to learn, and it possesses most of the characteristics of other popular graphics systems. In the design of th ...
Mesa (computer graphics)
Mesa is a collection of free and open-source libraries that implement several rendering as well as video acceleration APIs related to hardware-accelerated 3D rendering, 3D computer graphics and GPGPU, the most prominent being OpenGL. Mesa is hosted at freedesktop.org and used on Linux, BSD and other operating systems. Additionally to the APIs, Mesa also harbors most of the available free and open-source graphics device drivers. The development of Mesa started in August 1993 by Brian Paul, who is still active in the project today, by now containing numerous contributions from various other people and companies worldwide, due to its broad adoption. Crowdfunding has been successfully used to partially drive development of Mesa.