Using Evidence-Centered Design for Developing Valid
Using Emergent Behavior to Improve AI in Video Games
Using Dynamic Bayesian Networks and RFID
Using Distributed Data Mining and Distributed Artificial
Using Dialogue Games to Form Coalitions with Self
using clustering and machine learning for
Using Bayesian Networks and Simulation for Data
Using Assembly Representations to Enable Evolutionary Design of
Using Artificial Neural Network to Predict Collisions on Horizontal
Using Artificial Intelligence to create a low cost self
Using Artificial Intelligence to Build Next Generation Solutions
Using Artificial Intelligence Techniques in Computer Graphics
Using Anytime Algorithms in Intelligent Systems
Using and Developing Declarative Languages for - CEUR
Using an evolutionary algorithm to search for control
Using ADP to Understand and Replicate Brain Intelligence: the Next
Using a Goal-Agenda and Committed Actions in Real
Using a cognitive architecture in educational and recreational games
USI3
USI1
User-Tailored Plan Generation